Overview
- Optimization.
- Bug fixes.
- Key binding.
- Bonus: personal torchlight.
Optimization
Unreal Engine 5 is a great engine with innovative technologies, but the trouble with all these innovations is a lot of bugs in the engine itself, which we have to fix by our own efforts or bypass, waiting for Epics to fix them in the next engine update. So there will be many more updates like this as development progresses.
Key binding
The promised long-awaited ability to reassign control keys. I think our friends from France will be especially happy. (Salut!)
Bug fixes
It's simple here. Many old bugs have been fixed and quite a few new ones have been added for sure. Which we will fix as they are spotted. We count on your feedback and comments.
Torchlight
People have been asking for a long time, something to not get lost in the dark, until they found a weapon flashlight. So the solution was so simple that we wonder how we did not think of it before -_-
The character has a smartwatch, which can now be used as a torchlight (default key U). In the future we will add more head and helmet lights to illuminate the space around the character.
Next plans
And we are starting to bring NPC people back into the game. Friendly, neutral, hostile. And expansion of combat systems. Unlike the infected, armed enemies can shoot back. So cover and defense systems will be needed as well.