News Liste The Axis Unseen

Digital Journal and New Patch!
The Axis Unseen
24.02.25 19:12 Community Announcements
The Digital Journal for The Axis Unseen has been released!

This Digital Journal contains the entire journal from the game The Axis Unseen. This includes all of the monster drawings and descriptions, equipment, sense powers, magic, journals and more.

It contains 441 pages of content including 72 monsters and hundreds of pages of journals from various people throughout time who have been in the world of The Axis Unseen.

You can check it out here.

There are also new bundles on the main store page that include the Digital Journal and the full game or the Digital Journal, full game and the soundtrack.

A new patch has also been released for The Axis Unseen. Here are the patch notes:
Version 1.092 - Released on February 24 2025 - 19 changes

Large Changes:
[olist]
  • Fixed an issue where the main save could be older than a backup for a variety of reasons. Now it always checks all the saves and uses the most recent one. Previously, backups were only used if the main save was actually corrupt and not able to be loaded. This prevents a periodic issue where some people would lose progress.

  • Made Autosaves update the “time last saved” timer correctly. This prevents edge cases where the autosave and another save would trigger on top of each other, causing an occasional crash or save corruption.

  • Fixed an issue where retrieving arrows in a certain way would cause them to duplicate. This meant you would slowly gain more and more arrows.

  • Made spirit arrows free and updated all of the journals and tool tips to reflect this. They previously used the Magic resource whenever they were fired.

  • Fixed a bug where creatures thought they were stuck inside something when they were in water. This caused them to continually pop up into the air.

  • Tuned the way that monsters turn to help prevent cases where they would get stuck walking in circles.

  • Confirmed that the Nucklavee can be permanently killed but also made it take into account if it is on fire when it dies. Previously it was only checking the final damage type, meaning if it was on fire but you then killed it with another arrow type, that was not considered a “fire death”. Now it is.

  • Fixed an issue where enchanting your arrow would cause the damage multiplier to go up every time you fired an arrow that was enchanted. It now resets properly every time.
  • [/olist]

    Small Changes:
    [olist]
  • Fixed a lot of random spelling and grammar errors in the journals

  • Removed some grass poking through rocks at the start of the intro

  • Made kills using the Stone Flesh power (turning to stone and dropping onto someone) unlock statues in The Lodge.

  • Made the splash sounds for footsteps louder (the sound itself, not how AI perceives it)

  • Clarified how many monsters are in Hard Mode in the menus, it’s twice as many creatures.

  • Fixed thousands (literally) of floating dirt and rock pieces

  • Made the Legendary Smoke Golem XP consistent with all of the other Legendary Golems. It was too low.

  • Increased the opaqueness of the Bunyip poison cloud. It was reduced in a previous patch, but it was a bit too much. Now you can see it more easily but it is still not as solid as it used to be.

  • Removed the “Stuck Check” on the Maxacotal and Screecher to prevent them from “jumping” and unsticking from things.

  • Updated a few missing localization strings.

  • Updated the navmesh and HLOD to reflect all of the fixed floating objects.
  • [/olist]
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