I hope the end of the year is treating you well, and I hope you enjoy this update.
BUG FIXES
- Fixed an odd issue where sometimes a watchman would be called a watchman without actually being a watchman.
- Fixed blank profile pictures.
- Fixed some issues related to character retirement.
- Fixed an issue with Windows & Linux when playing with controller without a mouse attached where there would be no cursor.
- Fixed a long-standing bug where misc buildings would sometimes build in pairs - two wells, two fire pits, etc.
- Fixed an issue when you weren’t flagged as busy when supervising.
TWEAKS
- Tweaked requirements for the AI to become watchmen.
- Notification tweaks.
- Wild animal spawn rate tweaks.
- Your heir will now inherit your pets.
- Quite a few interface tweaks.
- Tweaked some volume settings for some notifications.
- Navigation tweaks, especially around bridges.
- Tracking camera tweaked - it is now smoother, will rotate back to the character after you have looked around, and when zooming the tracking angle will decrease as it zooms to the character.
- Tweaked it so when selecting someone inside a building, the selection icon shows above the building they are inside.
- Tweaked logic to the AI building certain buildings.
- Tracking camera will now unlock when moving the camera using edge panning.
- Carriage ride prices are now calculated based on journey length rather than distance from point A to B.
- When you give someone a shield, they will equip it.
- When starting a New Game + on Defenascir your character will now be given money if they don’t have enough and an axe if they don’t have one.
NEW
- You can now right click on a tracked character in your tracking list to interact with them.
- During autumn some trees will now change to various shades of orange.
- You can now re-stack your player inventory and pack like with other inventories.
- You can now double tap hotkeys to zoom to the thing bound to that hotkey.
- Added a filter to the hiring menu that lets you filter by job, location, etc.
- Added hotkeys for the market compare and relationship windows.
- New grasses and nature textures - bringing better colour and vibrancy to the world (in my opinion).
- All crops, fruit trees, and vegetable patches have been replaced with new models.
- New screenshots for map select menu.
- New map - Dofras - is a combination between the style of the classic maps, and Defenascir. It has one pre-existing town, and will allow you to also build your own.
- A new ‘Persistent Stash’ that is attached to your player. Any goods you put in this stash will be accessible from any of your other saves. So you could use this to transfer items between saves.
I hope you all have fantastic holidays! See you in the new year!
Cheers,
Atorcoppe.