New Playable Cars
This month we integrated 3 new playable cars, completing our early access roaster for what we call civilian cars.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36906632/11178d3b5867591a3474c6b1d6d00413fa96b6da.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36906632/29e99fa6010c8738299c15d98c9144f38b71082f.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36906632/ef75ee9fbd3178b0dad685cb4fd5c4d02b51d7cc.png)
We also started integrating the different chaser cars that will be available in-game, starting with Daniel Shaw unique car.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36906632/cad63a2e7731a5ca2c58cddc7384da82948281e5.png)
Driving Updates
We integrated a quick action wheel when driving to better expose the different abilities our playable cars have, such as blinkers and wiper speeds. This is the same menu where players will be able to activate custom car actions such as emergency lights or lowering tornado intercept vehicles to the ground.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36906632/0cb6daa3f623a2c7b83581c9102a8ad96fe8f962.png)
In this screenshot, we can also see another improvement we did this month, animating the character’s arms on the driving wheel!
Stats and Achievements
OUTBRK being a simulation game based on scientific data, adding stats tracking and achievements were very important for our early access release. We tackled the majority of the stats integration including everything from driving distance to strongest winds recorded. We’re also in the process of adding around 60 achievements to highlight players’ accomplishments in the game.
OUTBRK Menu Theme Song
We’re happy to reveal a little preview of the OUTBRK original soundtrack, starting with the menu loop music. It will play in the background when navigating menus, customizing your car or character, fine tuning your settings or waiting to join a match.
https://soundcloud.com/outbrk-storm-chasing-game/menu_background_loop
Disaster Relief Telethon
Lastly, we did an appearance on the Weather Pods Disaster Relief Telethon with the Carolina Weather Group to chat about the game and the production challenges. Here is the recording of our segment :
https://www.youtube.com/watch?v=QxOIfsB_v0s
Next Steps
For the last couple of months, we’ve been working with a team of visual effects artists to redo our clouds and tornado look without compromising on the scientific accuracy of our game systems. They delivered the first complete version of the cloud system and we’re getting to work on replacing our current cloud technology to this new system. This is not a small task, but we can’t wait to show you the impressive results of this colossal visual improvement.
That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/
Till next time, chasers.
-The OUTBRK Team