News Liste The Axis Unseen
https://www.justpurkeygames.com/patchnotes
Here's some of the biggest changes:
-Fixed some cases where your Death Energy would fall through the world or get lost when you loaded up a save.
-Fixed volume sliders/a few other things resetting the first time you used the options menu.
-Birds now disperse if you loot the energy beneath them
-Magic power towers have the glowing particles above them shut off after you have collected the magic power. Confirmed that all other items shut off their particles as well.
-Creatures now move towards you while you are in the air.
-Added a way to permanently kill the Nucklavee
-Fixed the hotkeys breaking in Photomode if you clicked and dragged with the mouse.
-Added a slight delay after you go through a portal before creatures will start to perceive you.
-Fixed a crash in Photomode caused by DLSS by upgrading the DLSS plugin
-Buffed stealth more. Arrows/knives make sounds that don’t travel as far (reduced by more than 50%), sprinting is not quite as loud (was 2x, now 1.5x), crouch is a bit quieter (was 33% now 25%)
-Expanded the randomized radius that creatures search for sounds at. The further away the sound is, the less precise their search will be.
-Fixed an issue where if you quit the game while outside of any valid region (which only happened if you went climbing over cliffs/jumping down holes), your save would no longer have a valid respawn. Reloading it and picking “Abandon Hunt” to force a respawn will fix it.
Here's the smaller changes:
-Added a kill trigger in the gap in the cliffs between the Forest and Swamp
-Did a pass on the arrows in the world to prevent the “Arrow Full” message from getting stuck
-Latest Steam Deck update fixes the crash loading between levels (such as loading to the end of the game) If you run into this, make sure your Deck is updated.
-Made the Multitude use the Teleport instead of Move function so the player is not moved to an invalid spot where they get stuck.
-Made sure that if you kill something with the Rock Skin crush it will unlock the Statue/Journal entry
-Fixed text that was cutoff in some of the menu dropdowns
-Fixed sensitivity not saving. It was just pulling the current value not the one from the save.
-Updated the portal images on some of the newer portals that were added recently
-Scaled how much the sound meter goes up based on your Stealth stat, so if your stat is higher, the meter does not go up as high.
-Adjusted the scent particles to only adjust visibility based on if you’re downwind or not, the view angle no longer matters.
-Save/Load which Magic/Arrow you have active
-Put the “Save Bug Position” button back in. This saves the camera position and rotation to make it easier to track down things like floating trees/rocks. This goes into BugComments.sav in the save folder.
-Adjusted the Epic Store login flow to be more robust if you ever get logged out
-Extended the distance that the Redwood trees move with the wind and made sure the trunk now moves with the wind as well, that was not supported when those first went in.
-Added a note that the FPS readout is wrong if you use frame generation
-Added a periodic check to make sure the holster doesn’t get stuck out if you sprint by the restock portals and spam the quiver check button. You could sometimes end up with four arms.
-Adjusted the “Tick Manager” that optimized how often creatures would update to run better. Larger creatures need to be further away before they use large values. This stops stuff like large golems looking like they are moving like stop motion characters.
-Adjusted how the “Last Played” date is displayed, if it had a single digit (such as 9) it would show times like 10:9. Now it says 10:09 in these instances.
-Refined the collision of smaller rocks in the forest region.
-Repeatedly pulling the trigger/clicking while you have the sledgehammer will now only trigger a spear attack. You have to actually hold down the button to trigger the Sledgehammer.
-Made sure that the icon that indicates that you can level up doesn’t show a false positive when you have a stat at the Max level.
-Adjusted the damage vignette around the edge of the screen to not show up until 30% damage. This way you don’t stub your toe and have it already a bit harder to see. This was especially an issue in the dark.
-Added a distance cap to how far Metal Arrows will pull in Primitive arrows, also don’t do it for ones placed in the world. This caused some strange behavior and also even some slowdowns/crashes.
-Fixed the Use Key not showing the correct key in all cases.
-FOV adjustment wasn’t working for the Photomode Free Cam, fixed it.
-Added a failsafe on flying arrows to get rid of them if things broke and they started to circle the player forever making a whoosh sound.
Release:
Genre:
Action-Rollenspiel
Entwickler:
Just Purkey Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop