News Liste Timberborn

Patch notes 2024-07-11 (experimental)
Timberborn
11.07.24 12:40 Community Announcements
Hello, everyone!

It’s time for another batch of experimental Update 6 tweaks and bugfixes. Enjoy!



Patch notes 2024-07-11 (experimental)


As a reminder, to play on the experimental branch, follow the steps described here:

Switching to Experimental Branch

To see and use Steam Workshop during the experimental phase, you also need to join this group:

Timberborn Workshop group

Buildings


  • Updated buildings: Engine and Large Power Wheel. Following a similar change to windmills, it is now possible to attach a Vertical (or Upward) Power Shaft to the central bottom tile of these power-producing buildings. They can also power up Solid buildings placed directly below (such as the Bot Part Factory).
  • Updated buildings: Mine, Efficient Mine, and Underground Pile. These buildings’ entrances are now at the ground level.

Misc.


  • Added the ability to assign keybindings for upward and downward camera rotation.
  • The camera position is no longer saved in the map editor.
  • Added warnings for Downward and Upward Power Shafts when you’re about to block their connectors.
  • The game no longer warns about blocked power connectors when there’s at least one connector still available. And if all connectors are blocked, the warning says just that.
  • Added a tooltip to the grayed out “Delete” button when the building cannot be deleted because of other structures placed above.
  • Updated icons for the Local indicator on the map and mod selection screens.
  • Updated shaders for some crops.
  • Added flavor texts for both factions’ wonders.

Bugs


  • Fixed a relatively common issue related to the player.data file that would crash the game at launch.
  • Builders carrying goods were once again reminded not to ignore paths. Safety first!
  • Cleared the 0,0 camera position saved as the default restorable position on Plains and Helix Mountain.
  • Fixed a bug with beavers creating a moshpit right at the Underground Pile’s entrance.
  • Water particles on Buildings such as Water Dump or Mechanical Water Pump no longer clip through Impermeable Floor, Levees, Dams, Sluices, or even ground.
  • Water Sources are now hidden when using the layer-hiding tool.
  • Fixed plant life not changing its status after being flooded in the map editor.
  • Fixed a bug with paths attempting to connect to Stairs from the side. We know, we know.
  • Beavers no longer pretend to be ghosts and cannot enter buildings through walls.
  • Fixed the missing Network power supply / demand header not appearing for the first group of buildings listed in the Power tab of the Settlement Panel.
  • Water Gauge and Badwater Rig no longer clip through other buildings.
  • Fixed the occasional overflowing on the Canyon map.
  • Fixed some minor water oscillations on the Cliffside map.
  • Bot builders no longer feel superior and won’t act like they don’t need hammers to work.
  • Fixed power shafts rotating even when there was nothing consuming power.
  • Fixed building highlights that sometimes wouldn’t disappear.
  • Covered water sources no longer continue to produce water during badtides or badwater during temperate weather.
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Release:15.09.2021 Genre: Aufbaustrategie Entwickler: Mechanistry Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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