Firstly thank you to the folks who have been playing on the Test Builds brach and putting up with frequent updates and providing feedback.
Here’s whats new in this update:
NEW
- New Game + - You can now load an existing character when you start a new game. This will load in your appearance, skills, inventory, and money.
- You can now filter and search the People window.
- Added a raid difficulty setting for when you start a new game.
- Added a new starting scenario for starting the game as a village drunk. This start will make your character an alcoholic who needs to drink alcohol to maintain their mental ability.
- Added a garden upgrade to houses and huts so you will be able to harvest eggs, fruit, and vegetables from home.
- Some new animations.
- Updated UI panels, main menu, options menu, load menu, and save menu.
- Added a setting in options to change the colour and opacity of the UI.
- A new “New Game” experience.
TWEAKS
- AI can now buy wood for development from player owned Trading Posts.
- In the Market Compare window you can now only see Trade Deals when your Trading level is 40 or higher.
- Tweaks to the conversation mechanic to make it less exploitable.
- Gardens at Longhouses, Homesteads, Huts and Houses now work like any other production.
- When automation is turned on, any carts that were requesting goods will be sent home.
- Added a confirm window for hiring people.
- Productions will now show % complete when you hover over them.
- Added a toggle to the hiring window to allow you to sort by distance or skill.
- Businesses will no longer reset their productions when they load their carts.
- The wind effect on snow, rain, and trees will now increase during a storm.
- Character portraits are now generated in a more efficient way.
- When a house catches on fire and there is a tenant, they will be evicted.
- Unclaimed towns can now be added to existing towns once you have founded the max number of towns.
- Tenants are now more gracefully removed from their rentals when they die.
FIXES
- Fixed some navigation issues for some buildings in some locations.
- Fixed navigation issues with the Den.
- Fixed an issue where you could build more markets than you’re meant to by building them all at once.
- Fixed a bug where homemade productions would continue even after you went to work at your job.
- Fixed a bug where in some cases you could send a caravan to the character creator screen.
- Fixed a bug where you could start a town using an Estate plot, which would cause the game to break.
- Fixed a bug where in some cases you could be elected Town Reeve, but not actually receive the position.
- Fixed a bug where Watchmen would not load in.
- Fixed it so you can now longer use the action buttons when you’re at work or in the pit.
Now to start on my next list of things!
Cheers,
Atorcoppe.