Hello Administrators!
My name is Daniel, the lead programmer on Railgrade. I want to give everyone a short update on what we’ve got planned for Update 7, and take the chance to highlight some of the many custom workshop maps by our community.
Our focus on Update 7 is to improve the initial player experience. Railgrade has a number of in-world settings which we presented as modifiers, or in-game mods. These let players set the difficlty and realism to match their preference. For example the no-timer mode transforms the entire experience from a real time strategy game to a classic build-at-your-pace train game. The no-ghosting modifier elimiates the controversal ghosting mechanic, which is where trains can pass through each other at the cost of speed.
Shortly after last update, and under discussion with the community, we improved Railgrade’s short description. Namely now we talk about Railgrade as a real time strategy game, which I hope communicates the skill progression and intensity aspect of playing Railgrade. In contrast in Update 7 I want to make the modifiers panel front-and-center so that players always know they can opt-out of the intense skill focus using the no-timer mode.
We are also working on expanding the industrial chains. Coming in Update 7 are new chains and a molecule! That's hydrocarbon chains and hydrogen molecules! Keep reading until the end to see a sneak peek of those.
From players who’ve exhausted the 60+ campaign missions and Sandbox we been getting requests for paid DLC. To be honest, instead of making yet another product, I’d prefer to highlight the great efforts of our community. Last update I highlighted several, and now I’d like to show off these 3. 2 of which are by challenge maps by Gardlt the ranking Railgrade speed run champ where he pushes the limits on Railgrade’s mechanics:
Expensive Paperclips
By Gardlt
The high cost of labor has forced extensive unemployment. These disgruntled folks have come up with a scheme to extort you.
Can you still meet the punishing quota that Nakatani Chemicals demands?
- High labor costs: each Workhouse costs 16¥/min
- Extortion: represented by Import docks
- 128 x 128 scenic map
- Lean industrially, focused on economics and railroading
- All engines available
A decade of progress at 40 below
By Gardlt
Take charge of a frozen city and make it prosper. You will need to rely heavily on imports. There are rumors of a hot spring in the area. Help the scientists who are building mechanical deer that don't get frostbite while exploring the area.
- There are 10 industrial zones. Grow the city to get more access.
- Management focus. Estimated first-try playtime 3-5 hours.
- Recommended to play my map "1st Class Transport" before this.
- Elevated track is not allowed. (enables zone division).
Isolated Industries
By boss_yaakov
Paranoid of infiltrators, your city's rulers decided it was best to lock industry away on cliffs.
The worst part is, your trains are outdated and only run on steam!
NOTE: Warehouses are currently disabled for this map, until the core devs fix a bug with it. For now, you will need to be very strategic about how you export resources.