News Liste SAELIG

UPDATE 48 - Trade Routes, Thegns, Land Tax, and so much more
SAELIG
04.10.24 03:05 Community Announcements
Greetings!

Firstly, thank you to everyone who has helped me test this update. Much appreciated as always. Thank you to everyone for the continued support and kind words.


NEW:
  • Herbal Broth as been added. Cures violent illness, like Herbal Tea. Uses vegetables.
  • Land tax - each plot that you own now has a tax. Tax is paid at 1am. If you cannot pay tax you will eventually be visited by Stan The Tax Man who will give you some options for paying off the tax. Tax values are controlled by the ini file. Reeve and Abbot do not pay tax.
  • New conversations.
  • Screen calibration scene that allows you to tweak colours and brightness.
  • Two new achievements.
  • Rebuilt the input method in the game. Keys should now be more reliable when the game is paused. Now has native controller support.
  • You can now transfer carts between buildings.
  • If you build your own campfire you can now use that as a place to butcher animals. Great for those homeless hunters.
  • Automation - Added the option to send goods to a specific building.
  • Pet dogs can be purchased from the horse breeder. They can be used to guard carts and buildings from thugs and foxes.
  • Arrange marriages for your children.
  • Thegn position added which is a title given by the King when you build up standing with him. Thegns and family members of Thegns will have the Thegncynn social class. This is now the highest class. Geneat now is capped at 18 properties by default, to get more you need to become a Thegn. Thegns don’t pay land tax and are immune to laws. However if you get caught committing crimes then your standing with the King will decrease. If it is decreased too much you will lose the title. If you have more than 18 properties in your existing games, you will not lose them. However you won't be able to buy additional until you get to the rank of Thegn.
  • New production events.
  • Trade routes can now be setup using the pony and ox carts at Sheds and Trading Posts once you have the Cart Logistics upgrade. This allows you to fully automate the transportation of your goods around the map.




TWEAKS:
  • Working together now can increase relationships to 65, instead of just 50.
  • UI Tweaks.
  • Increased the chances of people having conversations with others, which helps build relationships that end in marriage.
  • Increased the allowed age gap for marriage.
  • Initial medicine increased when starting a new game.
  • Some initial resources increased when starting a new game.
  • Changed it so that for some resources the amount that spawn in the market at the start of the game is influenced by days per season setting.
  • Honey removed as food so the AI doesn’t buy it all to eat.
  • More skill gained from your parents backstory during character creation.
  • Added a note when developing a civic building.
  • Building civic buildings will now increase relationship with elders.
  • Increased severity of extreme raids.
  • Added a control to un-rent a home.
  • Storage optimisation with large stacks.
  • Tweaks to moonlight.
  • Tweak to logic for AI building mines.
  • Ultra-wide biggest UI tweaks.
  • Overhaul in building pricing structure. Building value lowered, but price of land is now factored into a building. So when you buy a building you’re paying for the building + the land. Upgrades will also be applied with an extra few % value so to allow for buying, upgrading, and flipping houses for profit.
  • Gender specific randomised names for character creator.
  • Buttons to enter various rooms of the building are now shown on minimised UI.
  • Map will now update right away if you have it open and you buy a building.
  • Tutorial prompts will now dynamically display control bindings based on your input method and your assigned keys.
  • Game will remain paused after checking the wiki.
  • Tweaks to some selector popup positions and layouts.
  • Genders of babies are no longer a simple 50/50.
  • Corrals and fields are no longer limited to a single priority production in automation.
  • More potent poison.




BUG FIXES:
  • You can no longer flirt with family members.
  • You can no longer fall in love with family members.
  • Fixed an issue for someone where after loading their save they would not be able to interact with anything.
  • Fixed a bug that would break production when there is no market.
  • Positions of Power vote fix when only person in town.
  • Fixed “too many watchmen” when loading - note that this will still be broken on your first load, it is fixed on your second.
  • Fixed some automation issues with corrals.
  • Fixed a bug where if you murder your heir, your heir would not be cleared and the character info window would break.
  • Fixed people doing backwards fishing
  • Fixed a bug where town-reeve was not elected at the start of a new game.
  • Fixed a bug where you could dupe chest armours.
  • Fixed combat issue when loading the game.
  • Fixed outfit bugs.
  • Navigation Fixes.
  • Portrait double-ups have been fixed.
  • Fixed field crop selector not working when no market.
  • Fixed favourites not loading in animals.
  • Fixed various non-automation production issues.
  • Fixed lots of teeny tiny bugs.
  • Tweaks to church donations so that your unemployed spouse won’t burn through all your cash.
  • Your spouse will no longer eat hundreds of bits of food from your home.
  • Fixed navigation in wilderness bunkhouses.


Because of all the changes your existing config file will be overwritten and you will lose your custom settings. However these can be reapplied to the new config file.

As always, if you have any trouble with this update - please do get in touch - email@atorcoppe.com

Cheers,
Atorcoppe.
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Release:01.07.2017 Genre: Simulation Entwickler: Atorcoppe Games Vertrieb: Atorcoppe Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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