Patchnotes v0.10.6
The Ruins update has arrived! Explore the new Ruins biome in search of debris, a valuable late-game resource that can be salvaged to retrieve a host of useful materials. Build purifiers to fight fungal spores before they even get a chance to land. Your scavengers can now explore remote locations, as long as you can provide them with a steady supply of rations. For those in search of a challenge, we have added 15 new achievements and 5 new hostility modifiers! All of this is just scratching the surface - read the patchnotes below for a detailed breakdown. We hope you enjoy the new update!
What’s New
- Explore the brand-new Ruins Biome! This late-game environment holds Debris, a versatile new resource that can be salvaged at the Salvage Yard to get iron, glass, bricks and perhaps even other rare, useful materials. But beware - the rampant fungal infestation lets your Air Wells collect Tainted Water that needs to be purified first.
- Collect enough of the rare Weave to build the Purifier, a new building that collects fungal spores before they can even land and infest your crops!
- Scavenging is a lot faster. Scavengers can now explore remote locations, but they will need Scavenging Rations to do so. The new Smoking Hut can smoke and cure food to produce these.
- Infested Locations hold valuable treasures, but require Survival Gear in order for your scavengers to explore them.
- We’ve added 5 new hostility modifiers, bringing the total maximum up to 30 points! We also adjusted the progression, requiring one less run to reach the maximum amount of points.
- We’ve also added 15 new achievements and reworked 3 of the existing ones that weren’t particularly fun, or didn’t play together with some of our recent changes (The Wandering Metropolis, Berry Good, Agricultural Revolution).
- Trees, big rocks and clay pits can now be collected by multiple workers at once!
- Find rare Experimental potions and injections for Onbu - these are very powerful, but do not come without cost…
- The new Onbu Storage building can store potions, food and other things for Onbu.
- We’ve reworked the flow for starting new games. Hostility Modifiers are now available from the very beginning, and can be found in the new Challenge Mode. All sandbox settings have moved to the Sandbox Mode.
- The glossary has been reworked from the ground up! Information is now grouped into different tabs, making it easier to digest.
- Monuments are now part of the research tree. You will not get them automatically and the associated event will not appear anymore. This means you can now build all monuments in a single playthrough - if you are able to produce the required materials!
Improvements
- We’ve optimized game startup. The splash screen animation should be a lot smoother now
- Products of all recipes of a building are now also shown in the “Global Resources” section in the detail display
- Better information about hostility modifiers in-game. The hostility panel that can be opened from the top-bar now shows whether the current run will unlock a higher limit and shows other useful information
- Memory handling improvements - reduced memory spikes when loading a game
- Trees, rocks etc. that are being harvested by employees of camps can’t be manually cancelled. To cancel work on them, disable or remove workers from the camp instead
- Bug report window does no longer automatically send the message when hitting Enter in the input form
- New icons for some Onbu interactions that didn’t have their own icons before
- All buildings, plants, resource stacks and parasites now have invisible selection areas, allowing you to select them by clicking anywhere on the tile(s) they’re standing on
- pin/unpin Tutorials from Game View (currently only supported with keyboard and mouse)
- shortened Tutorial Descriptions in Game View to use less screen space
- Re-integrated building upgrade tutorial
Bugfixes
- Fixed resource grids not always updating correctly when a recipe changes
- Fixed a bug where workers could be starving even though there was enough food available
- The “has entered a new biome” notification only appears when actually entering a different biome
- Fixed multiple wrong research durations across research tree
- Fixed some broken scavenging notification texts
- Fixed Needs sometimes being displayed with more than 2 decimal places
- Fixed humidity/temperature display on Farms, Mycologists etc not always updating correctly when climate changes
- Fixed feeding spots and abandoned camps sometimes appearing in the ocean (feeding spots will be schools of fish instead, and camps got their own island now)
- Fixed poisoned plants and trees giving more spores when burnt
- Fixed wrong collection animation for poisoned trees
- Fixed resource-obtained popup effect showing in cases where 0 of that resource was obtained (for random amounts, such as spores)
- Fixed Berry Gatherer planting on poisoned fields
- Fixed some cases in which hostility details did not show the correct string for your situation
- Fixed roads affected by poison plants not turning back into roads when plants naturally decay
- Fixed not being able to start multiple animal missions from the same mission giver type at once, even if multiple of that building were present
- Fixed decaying plants being affected by plant-growth multipliers
- Fixed decaying, poisoned or burnt crops being affected by yield modifiers (such as when using compost)
- Fixed mismatch between resources dropped of burnt plants depending on whether they are collected or decay naturally
- Fixed poisoned berry bushes not giving seeds when burnt to a crisp
- Fixed "Awaiting Decision" sometimes visible for some frames on scavenging locations that don't have an event
- Fixed danger zone marker around path event not being hidden when switching selection to a moving event
Balancing
- General balancing pass over the research tree - reduced the cost of many unlocks in the mid- and late-game parts and reduced or removed some key costs in early-game research, with the goal of making research flow better.
