These address the most common points of confusion, things that were hard to find or things that broken.
Expect even more polish and bug fixes soon, but these hit a LOT of the major issues and things past this start to move more into the realm of polish and things that are just "nice to have".
If you have any feedback or think I'm missing anything, feel free to reach out on the Steam Forums or the Discord (linked off the main Steam page).
Here are the biggest changes recently:
- Fixed instances where the game would claim “No Save Created Yet”, in all cases saves were actually occuring, but would sometimes display this message incorrectly in the UI or stop saving just until reaching the first safe zone save. Now it always shows correctly if it has saved and the autosave will never break.
- Fixed a major performance hit in the Crimson Abyss. Certain creatures were getting stuck, spamming the error log causing a huge performance hit. This has been fixed and they no longer get stuck.
- If you die, you now spawn closer to the region’s portals that you died in.
- Increased the maximum amount creatures can depenetrate from geometry in case they get stuck, this caused persistent bad FPS when it occured.
- Adjusted rainy weather so sky is not so bright compared to dark foreground objects. Much easier to see now
- Made rain impact the perception of the creatures (smell, sound, sight) and how loud your footsteps are.
- Fixed an issue where the New Game button would break if you never configured anything in the Options menu
- Added a portal out of the swamp if you go straight. Instead of going around some people would just go straight into the cliffs and get stuck in the Swamp. This leads them back to the forest.
- Made the Fire Arrow altar location a lot more obvious. Added a path of stones to it, cleared out trees for certain sightlines and added an Obsidian Skeleton leading the way.
- Made the Metal Arrow altar location a lot more obvious. Added large scale things to draw the player’s attention as well as Obsidian Skeletons leading the way.
- Adjusted the lighting to be less contrasty. Boosted all of the lighting by the sky. Reduced the amount the sky lighting is lowered on low spec machines.
- Toned down bloom on the bow/runes. It now takes time of day into account an gets dimmer at night. This way it doesn’t blow out when it’s dark, but it’s still visible if it’s bright.
- Creatures that die from fire now place a fire
- Scaled up the effects on arrows as you move away and added a brighter particle as well. So now there are both bright and dark particles that scale up as you move further away. Making it far easier to find arrows.
You can read the full list here.
Thanks, and don't forget to drop a review if you get a chance!