News Liste The Axis Unseen
Here's the biggest changes/additions:
-New map system - There is now a way to keep track of where you have been in the world and a map that you can examine in the safe area. Areas are unlocked by finding a new type of altar out in the world that also acts as a permanent spot that you can get a free spirit arrow view from. There are new markers on the tables for each region to show how many of these exist in each region.
-Overhauled gravity - Things are now less "floaty" and small creatures don't push the player as far. Larges creatures will still throw you far. All of the forces, fall damage and dodge jump have been adjusted to work with this new setup. The low end dodge jump is also now not as effective, but the high end is slightly better than before. This gravity change should also cause creatures to not fly into the air as much when running down steep hills.
-AI Director - There is a new AI director that ramps up and down how many creatures will track the player at once. This changes based on various factors such as if you recently died, if it's night or if you're running around making a ton of noise.
-More Soundtrack Variety - All of the main tracks have more variants that show up.
-Boar Juggling - This was adjusted even more to ensure that boars don't stay under the player when they toss them up into the air.
-Major Intermittent Performance Loss - A number of things that were causing inconsistent performance have been addressed. If you see any other cases of inconsistent performance, let me know!
-Pass on Creature Attack Ranges - A pass has been done to make these distances more accurate. Some were too far, some were too short, some had the creature's eye heights set incorrectly throwing it all off.
-Buffed Stealth Damage Bonus - This was previously a 2x damage multiplier if you damage a creature that hasn't detected you, now it is 4x.
Here are all the smaller changes:
-Put the "Continue From Last Save" button back into the new main menu.
-Reduced the timeout on arrows that never got looted that would keep making a whooshing sound.
-Updated a few strings that were not localized.
-Added a UI tip for the dots on the bow for Magic on the Options screen and Death Tips screen.
-Fixed a case where some journals were not putting out the Ultrasonic sound anymore if too many other sounds were triggered.
-Show the playtime on the new Immersive Main Menu when you are near a portal.
-Fixed going through a portal making your bow get stuck aiming. Forced it to release.
-Slowed down time even more in photo mode, unfortunately it can't be 0 or FX such as blood freak out and twitch in random directions.
-Fixed persistent bat noises from bats that were no longer there.
-Fixed wind on the Redwood trees.
-Adjusted the look of the Wolf and Boar to be more detailed.
-Reduced how much magic Golems were giving the player, it was inconsistent with every other creature and way too high.
-Fixed displacement on the small world trees hiding some journals and also letting the player look inside of them.
-Fixed a bunch of minor spelling/grammatical errors in the journals thanks to feedback from the Discord.
-Adjusted a bunch of creature collision capsules to move with the mesh so that they are less likely to clip into the player when moving.
-Redid the Horned Beast ragdoll so it doesn't freak out so much.
-Trigger the full song after a few Lodge visits, it was a bit too rare.
-Fixed a few of the journals for the Desert and the Mountain that were incorrectly acting like you found them if you found a different journal. This means that when this happened, one journal would act as if you found two journals. Behind the scenes, the journals that were found was being tracked correctly, so this is just a cosmetic bug that has been fixed and it now reflects the journals you have actually found.
-Rare and Unique Boar fur has been fixed, it was using the incorrect binding and looked strange.
-Don't wait to show the Yes/No prompt for the intro if you already have an existing save game.
-Updated the navmesh and HLOD to reflect new changes to the world
-Removed the eye adapt mask because it was making eye adapt too inconsistent and going too dark when it shouldn't.
-Made shadows a bit brighter on low end hardware.
-Gave dodge jumps going uphill an even bigger boost so you don't just jump into the hill as much.
-Flipped the portal exit around near the Breathe Poison portal so that it points at the Quiver upgrade so that people are less likely to miss it.
Release:
Genre:
Action-Rollenspiel
Entwickler:
Just Purkey Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop