Main
Transition to direct WASD control has been completed.
Refactoring of all related systems.
New control
With the transition to the new control type, the character control keys have changed accordingly.
Updated control guides will be posted soon.
Changed control keys:
W A S D - Character Movement.
SHIFT - Sprint.
Space - Roll.
Alt - Parkour.
RMB - Rotate camera.
MMB - Free Camera Mode.
Mouse Wheel - Camera Zoom.
Ctrl - Free aiming mode.
X - Scanner
Changes
- Changed camera position and perspective parameters.
- Changed character movement relative to the camera.
- Added fixing the character's focus on the camera rotation point in combat mode.
- Camera rotation affects the direction of the character's movement.
- Complete refactoring of the system of obstacle climbing for the character.
- Redesigned system of character generation.
- Expanded functionality of inventory and interaction with items.
- Expanded the system of displaying tooltips.
- Expanded the structure and functionality of the player's HUD.
- Added accounting and control of the weight of items in the inventory and the impact on character behavior.
- Refactoring of the targeting system, weapon behavior and shooting.
- Refactoring of the damage and damage system.
- Dodges replaced with rolls for greater character maneuverability.
- Refactoring and expanding the melee logic.
- Refactoring of the system of interaction with interactive objects.
- Added the ability to place items in containers.
- Changed the structure of buildings and the definition of the character's position in closed spaces.
- Refactoring of environment assemblies and generation of flora and objects on the landscape.
- Refactoring, optimization and expansion of infected enemies' AI.
- Optimization of numerous logical systems, bug fixes leading to crashes, etc.
- Updating of environment assets.
- Changes in the game location and the order of appearance of useful items.
Fixes
- Fixed character movement at different speeds and positions.
- Fixed character orientation when performing actions in combat mode.
- Fixed character control errors when interacting with the inventory.
- Fixed functioning of weapon modules.
- Fixes incorrect behavior of weapons in combat mode.
- Fixes behavior and display of weapon dispersion ellipse.
- Fixes to the direction of strikes in melee combat.
- Fixes to character animations and IK system.
- Fixes to the navigation system for AI enemies.