- We’ve listened to your feedback and reworked the research tree, streamlining and cleaning it up. You can find all the details under Balancing below.
- We’ve improved on many other things mentioned on Discord and Steam, such as the order of food-related items and recipes being inconsistent.
Improvements
- Order of food-related items is now consistent throughout the game. Order of Berry, beets, corn etc. and all their related products is the same everywhere (UI, Kitchen, Farm, etc.)
- Food Stand workers will no longer stand around outside while waiting
- Water puddles now also get marked in grey when placing or selecting a Clay Gathering Camp
- Made research lines a bit thicker and more visible
Bugfixes
- Fixed some research items showing pollution value, even though they didn’t cause any pollution
- Fixed bug where removing employees from a building with an ongoing mission (e.g. Trebuchet) could lead to unexpected side effects, such as Onbu never getting hungry again
- Fixed research recommendation order (Brick Furnace got recommended too early)
- Implemented a first batch of improvements that should hopefully prevent the map bug from happening (Onbu taking unusual paths through the landscape). Please send us a bug report if it still happens!
- If the game’s config file contains a corrupted screen resolution setting of 0x0, it will now default to 640x480 to prevent the “black screen” bug from happening
- Fixed issue where changing texture quality and then starting a new game could get you stuck in the loading screen
Balancing
- Increased scavenging radius and view radius[list]
- Improved in-range detection for scavenging, so that locations that significantly touch the circle are now already considered in range
- Made the structure a bit more parallel overall. Many research items that were locked behind other, thematically unrelated ones are now accessible on a more direct path
- Building upgrades are now unlocked from the start, but part of the former resource cost is now needed to build them. This makes the tree a lot leaner, especially in the first half
- All quality housings (Hut etc.) are now on the same height, as are all mass housings (Flophouse etc.)
- Getting the Scavenger Hut is now a bit easier
- Onbu Discipliner is available much earlier now, making it more feasible and tempting
- Pest Control and Decontaminator no longer require Onbu Notes
- Spread the different tiers of progress (plank/slab, brick, iron/glass) out a bit more, to give a better sense of orientation
- Removed some overly restrictive research costs, such as Evaporator costing Biogas
- Made some early-game research a bit cheaper, slightly reduced overall slab cost and moderately increased overall plank cost, especially in the second half of the tree. The goal is to make the early-game a slight bit quicker, while giving more of an incentive to keep a strong wood economy running into the late-game
- Mines, Fort Ruins and Shipwrecks can now also contain iron ore
- Higher cult levels now demand more frequent sacrifices
- Onbu hunger restoration from feeding it a villager has been reduced (15% → 10%)
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