News Liste Timberborn

Patch notes 2023-12-04 (Experimental)
Timberborn
04.12.23 14:10 Community Announcements
In today’s not-so-small update, we’re changing (and adding) attractions. The irrigation algorithm receives an important tweak (bye-bye, Water Dump trick). We’re also adding the ability to build mirrored buildings. Oh, and the extract is now green (again).

Need a refresher on how to play on the Experimental Branch?
Follow the instructions found here.

Attractions



With this update, Folktails finally get to show off their dancing skills, and the Iron Teeth now get their daily dose of [strike]propaganda[/strike] high culture. We’ve also updated the attractions to accept resources carried by haulers, opening up the ability to add new types of attractions to the game.
  • New building: Dance Hall (1200 SP; 100 logs, 50 treated planks; 20 metal blocks; Folktails-only). All Folktails, old and young alike, are famous for their sick moves. Now, they can finally hit the dance floor!
  • New building: Motivatorium (1200 SP; 75 logs, 100 gears, 20 treated planks; requires 200 HP to operate; Iron Teeth-only). Here, the Iron Teeth proletarians unite to collectively remember what their society is about.


  • Updated building: Mud Bath. The new cost is 40 logs, 20 gears and 50 treated plank. This building now needs a steady supply of dirt.
  • Updated building: Decontamination Pod. The new cost is 20 planks, 5 gears, and 5 metal blocks. This building now needs a steady supply of extract.
  • Updated building: Temple. It now needs a steady supply of extract, which is being burnt inside to assist in, um, reaching a higher state of contemplation. The flames were updated to reflect that.
  • Updated building: Engine. Not necessarily an attraction but now working in a similar fashion, it no longer has workers. The engine will keep working as long as haulers continue delivering logs.

Irrigation



Recent changes may have crippled the infamous Water Dump trick but we’re done with half-measures… or at least we think we are, as our players’ creativity knows no bounds.
  • The irrigation algorithm now takes into account the area of water bodies. Smaller water bodies irrigate smaller areas.
  • [Missing note added on 2023-12-05] Soil now absorbs water much faster from small water bodies.
  • Made small changes to most maps to address the change above.

Seasons



You’ve made it clear that it should be easier to notice that the seasons have changed. We’ve added fancy new splash screens that should be really difficult to miss.
  • Added a splash screen at the start of each season.

Flipping



This is the end of an era! Starting today, buildings no longer have entrances available only on one side - you can flip them. We’ve added this feature to all buildings with asymmetrical door placement, plus some others where it made sense (such as most monuments).
  • Added the ability to flip most buildings before placing them (default hotkey: F).
  • Removed Mirrored Lodge and its memorable flavor text from the game because it’s now simply possible to flip the regular version.

Visual



What was once green, is green again.
  • Updated the extract’s color to a different shade of green.
  • Updated the model for the Iron Teeth version of Rooftop Terrace.
  • Badtides now use slightly different fog colors.
  • Updated the models and lights in Numbercruncher, Underground Pile, and Engine. Door and window lighting is now exclusively used to indicate the type of a building’s workers.
  • Reduced Bot Assembler’s height to one tile.

Map editor


In the map editor, it is now possible to add a custom image as the map’s thumbnail. This feature supports transparent PNGs so you can also use it to add a layer of extra elements - such as your logo - on top of a regular thumbnail image. In other news, you can now also simulate droughts and badtides without leaving the editor.
  • Added the ability to add custom images as map thumbnails via a file browser.
  • Added new buttons that allow you to simulate droughts and badtides within the editor.
  • The direction of the terrain brush can now be changed with dedicated buttons rather than just hotkeys.

Misc.


  • Books and coffee are now consumed before the beavers enjoy their time in attractions such as carousels. This should make it easier to hit higher well-being levels.
  • Reordered attractions and needs to match their increasing science points costs and well-being gains.
  • Added looping sounds to Centrifuge.
  • Added selection sounds to Badwater Dome, Badwater Rig, Badwater Discharge, Wind Tunnel, Scratcher, Clock, and Brazier.
  • Added missing flavor texts.
  • Added members of the localization team to the in-game credits.
  • When there is no keybinding set for a tool, it’s no longer displayed as “Binding undefined”.
  • With the UI hidden (Ctrl+H, remember?), pop-up windows such as the deletion confirmation box now cause the UI to be unhidden rather than blocking the game. The UI will also reveal itself to comfort you after you hit Esc in a panic.
  • The post-crash screen now includes extra information if your game is modded. Please remember that disabling all mods is often the best way to fix crashes, especially after updating the game.

Bug fixes


  • Fixed a bug that caused beavers en route to cut a tree to stop in weird places upon loading the game.
  • Fixed a bug causing contaminated beavers not to be counted against the automated migration limits and minimums.
  • Fixed haulers’ backpacks clipping through in several attractions and decorations.
  • Fixed maple syrup barrels clipping through the terrain.
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Release:15.09.2021 Genre: Aufbaustrategie Entwickler: Mechanistry Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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