- Building upgrades need to be unlocked through a single research, available after the scavenger hut
- Villager poisoning is now easier to get a feel for and more stable, making it easier to get a grip on the number of doctors and herbs needed to keep your village healthy at any given point in time
- All poisoned plants (trees, crops etc) now slowly decay. Decay is accelerated in arid climate. Arid climate prevents ground poison from spreading
- Early-game jungle will not have any ground poison, reducing the risk of getting sick villagers during the first 15 days of the game
- Kitchen: increased worker count 2 → 3. There’s enough reason to build multiple kitchens due to food diversity, so letting them scale a bit stronger feels right
- Gourmet Kitchen: increased worker count 3 → 4
- Food Liquefier and Feeding Pump moved down into brick tier, to make them more feasible at a point in the game where they could already be very useful
- Researching the Pest Control no longer requires Biogas
- Replace Decontaminator unlock cost (25 Biogas -> 10 Spore)
- The Scout Tower now only stacks up to 3, but has a stronger effect per tower. Each tower now increases maximum view distance, cost-free scavenging distance, and scavenging speed!
- Scout Tower now requires 3 workers
- Reduced amount of spores dropped from infested plants to make them less dominant compared to harvesting fungi directly
- Poisonous fungi on Onbu will now decay in extremely dry climates
- Increased Insecticide production costs
- Increased Spore Distillery max. workers (1 → 2)
- Increased Clay Gathering Camp max. workers (2 → 3)
- “Low Digestion” no longer leads to Onbu shaking
- Added new unlockable recipe to Spore Distillery to retrieve spores from tainted water
- Added new recipe to Evaporator to purify tainted water using clay
- Added new building upgrade for Evaporator to purify tainted water for free
- Added new event “Tainted Rain” that slowly turns your stored water into tainted water. Conversion happens per water tank, so having few larger tanks is a good way to counter this
- Added new event “Landfill” that accelerates growth and spread of poisonous fungi on Onbu’s back
- Added new event “Infested Skyscraper” that causes many spores to land on Onbu’s back - some even turning into mature fungi right away!
- Hostility modifier “Hedgehog” is more difficult now, spawns a lot more spikes
- New hostility modifier “Age of Progress” (research gets more expensive the further along the tree it is)
- New hostility modifier “Heart of Darkness” (more dangerous biomes appear much earlier)
- New hostility modifier “Cloud of Despair” (villagers will become very unhappy a short while after Onbu empties its bowels)
- New hostility modifier “Anxious Onbu” (Onbu will panick and run away when encountering parasites)
- New hostility modifier “Bleak Outlook” (start with only 3 New Hope, and progress bar for new nomads goes down while villagers are not happy enough)
- Reduce Farm construction cost: Stone 30 → 15
- Increased chance of special events during scavenging expeditions
- Buffed Brick Furnace: increased max. workers (2 → 3)
- Buffed Windmill: increased max. workers (2 → 4) to reduce footprint of bread economy
- Granary unlock: reduced brick cost 150 → 100, increased plank cost 50 → 100
- Tweaked Seawater Collector and Evaporator recipes to harmonize better (timing & amounts) and make saltwater economy a bit more powerful
- Increased costs of birthday festival
- Increased chance of finding herbs in Jungle scavenging locations
- Onbu Doctor can use Spore Essence to remove one random internal parasite from Onbu - at the cost of increasing Onbu’s poison by 10%
- Guarantee 1 island per path-segment in Ocean biome on Hard
- Slightly reduced event density of Desert biome
- Onbu Antitoxin and Experimental Antitoxin apply a short-term status effect that makes Onbu immune to poison, giving players a chance to break out of death-marches
- Onbu will sleep on poison islands (and other poisonous path events) if exhaustion is too high
- Reduce amount of feeding spots on Hard
- Crop growth speed modifier from rockgrubs can never fall below 20%, regardless of how many rockgrubs are alive
- Slightly sped up production times of Compost Heap (4.8h → 4.5h) to buff them slightly and make them more visually pleasing
- Buffed nutritious Onbu food. Mushroom production cost lowered (30 → 20)
- Iron Furnace Unlock: replaced cost (75 brick → 75 plank)
- Blacksmith Unlock: increased brick cost (50 → 75)
- Healshroom Unlock: reduced herb cost (25 → 5)
- Water Evaporator Unlock: replaced cost (salt → clay), to allow researching it independently of Ocean biome
- Increased the distance at which some moving events spawn (Plague Gnat, Sandworm), so that players have more time to detect them and react
- Removed possibility of getting villagers from Infested Shipwreck scavenging location (didn’t feel right thematically). Slightly increased some of the other rewards
- Slightly reduced the amount of internal parasites spawned per event
- Doubled collection duration of Onbu Horn, but increased worker slots from 1 → 4, effectively doubling the potential mining speed if enough workers are available
- reduce unlock cost for Food Liquefier: AnimalFood 10 -> 5
- reduce construction cost of OnbuFoodLiquefier (Slab 50 -> 20, Brick 20 -> 10)
- remove Ancient Knowledge cost from unlocking Food Liquefier
- slight increase to one scavenging reward in Forest location
- reduce time needed for burnt plants to decay, to make it more viable to let them decay naturally
- make Liquid Insecticide and Insecticide more affordable
- Blacksmith - reduce production time for tools 300 -> 200
- Gourmet Kitchen - reduce secondary ingredient count 2 -> 1 to make recipes more viable
- Trader can stock SporeEssence
- add recipe to create liquid onbu food from nutritious shroomball