News Liste The Axis Unseen

Version 1.082 - Released on December 17 2024 - 40 changes
The Axis Unseen
17.12.24 15:58 Community Announcements
The latest patch for The Axis Unseen is out now!

It includes lots of new features such as a compass on the player's hands, tweaks to stealth to make it easier to not get spotted and you can retrieve arrows from living creatures! Here's the full patch notes:

Large changes:
[olist]
  • Adjusted the spawns in the initial area to not have harder creatures until later.
  • Added markers where each portal and power is on the map excavation area.
  • Don't save the Death Currency position when you're on rock or bone. This means that if you're out of bounds/climbing mountains/cliffs and you die/abandon the hunt, your death currency will be on the last place you were on the ground.
  • Adjusted the logic for how creatures search for where they were shot from. Increased the random radius they search in by 400%. It was far too likely they would "randomly" search for you in an area but then just see you anyways. Now they might end up searching for you but not spotting you.
  • Added a periodic check to creatures to make sure they aren't stuck in anything. This should prevent rocks that load in causing creatures to get stuck which would then also cause massive performance drops due to error spamming.
  • Added a Compass to the player's hand, it is in the middle of the Horned Beast tattoo.
  • Map excavation unlock altars now have no time limit when you are in the Spirit Arrow view from them. It was free to do anyways so having a time limit had no purpose.
  • Adjusted the logic of arrows to use the previous location as the start of their trace to see if they hit anything instead of an arbitrary distance. This means that even at incredibly low framerates (5-10 fps) there is zero chance an arrow can fly through a creature.
  • Players can now retrieve arrows from living creatures if they get close enough.
  • Reduced the damage of all of the Forest Creatures.
  • The Horned Beast and a few other creatures have a chance of fleeing after they attack the player.
  • [/olist]
    Small changes:
    [olist]
  • Removed "interact with grass" blueprint from the player since that isn't how that works anymore
  • Made the Caribou and Bear not push the player as much
  • Limit the Max # of arrows when you restock at arrow altars since that also would fill magic as a fallback, which allowed an infinite arrow exploit when using magic.
  • Buffed the Rock Smash ability a lot. Increased the max damage from 500 to 650 and increased the radius from 1500 to 3000. Also made the damage have no falloff within that radius. If it's in the radius, it will get 100% of the damage value. This makes it dramatically more effective.
  • Slightly lowered the volume cap to limit audio clipping
  • Raised the health at which Vampires flee so they don't always bleed out right next to the player
  • Change the end of the demo to say "Buy the full version" instead of wishlist.
  • Added a message to leave a review for the game if a player loads the game up and a save already exists
  • Fixed the Spirit Arrow Marker tip never going away
  • Fixed the player getting stuck in the Rock Pillar. Increased how much it pushes the player and creatures.
  • Added a period to some of the tutorial messages that were missing it.
  • Made the visibility meter adapt to light. (Noise meter already was doing this)
  • Removed some random green mushrooms where there were no poison volumes
  • Added a skeleton pointing down after you use the portal from the Swamp to the Forest to make it clear you should go down.
  • Fixed bow runes that were hard to read in certain weather conditions. Adjusted how much weather can impact their emmitance.
  • Made sure you can use FSR framegen even without using FSR itself
  • Cleaned up lots of warnings
  • Fixed a few creatures that had their BeginPlay logic broken, which would break a lot of things such as Smell.
  • Moved the arrow that flys back to the player in the intro further back so there is more space in between that and the tutorial about how to shoot.
  • Healing crosses markers on the flag (and the tips about it in the options/death screen) are now crosses.
  • Updated some localization strings that had changed
  • Increased the amount of time before the Nucklavee resurrects, making it even easier to get away before it respawns.
  • Added a haybale in the center where the first "How to Shoot" tutorial is
  • Fixed a shader error causing black artifacts from the trail on arrows
  • Fixed a few other bad shaders that were causing warnings or bad shaders in the game itself
  • Extended the attack range of the Horned Beast a bit
  • Default the X off on the crosshair so that it doesn’t show both an X and an O when looking at journals sometimes.
  • Increased the rotation rate of creatures so they don’t turn so slow.
  • Fixed some more floating rocks/dirt
  • [/olist]
    Logo for The Axis Unseen
    Release: Genre: Action-Rollenspiel Entwickler: Just Purkey Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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