Changes since 1.3.54
Changes
- Refactored the Army Management UI to use 3D models instead of 2D portrait art.[list]
- This UI can also be used in full screen as a model viewer.
- Change waves to include a turn limit. Any remaining Daemons must be fought in the next wave.
- There is now a minimum army size of 1000 points
- When using the Infinite Waves settings, reinforcements are now less frequent after Wave 8
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Balancing
Necrons
Tomb Blades
- Twin Tesla Carbine damage reduced to 8 (10), accuracy to 75 (80)
- Particle Beamer shots reduced to 8 (10)
Annihilation Barge
- Twin Tesla Destructor shots reduced to 20 (24), splash falloff to 80% (70%)
Warriors
- Gauss Flayer damage reduced to 8 (10)
Immortals
- Gauss Blaster damage reduced to 12 (14), accuracy falloff reduced to 5 (7)
Deathmarks
- Synaptic Disintegrator damage reduced to 25 (30)
Hexmark Destroyer
- Enmitic Disintegrator Pistol damage decreased to 10 (12)
Orks
Burna Boyz
- HP increased to 85 (80)
- Point cost increased to 90 (85)
Stormboyz
- HP increased to 80 (70)
Warbiker
- Dakkagun armour piercing increased to 3 (2)
Boyz
- Big Shoota shots reduced to 12 (14), accuracy reduced to 70 (80)
- Rokkit Launcha cost reduced to 20 (30)
Deff Dread
- Big Shoota damage reduced to 5 (6)
Bug Fixes
- FIX: Visual glitch with kombi-rokkit missiles due to delay to disappear.
- FIX: Pressing 'A' to save the game will activate a hex tile in Planetary Supremacy when using a gamepad
- FIX: Post processing does not reset when exiting Photo mode on Xbox One
- FIX: [BUG] Deffkopta is too low down during loadout screen
- FIX: Movement cursor appears over post-battle UI on gamepad
- FIX: HQ Tech Tree UI does not reach the edge of the screen on Xbox One in Planetary Supremacy
- Fixed issue with camera height smoothing in Scrapyard map
- Fixed various Ork reverse animations not looping
- FIX: "Can walk through Crate prop on trench level in Planetary Supremacy"
- FIX: Warboss can receive "Da Boss iz Watchin'" status from other Warboss
- FIX: "Turn does not hand over from player one to the next" in some multiplayer matches
- FIX: "Sister Superior has the wrong sound effect on melee counterattack once again."
- FIX: "Assault Marine Strike does not work (HQ Command ability)"
- FIX: Skorpekh Destroyers "soft lock" when they explode with Plasmacyte Infusion
- FIX: "Phantom units board transport, consume AP to disembark."
- FIX: "Celestians activating and deactivating Oath of Protection constantly"
- FIX: "Mortis Radzone does not affect units on a reload of a saved game."