General
- This is a balance and bug fixing patch with a central focus on responding to the first real battle-tests of the new Astra Militarum Faction
- Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest changes being to the abilities of the HQ Units
- We have also fixed some significant issues with the core faction abilities that meant that the soldiers of the Astra Militarum were not receiving the benefits of their training
- Other significant updates are the training of the Cadian Shock Troops to pull the trigger more rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’s skills to be clearer and more reliable in action
Balance
Astra Militarum
- Born Soldiers [list]
- Fixed issues with Per Momentum bonuses not being applied properly
- Receiving an order gives +10 baseline momentum whilst that unit has an Order
- Fixed issue where Orders were not persisting into the enemy turn
- Can now transport Ogryns
- Emperor’s Will, Bonus HP boost increased to 10% (5%)
- Execute adds momentum to surrounding tiles as well as the target unit, and can be used to target a unit that was previously targeted (to refresh or to boost with Empowered)
- Show Them Steel
- [list]
- Added Ranged Crit Chance +10%
- Cooldown set to 2 turns (1)
- Corrected Show Them Steel to use Additive maths
- Voice of Leadership, Accuracy boost increased to 10 (5)
- Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified Status Effect length (1 turn, removes at end of casters turn)
- Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
- Shock and Awe damage bonus increased to 10% (5%)
- Battle Cannon -> Range to 1/5/9
- Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to a nearby vehicle
- Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or Rogal Dorns and an Incoming Graze buff to any vehicle
- Leman Russ Sponsons upgrades halved to match Tank Commander
- Leman Russ Points to 250 (260)
- Lascannon, cooldown to 2 (3), range to 1/5/8
- Plasma Cannon range to 1/4/8
- Demolisher, range to 1/3/5, AP 6 (5)
- Vanquisher, range to 3/7/10
- Rogal Dorn Pulverisor to 0 points for upgrade
- Sponson Multimelta to 10 points for upgrade
- Twin Battle Cannon, range to 1/5/9
- Heavy Bolter, attacks to 28 (24)
- Oppressor, range to 1/6/9
- Pulverisor, AP 5 (4)
- Armoured Sentinel cost to 110 (125)
- Plasma Cannon [list][list]
- Range to 1/4/8
- Attacks to 2 shots @ 50 Damage
- Multilaser range to 1/4/8
- Run Over min range of 2 (1) to reflect that it's a charge
- Fixed issue with Run Over final charge damage
- Cost increase to 40 (was 35)
- Added Frag Grenade to all loadouts
- Increased cost of Bayonet Loadout to +5
- Lasgun [list][list]
- Range to 1/3/6
- Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
- [list]
- Range to 1/3/5,
- Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
- Evasion to 10 (5)
- Hotshot Lasgun [list][list]
- Range to 1/3/7
- Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
- All Unit targets single enemy model rather than spreading shots
- [list]
- Range to 1/4/8
- Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
- Upgrade cost to 10
- Are now Transportable by Valkyrie
- HP to 160
- Fixed issue with Furious Charge final damage
- Lascannon [list][list]
- Range to 1/5/8,
- Accuracy to 60 (65), falloff to 6
- All Unit targets single enemy model rather than spreading shots
- Removed Cooldown
- [list]
- Range to 1/5/8
- Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
- All Unit targets single enemy model rather than spreading shots
- Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
- Pour It On cooldown to 2 (1)
- Accuracy to 60, Ranged Falloff to 6
- Force Staff [list][list]
- Attacks to 2 (1)
- [list]
- Casting gives +20 momentum
- Disabled edge case where you could still get pistol reactions against buffed unit
- Locked at start in Planetary Supremacy
- [list]
- Cooldown to 3 (2)
- Casting gives +20 momentum
- Accuracy debuff to -30
- Fixed maths to be additive
- Unlocked by default in Planetary Supremacy
- Steady Aim updated [list][list]
- Used as an ability to make an attack with the Earthshaker with +10 accuracy for every Movement Point the Basilisk has left unspent
- [list]
- Does not use the weapon accuracy, instead scatters 3 shots in a 3x3 area
- [list]
- Stacks are lost on movement, like Set Up
- Barrage does not add stacks (as unaimed)
- Visual FX Tweaks [list][list]
- Increased rate of fire of Multilaser
- Increased speed of all Las weapon projectiles
- Added Supercharge WarmUp VFX to Armoured Sentinel
Orks
- Gretchin [list]
- Grot Blasta Accuracy to 75 (90)
Necrons
- Scarab Tempest Command Ability [list]
- Spawned scarabs have -1 Action Points on their first turn.
- They can still do an initial charge on descent
- Added extra explosive damage to the Self Destruct Protocol ability
Bug Fixes
- Fixed issue where graphics settings did not always save correctly
- Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20 momentum
- Fixed Crit Chance Per Momentum not working properly
- Fixed Graze Chance Per Momentum not working properly
- Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on some occasions)
- Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie Transport
- Fixed description for Valkyrie Transport
- Reduced noise of Valkyrie engines on departure
- Fixed slow firing Heavy Bolters on Demolisher
