News Liste The Wandering Village

Villager Update Patchnotes
The Wandering Village
18.01.24 13:28 Community Announcements

Patchnotes 0.5.5



New Features
  • Complete overhaul of how villager needs work:[list]
  • Villagers productivity will no longer fall below 100%.
  • Instead, villagers can leave if their needs aren’t met.
  • Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.
  • Population level has been removed, so all needs can be worked on from the start of the game.
  • Villager demands will increase over time, so make sure to keep them happy.

  • Massive UI rework:
    • The topbar is now centered, with the most important information taking center stage.
    • Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.
    • Various UI elements have been re-arranged in a way that brings related information closer together.
    • The resource panel can now be filtered by category.
    • The tutorial UI was redesigned.
    • Many icons were reworked.

  • The new food management window lets you control which types of food your villagers are allowed to eat, giving you more control over food quality and variety.
  • The new Gourmet Kitchen allows you to produce high-quality food to make your villagers happy. You want more uses for salt? We hear you!
  • Festivals held by the Community Plaza and the new Town Square now give a big temporary boost to happiness. They also provide a small passive happiness boost while they are fully staffed.
  • Scavengers have received a big visual update. They will now take off and land when heading out on and returning from missions.
  • [/list]
    New Buildings

    • Gourmet Kitchen - Produces gourmet food from a variety of ingredients
    • Flophouse - Provides a lot of housing for villagers, if you’re willing to sacrifice some quality and poison resistance
    • Boarding House - An improved version of the Flophouse
    • Town Square - Early-game building to boost happiness through festivals


    Improvements

    • Buttons show tooltips for a short time when using the gamepad
    • Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)
    • Added disable all/enable all buttons for storage buildings for easier usage
    • Added a news panel to the main menu to inform you about new patches and features
    • Glossary entries with detailed info on the difficulty modes, accessible from the ‘New Game’ menu
    • The Onbu interaction menu can now be hidden like the building menu
    • Added icons to indicate whether resources in a building can be stored, removed or both
    • Workers now prioritize transporting harvested resources into storage if there is free space
    • Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need
    • If world map locations are stacked, multiple clicks toggle through them
    • Improved prioritization of which food resources to transport to food stands
    • Added new music and environment sounds for events
    • New tutorials for food variety and festivals
    • Added sandbox setting to prevent villagers from leaving when they’re unhappy


    Balancing

    • Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency
    • “Weak Immune System” hostility modifier: effect reduced from +100% to +50%
    • Infested plants no longer spawn on Onbu’s back when it is heavily poisoned
    • Research time for all research in the initial tier reduced by 25%
    • The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers
    • Poisonous locations now also lower villager happiness while Onbu crosses them
    • Population level no longer exists, since it doesn’t serve a purpose anymore with the new happiness system
    • Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value
    • Wild mushrooms now grow in patches


    Visual Improvements

    • New shrine visuals
    • New burned plant visuals
    • New rain cloud visuals
    • New icons for potions and medicines
    • New ground transitions between grass and dirt
    • When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths
    • Building radius/area of effect now shows an outline to make it clearer


    Bugfixes

    • Fixed bug where research and worker management windows could not be closed via shortcut
    • Fixed bug where worker focus could not be broken with key movement
    • Fixed bug where key bindings were mapped to mouse movement instead of being removed
    • Fixed bug where Onbu had a stomach ache even though a laxative was given
    • Fixed a bug where scavenging locations would not be cleared if a worker died during the mission
    • Fixed bug where Onbu slept in water
    • Fixed many small UI bugs
    • Fixed Placebo upgrade for Village Doctor not working properly
    • Fixed tombstones counting as poisoned workers in tutorial
    • Fixed Onbu sometimes not eating food on an island when also very tired
    • Fixed issue where food on islands sometimes didn’t disappear after being eaten
    • Fixed a bug where workers that died on a scavenging mission could cause issues
    • Fixed unclickable decision button on world map locations
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    Release:14.09.2022 Genre: Simulation Entwickler: Stray Fawn Studio Vertrieb: Stray Fawn Studio Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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