We know it’s been a minute since our last update, so we wanted to preview what we’re working on for build 0.4.42. It’s not ready yet, as these are some bigger changes and in some cases involve breaking stuff so we can fix it, so it takes a little longer to get right. We’re still hard at work and throwing out any notional release date on our Beta branches or the main branch wouldn’t be useful or accurate.
But we’re getting there.
First up is the most significant UI overhaul since our launch in EA exactly two years ago. It’s getting a new look, and we’re changing some of the organization to help you find the information and commands you’re after, and working on significant performance improvements in the large tables with lots of data.
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UI Overhaul and Quality of Life Enhancements
We’ve also added a sortable ledger of all your faction incomes and costs, a list of accumulated modifiers, and tracking of important nation values over time that will appear in tooltips.
Some of the other changes are more subtle – an extra icon or bit of emphasis somewhere – but we’re putting these visual cues in to make it easier to absorb important information at a glance.
Our job won’t be finished with this UI update; we’ve got a long list of quality-of-life improvements we want to implement once this big overhaul is done.
On gameplay, we have several additions and changes in the offing:
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Orbital Fighter Craft for Earth Factions
Earth nations will be able to build and field orbital fighter craft. The executive faction in the nation will be able to spend boost to launch these into Earth interface orbits to take part in combat.
These are small, aerodynamic craft that will be less capable than a gunship built in orbit, but human factions will be able to use them to challenge for orbital dominance.
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Refined National Priorities for Greater Control
National priorities have changed quite a bit.
In addition to the new priority allowing the building of orbital fighters, we have broken out the new priorities of Environment, Government, and Oppression, splitting out relevant effects that were previously stacked with the military Welfare, Knowledge, and Military priorities.
This gives you more precise control over your nations’ development and makes things like highly educated autocracies a little easier to build. Sufficient use of the Economy priority can now develop new Core Economic and Resource regions, and the Welfare priority can now remove a region’s colony status.
Hostile Takeover Mission: Targeting Individual Organizations
The Hostile Takeover mission now targets individual orgs, instead of councilors.
The difficulty of the mission will scale with the capability of the org as well as the councilor it is assigned to, so it will be quite a bit easier to peel off one-star commercial orgs and harder to grab that +7 Administration company you covet.
New Alien Threat: Titan and Lancer-Class Hulls
The aliens will now field heavy and deadly Titan and Lancer-class hulls.
We’re also continuing our work on the AI, with a particular focus on getting the human factions to build more ships and challenge each other in space. It’s been our intent that the earliest space war be human versus human, we’re getting closer to making that happen.
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Hooded Horse Publisher Sale 2024