Thank you for your reports and feedback after yesterday's "Tunnel update"! We've got a bunch of important tweaks for you.
Bug fixes
- Fixed the flickering Ruins preview in the map editor.
- Fixed some quirky Layer tool behaviors when deleting buildings.
- Fixed the Demolish tool deleting objects placed above Paths (such as Platforms) when trying to demolish just the Paths. This bug also affected setups like Teeth Grindstones placed under Platforms.
- Fixed the Terrain Sculpting tool taking wrong coordinates when pulling overhanging terrain out of cliffs.
- Fixed the Relative Brush tool tiles being rendered in the wrong positions when the mouse cursor is over cliffs.
- Fixed incorrect behavior of the Terrain Sculpting tool when being used from some camera angles.
- All objects are now properly deleted when using the Demolish tool - no more flying stairs or oaks for you. Seriously, guys, don't break the immersion.
- After terrain collapses, its planting spots are correctly cleared.
- Fixed a crash related to unfinished Tunnels not blocking removal of whatever was supporting that would-be Tunnel.
- Fixed a crash caused by the Earth Repopulator trying to capture and eject innocent beavers that were minding their business inside Tubeways.