Here's another bunch of tweaks and bugfixes, including map updates and a fix to the right mouse button delay.
Maps
We’ve reworked Diorama, Waterfalls, and Meander by applying some U6-specific changes.
- Added a small overhang to the Diorama waterfall.
- Added an overhang bridge to the Waterfalls map, as well as a small secret behind the titular feature.
- Added some new ruined hooman structures to the Meander map.
- Made minor fixes to terrain or misplaced resources across all listed maps.
- Fixed some water quirks on the Cliffside map.
Misc.
- Added a tooltip to the grayed-out “Delete” icon in the building that can’t be removed that way because of other buildings placed on top of it.
- The congratulatory pop-up shown after completing the wonder now includes the number of days it took your beavers to reach that milestone.
- Updated Badwater Rig so that it neatly fits under Overhangs.
- Added compatibility warning for macOS users who use the mod manager with the game launched in Silicon mode instead of Rosetta and a similar warning about Rosetta’s performance impact
- Made small changes to the analytics system, i.e. now we know not only what building was built, but when.
- Tweaked the way the game state and maps are saved. We hope it will result in fewer broken save files.
Bug fixes
- Removed that weird delay when rotating the camera with the right mouse button.
- Fixed a crash related to the District Crossing.
- It is now possible to place Impermeable Floor under Upward Shafts.
- The game no longer crashes when it cannot access the Documents folder on macOS.
- Fixed a bug with water passing through Sluices too slowly.
- Badwater should no longer magically change into pure, clean water. It’s baaad for a reason, you know.
- Wonder workers should now correctly receive bonuses for their well-being.
- The game should no longer crash when Upward and Vertical Shafts’ models updated while building vertical power lines.