Patchnotes 0.5.5
New Features
- Complete overhaul of how villager needs work:[list]
- Villagers productivity will no longer fall below 100%.
- Instead, villagers can leave if their needs aren’t met.
- Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.
- Population level has been removed, so all needs can be worked on from the start of the game.
- Villager demands will increase over time, so make sure to keep them happy.
- The topbar is now centered, with the most important information taking center stage.
- Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.
- Various UI elements have been re-arranged in a way that brings related information closer together.
- The resource panel can now be filtered by category.
- The tutorial UI was redesigned.
- Many icons were reworked.
New Buildings
- Gourmet Kitchen - Produces gourmet food from a variety of ingredients
- Flophouse - Provides a lot of housing for villagers, if you’re willing to sacrifice some quality and poison resistance
- Boarding House - An improved version of the Flophouse
- Town Square - Early-game building to boost happiness through festivals
Improvements
- Buttons show tooltips for a short time when using the gamepad
- Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)
- Added disable all/enable all buttons for storage buildings for easier usage
- Added a news panel to the main menu to inform you about new patches and features
- Glossary entries with detailed info on the difficulty modes, accessible from the ‘New Game’ menu
- The Onbu interaction menu can now be hidden like the building menu
- Added icons to indicate whether resources in a building can be stored, removed or both
- Workers now prioritize transporting harvested resources into storage if there is free space
- Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need
- If world map locations are stacked, multiple clicks toggle through them
- Improved prioritization of which food resources to transport to food stands
- Added new music and environment sounds for events
- New tutorials for food variety and festivals
- Added sandbox setting to prevent villagers from leaving when they’re unhappy
Balancing
- Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency
- “Weak Immune System” hostility modifier: effect reduced from +100% to +50%
- Infested plants no longer spawn on Onbu’s back when it is heavily poisoned
- Research time for all research in the initial tier reduced by 25%
- The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers
- Poisonous locations now also lower villager happiness while Onbu crosses them
- Population level no longer exists, since it doesn’t serve a purpose anymore with the new happiness system
- Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value
- Wild mushrooms now grow in patches
Visual Improvements
- New shrine visuals
- New burned plant visuals
- New rain cloud visuals
- New icons for potions and medicines
- New ground transitions between grass and dirt
- When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths
- Building radius/area of effect now shows an outline to make it clearer
Bugfixes
- Fixed bug where research and worker management windows could not be closed via shortcut
- Fixed bug where worker focus could not be broken with key movement
- Fixed bug where key bindings were mapped to mouse movement instead of being removed
- Fixed bug where Onbu had a stomach ache even though a laxative was given
- Fixed a bug where scavenging locations would not be cleared if a worker died during the mission
- Fixed bug where Onbu slept in water
- Fixed many small UI bugs
- Fixed Placebo upgrade for Village Doctor not working properly
- Fixed tombstones counting as poisoned workers in tutorial
- Fixed Onbu sometimes not eating food on an island when also very tired
- Fixed issue where food on islands sometimes didn’t disappear after being eaten
- Fixed a bug where workers that died on a scavenging mission could cause issues
- Fixed unclickable decision button on world map locations