The demo was down briefly for launch, but now it is back up and it has a lot of fixes, balance changes and polish.
It features over lots of changes and you can read the full patch notes here if you want.
Some of the major changes include:
- A new pre-intro tutorial area was added before the main intro kicks off so you can take your time before diving into the intense metal intro!
- Stealth was buffed, it is now harder for creatures to see and hear you. It is even more effective once you level up this stat.
- Overhauled the cliff collision so that it is impossible to go inside of them.
- Thinned out the spawns significantly in the starting area
- Adjusted the logic for how creatures get unstuck
- Fixed and issue where some settings would reset going from the Main Menu to the game
- Fixed an issue where the spirit arrow would break the fog in the game
- The Fire/Strength stat now lowers falling damage
- Tweaked the exposure settings so that things don’t blow out so much if you’re in a heavily shaded area
- Added fullscreen support. Note: Borderless windowed is still the preferred method since it doesn’t cause issues with Windows when you alt tab and doesn’t have issues losing focus of the screen when switching resolutions. If you have performance issues using your native monitor resolution you should consider using DLSS, FSR or XeSS. This also is better visually.
I hope you all have fun with the demo and if you like it, pick up the full version and leave a review! Feel free to send feedback to me. I'm actively working on the next patch after this. All of your feedback is useful! Thanks and happy hunting!
-Purkey