Save System
The main task is done! The saving system is ready. We had to do a lot of work due to the complexity of the game structure and a lot of data. But we have coped and now you can save the game manually in separate slots or use quick save (F5) and load (F9).
No more regret about losing progress when quitting the game and having to start all over again. You can save as many times as you want and at any time, except when your character is in combat or performing an active action.
Interface
The interface of the game has been updated. We changed the style, fonts, expanded and corrected graphics and sound settings. The process is not finished yet, but the necessary part is already done. The next step will be the addition of the (long promised) ability to assign keys in the control settings.
Refactoring
In parallel, a lot of work has been done on refactoring and making improvements to already created systems. Work that is not visible to players, but is very important for future development. This is not counting fixing tons of bugs, which would take a separate canvas to list.
Content
In addition to engineering, we've added a variety of new content:
- Replenished the animations of the infected.
- Added a lot of interior and exterior items.
- Expanded the library of sounds produced by the character, the infected and the environment.
We have a lot of work to do fixing the remaining bugs, implementing new systems, and adding content. Your support and feedback is still as important to us as ever. Let us know what you find, your ideas and suggestions in any way you can. Thank you for being with us and continuing to believe in our project!