New camera gameplay
Last month we showed some design exploration in photoshop for a new camera system, and this month, we implemented it in the game. We decided to redo some parts of our game systems following observations we made while doing playtests with players and we think this new version is much more engaging and rewarding. Here is how it looks like in-game :
Interview with german storm chasing community Meteopool
An exclusive interview with german storm chasing community Meteopool was published on their website, the interview was conducted in english and was published in german here :
https://www.meteopool.org/de/forum/szene-lobby/blog/outbrk-stormchasing-simulator-als-3d-spiel-interview-t199-p1.htm
New car modeling
We’re starting the integration of a new playable car, this time it’s a kickstarter backer car of backer “radarbsm”, here is a work in progress :
We also completed the game integration of our Altitude car model, here it is in our garage (grass on the floor is a temporary bug) :
External teams onboarding
With our game production going very well, we started to onboard more external teams to help us complete the early access version of OUTBRK. This month we started working with a new technical artist to help improve the look of our clouds, and a character artist to develop better playable characters and allow better customisation. This is a very exciting step of development as we kick in full gear our production pipeline.
Next steps
The next development steps are to create the standalone report system, help our external teams to get started working on the project, and fixing bugs our testing team spotted on our text and voice chat systems.
That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/
Till next time, chasers.
-The OUTBRK Team