RECAP OF MAJOR IMPROVEMENTS
[olist]
PARTY SYSTEM
The work we’ve been doing on the matchmaking system is the first major step on the party system, and we’re already making great progress on building the actual feature to be able to create a lobby with your friends and join a public game together without having to do a countdown and click “chase” at the same time. Players will be able to invite Steam friends to their group, or invite other chasers via an invite code to join their lobby and chase together.
It's almost ready and we're currently doing multiple daily testing sessions to rule out any possible issues before we put the party system live for everyone.
We’re at the stage of evaluating the possibility to allow large enough parties to do “Private Lobbies”, but nothing to confirm yet.
NEW CONTENT
New content creators decals already integrated
https://www.twitch.tv/caseoh_
https://www.twitch.tv/chibidoki
https://www.twitch.tv/thorlar
Work In Progress
Rally Lights and Mesh Hail Protectors
Customizable Tire Rims
NEXT STEPS
We’re continuing the work on the Party system, testing, working on the UI, until we’re ready to deploy this major feature.
Our VFX team is continuing performance improvement on the clouds, mainly focusing on reducing the blue artifacts caused by increasing clouds downsampling.
We onboarded two 3rd party developers to resume the work on Character Customization.
We’re reworking our key rebinding system to be more permissive and more intuitive.
We are also currently improving our weather model to use more computer power and allow us to do simulations with a better resolution, which will allow a lot more details and better structure especially in the lower parts of the storms.
That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team