News Liste SAELIG

Update 47 - Cheese and Poison
SAELIG
18.08.24 04:49 Community Announcements
Greetings!

I hope you are all doing well on this fine day.

I've been a bit busy and unwell as of recent, but I have managed to add enough small things and do enough small tweaks to warrant an update!

BUG FIXES
  • Fixed it so that the Metal Armour and Meat Pie skills has the correct classifications.
  • Fixed an issue where multiple learning halls or pits could be built in a single town by someone who did not live in that town.
  • Fixed a bug where in some cases woman would become Monks.
  • Fixed bug where in some cases player could not claim free plots.
  • Fixed some bugs with some specific plots of land.
  • Fixed the Landlord start not working correctly.
  • Fixed a bug where entering a building in FP mode would not work.
  • Fixed crash related to a specific type of social interaction between two people.
  • Fixed a crash related to combat.
  • Fixed a bug that created an exploit that would allow workers to go to work outside of work hours.
  • Fixed a bug where fishing boats could not be built via automation.
  • Fixed a bug where sometimes the game would not be paused after loading.
  • Fixed a bug that would cause the Trading task at the Trading Post to reset.
  • Fixed a bug where if you loaded a character in for New Game +, the heritage would not come across.
  • Fixed a bug where you were unable to interact with some buildings when a nearby building was on fire.
  • Fixed a very specific bug where if you married your tenant, your active home would be reset.
  • Fixed a bug where automation was producing items not on your priority list.
  • Fixed a bug where automation would stop completely after running out of goods, even though there were enough goods to make something else.
  • Fixed a bug where productions would not resume in some cases when loading a game.
  • Fixed a logic flaw that would allow children to be set as outlaws.
  • Fixed an issue with an achievement not unlocking.
  • Fixed an issue where you would not get the elder tribute every night following election.


TWEAKS
  • Kids will no longer get arrested and set to the pit for punching each other.
  • Added more birds to maps.
  • When renting a house that is for sale, it will now be removed from sale so it isn't sold to someone else while you live there.
  • Increased starting storage of the Homestead.
  • Unhirable people will now show their skills in the hiring menu.
  • When you get a notification telling you that an employee is unwell, the 'show me' button will now jump to the workplace rather than the character.
  • When hovering over items being currently produced the tooltip will now show the skill level of the worker.
  • You can now abandon plots that you don't want if the town isn't big enough to buy it from you.
  • Storefronts will now stack items better.
  • Some UI tweaks.
  • Character creation tweaks.
  • AI criminals will now no longer break into buildings between midnight and 4am.
  • Viking raider spawns are now staggered to try and prevent stuttering on some computers when they spawn.
  • Tweaks to how some illnesses are passed on to other people.
  • Tweaks to the chances related to waylaying carts.
  • As the Town-Reeve you will now be notified when someone nearby is witnessed breaking the law. But only if you're within a certain range.
  • When selecting 'show me' on a notification about a character said character will now become selected.
  • Tweaks to crime prosecution if you are a Watchman or Town-Reeve.


SLIGHTLY MORE EXCITING THINGS
  • As the Town-Reeve you can now release people from The Pit.
  • If your character is standing inside their home and they start getting tired they will now go lay down.
  • Added Cheese which is produced at the Corral.
  • Added new winter themed production events for some buildings.
  • Added Poison and Purple Berries. Purple Berries can be collected from your garden and then combined with honey at your fireplace to produce Poison.
  • Poison can be applied to any food and then anyone who eats that food will get an awful case of the deads. Technically you could host a feast with nothing but poisoned food and take out half the town. Fatality rate isn't 100%, but it's certainly close.


I finally feel like my todo list is shrinking, which is a nice. Definitely still have a bunch of stuff I want to do, but recently I have been checking off quite a few items.

Cheers,
Atorcoppe.
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Release:01.07.2017 Genre: Simulation Entwickler: Atorcoppe Games Vertrieb: Atorcoppe Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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