News Liste SAELIG

Update 45.5 - Many improvements
SAELIG
06.04.24 03:35 Community Announcements
Hey!

It must be update time.


  • Rich AI will now buy and develop land when renting.
  • Fixed a bug where if the player had a job they would be locked out of supervising or working in their own business before their job actually started for the day.
  • Fixed some navigation bugs on the Devon map that made some plots and areas inaccessible.
  • Added a limit to the number of wild animals that can exist on any map. There were some cases where they were breeding out of control.
  • Fixed some issues with fishing on the Devon map.
  • Fixed a bug where you could not make love outside of marriage.
  • Fixed a bug where your horse would not follow you if you did not have an active house set.
  • Added an additional starting scenario to the Devon map - Lost Woodcutter.
  • Boats should no longer float above the water.
  • Fixed a bug where some melee targets would not work.
  • A Trading Post built on a large plot will come with a shed and increased storage vs one built on a small plot.
  • Some optimisations to character navigation.
  • Typo corrections.
  • When misc buildings are automatically built, they will now take into consideration how far away the closest well is when it decides what misc building to build.
  • Fixed a bug where if an inventory had over 1000 of the same item, it would not load correctly.
  • Fixed a bug where nearby inventories would flicker and be unusable.
  • Wages can now be increased further than before.
  • Fixed a bug that would prevent saves from < 2020 from loading correctly.
  • Fixed a bug where carriages would get stuck.
  • When you have automation on and production stops due to not enough storage space, a cart will now be triggered to sell items.
  • Fixed a bug where AI were getting charged twice for developing buildings.
  • The AI will now buy land in other towns, if there are no spare plots in their current town. This is especially helpful on the Devon map because it means once you found a second town, you don't need to build homes to attract people to develop more buildings.
  • Lots of improvements to the way AI decide which kind of buildings to develop.
  • You can now offer a scholarship to children who are not already in school - as long as the town has a Learning Hall. This is helpful for keeping kids away from crime.



Cheers,
Atorcoppe.
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Release:01.07.2017 Genre: Simulation Entwickler: Atorcoppe Games Vertrieb: Atorcoppe Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Update 46.1 - Ghosts be gone!
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Update 46 - Become a village drunk
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Update 45.7 - A sneaky fix
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Update 45.6 - Fixing bugs, improving lives
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Update 45.5 - Many improvements
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Update 45.1 - Fixing some really annoying bugs
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Update 45 - New map time!
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16.03.24 04:23 Community Announcements
Update 44.7 - Horse time
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Update 44.6 - Just a quick one
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31.01.24 10:40 Community Announcements
Update 44.5 - General Improvements
SAELIG
29.01.24 05:48 Community Announcements
Update 44.4 - Getting those carriages under control
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25.01.24 09:47 Community Announcements
Update 44.3 - Another one
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Update 44.2 - Another day, another update
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22.01.24 04:15 Community Announcements
Update 44.1 - A few fixes
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Update 44 - Character Customisation & Development Update
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Update 43.2 - Fixing a bug for someone
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19.12.23 07:59 Community Announcements
Update 43.1 - Fixing those raiders!
SAELIG
16.12.23 23:10 Community Announcements
Update 43 - So many goodies
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09.12.23 04:37 Community Announcements
Update 42.4 - Estate Fields
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30.09.23 21:51 Community Announcements
Update 42.3 - More stuff
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23.09.23 04:59 Community Announcements
Update 42.2 - Quick fixes
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22.09.23 06:34 Community Announcements
Update 42.1 - Goodbye bugs
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Update 42 - Here come the Vikings!
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Update 41 - A few goodies
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26.07.23 09:57 Community Announcements
Update 40.95 - Tweaks & Fixes
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Update 40.9 - Minor fixes
SAELIG
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Update 40.8 - My wedding gift to you
SAELIG
13.04.23 01:21 Community Announcements
Update 40.5 - Retire yourself
SAELIG
29.03.23 07:27 Community Announcements