News Liste The Wandering Village
Good news! We have just released a new update on the TESTING BRANCH ????
Lots of new stuff in this one ????
- Hostility modifiers which will challenge even the best players among you!
- Building upgrades which expand the techtree and allow you to adapt in different ways
- Decorations as a new need for your villagers and a way to personalise your settlements
Here is how you can access the update:
Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. How to access your save files info.
Here are the patch notes:
New Features
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- Hostility System: before starting a new game, you can pick from a variety of modifiers to make the game more challenging!
- Building Upgrades: you can now unlock upgrades in the research tree (currently for 6 buildings) that you can then apply to your buildings to enhance them in various interesting ways.
- Decorations: place beautiful structures to increase the happiness of villagers inhabiting nearby homes. Decorations can be unlocked in the research tree.
- Onbu Pharmacy: a new building that is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu.
- UI scale slider in the settings
Improvements
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- Mycologists can now cultivate healshroom, a mushroom used for making Onbu medicine more efficiently
- Press shift while hovering over a building to copy the selected building and place a new one
- Amount of villagers that join from settlements now depends on your villagers' happiness
- New decision events for poison forest and shrine locations
- Roads don’t get destroyed by poison plants anymore
- Priority can be set directly while using a tool
- Poison resistance provided by buildings to employees is now shown
- Removed lines on world map between biomes of the same type
Bugfixes
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- Fixed a bug where buildings could be disabled even though it was not allowed
- Fixed bug where the wrong reasons were logged when Onbu rejected a horn command
Balancing
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- Air well now requires one worker by default, increased production speed
- Feeding and sleeping spots can’t appear at the very beginning
- One feeding spot will always appear near the beginning, just in time for Onbu's first hunger
- Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread
- Veteran Difficulty: fewer starting resources
- Buffed Liquid Onbu Food: 25% → 35% hunger restoration
- Added inefficient recipe to make Onbu food from berries in an emergency
- Added inefficient recipe to make mushroom stew from mushrooms in an emergency
- Mothertrees don’t spawn anymore. The Tree Nursery now gathers saplings from regular trees instead.
- Reworked the research tree. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.
We’re super curious to hear how you like the new update, so please let us know in the comments or on Discord!
If you’re interested in what kinds of thoughts go into an update like this, check out our latest developer stream on Youtube.
Meanwhile we’re still hard at work on the upcoming water biome.
Things are coming together nicely and we hope we’ll be able to start testing with you soon!
That is all for today. We’re looking forward to hearing from you :)
Cheers & Thanks for your support,
Stray Fawn Studio
Release:14.09.2022
Genre:
Simulation
Entwickler:
Stray Fawn Studio
Vertrieb:
Stray Fawn Studio
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop