News Liste The Wandering Village
It’s finally time to get your Onbu’s feet wet ????
The Ocean Update is now live on the Steam testing branch!
Before you dive in, some important infos:
???? Please don’t stream or release any videos/gifs of this version on Youtube, Twitch or other socials.
We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summer!
???? We would greatly appreciate your help with translations. There is still a lot to do! If you want to help out, please join us on Discord
???? Please report bugs and send us feedback using the in-game feedback tool in the top right corner of the screen or chat with us on Discord
Here is how you can access the update:
Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. Here's how.
About the Ocean Biome:
Explore the brand-new Ocean biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
Cultivate kelp to produce better food and medicine for Onbu.
Many new scavenging locations to explore.
The sea holds many dangers - giant tapeworms, whirlpools and more!
Full Patch Notes:
New Biome
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- Added the ocean biome
New Resources
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- Saltwater
- Salt
- Fish
- Grilled Fish
- Kelp
New Buildings
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- The Seawater Collector can collect saltwater from the ocean.
- The Evaporator can produce water and salt from sea water, as well as evaporate some other fluids.
- The Fishery can catch fish and gather kelp from the ocean.
- The Aquafarmcan cultivate fish and kelp.
New Events
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- Various different events for the water biome, such as islands, schools of fish and tapeworms.
- New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu.
New Features
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- New wandering events that move across the map dynamically, such as rain clouds and whirlpools.
New Locations
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- Shipwreck
- Fort ruins
- Decision events for the new locations, as well as the old Shrine and Poison Forest locations.
Improvements
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- Building upgrades are now much easier to discern in the research tree and have clearer descriptions.
- The Hostility system now needs to be unlocked first by reaching a certain waypoint (it will be unlocked automatically if you have any savefiles that already have hostility modifiers active or that are at day 100 or beyond).
- Unlocking higher hostility limits is now a lot easier - you only need to survive for 500km to unlock the next limit.
- Knowledge rework - existing knowledge points have been tripled, research costs roughly three times as many knowledge, and constructing building upgrades costs a small amount of knowledge.
- UI overhaul for decorations - it's now much easier to see which decorations will affect which houses by how much.
- The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly making Onbu sit to avoid moving on).
- Updated the Elder’s Notebook with all the new things.
- Villagers don't complain about not having decorations on the lowest settlement level anymore.
Balancing
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- Removed Onbu food from berries recipe.
- Added recipes to buildings such as the Kitchen and Onbu Pharmacy to account for the new water biome resources.
- Balanced sizes, cost and values of decoration buildings.
- A certain type of late-game building will now give a considerable decoration boost in a large area!
- Added more polluting buildings.
- Increased Air Well base production speed.
- Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
Bugfixes
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- Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
- Fixed bug where a lot of unintended click sounds were audible during gameplay
- Fixed a bug where input resource slots were not correctly displayed on production buildings
- Fixed wrong category selection when moving to animal interactions from animal buildings
- Various controller input fixes and improvements
We’re looking forward to hearing your feedback!
Cheers & Thanks for your support,
Stray Fawn Studio
Release:14.09.2022
Genre:
Simulation
Entwickler:
Stray Fawn Studio
Vertrieb:
Stray Fawn Studio
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop