As most in the Chinese online RWR community probably figured out, we've had some ongoing issues with our former server provider in China which has locked the RWR servers for unclear reasons. After trying to keep an open discussion with the provider on how to remedy the situation to no avail, we currently have no other choice than to accept it and retire the servers in Mainland China to avoid such issues in the future. We are simply put not welcome anymore to continue hosting servers there.
While the exact cause is still unclear, we got enough clues to guess but won't go into details at this point.
RWR is just a game which connects people around the world to have fun and politics have no place in RWR!. We've said that often enough in the past and also our in-game moderators are applying consequences but will, in the future, be even more sensitive on that subject to avoid any kind of political discussions on delicate topics. This applies to everyone, no matter where the players comes from.
On the more pleasant side of things, the new ASIA servers have a premium line to Mainland China, hence benefiting from a low latency and no need to use network accelerators of any kind!
To ensure this, we have to restart the servers on a daily basis at 8AM Beijing time.
We have tested and tried so many different options and hope to have find the best solution for every Asia located Runner to enjoy!
Yours sincerely,
Osumia Games
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亲爱的玩家们,
正如中国RWR社区中的大部分玩家所了解的那样,中国方面的前服务器供应商-
即阿里云)与我们之间一直存在着一些问题。此前他们以相当模糊的理由-
闭了我们位于中国大陆的服务器。在与供应商公开讨论、请求解封无果后,-
我们目前别无办法,只得接受这个事实,并将大陆的服务器关闭以避免将来-
次出现此类问题。简单来说,我们被‘送客’了。-<
虽然我们仍不清楚确切的封禁原因,但结合目前已有的线索已能猜个大概,-
我们不会在这里讨论这些细节。-<
RWR只是个让全世界的人们来一同享受乐趣的游戏,在RWR游戏中可没有政治-
一席之地!。在过去我们就这一点已说得够多了,而且我们游戏内的管-
员们也一直在对此采取措施。但在未来,我们在处理类似政治敏感问题时-
变得更加小心,以防悲剧重演。这对全世界所有的玩家都适用。-<
下面来说点能让人开心的事吧,我们新的亚洲服务器有一条连至中国-
大陆的优质线路,因此延迟相对较低,也不用开加速器!当然为了保持这一-
,我们必须得在[u]北京时间每日上午8点时重新启动服务器。-<
我们已经测试并尝试了许多不同的方法,希望我们能找到最佳的补救方案以-
每个亚洲玩家都满意!-<
Your Osumia Games
Change log 1.96.1:
- maps: few fixes here and there
- maps: fixed missing stash at the junkyard on "reversed" Rattlesnake Crescent
- ai: new soldier class - the "Bomber". Equipped with a shield and a claymore attached to it. He is rushing the enemy and triggers the explosion when at close range (only in the online invasion map "Dry Enclave" so far)
- throwables: fixed and issue where some soldier groups had a 25% chance to not spawn with throwables instead of 0% (Vanilla+Man vs. Zombies)
- vehicles: missile launcher turret respawn time increased to 80 seconds
- dominance: added missing Warsalt Legacy KotH overlay mask
- dominance: fixed APC HMGs dealing too much damage to vehicles
- ww2: fixed missing mapview cards in Edelweiss/Arnhem map causing graphic glitch in Linux/Mac