Intro
We wanted to make this post to make sure players knew what they were getting into before purchasing Isles of Adalar. The release is scheduled for Oct 22, 2020 at 4:00pm PDT but before you get into the details of this post, we only recommend that you buy our game if you...
1. Are interested in helping to fund development.
2. Are interested in learning the level editor and mod tools early.
3. Are interested in bug testing or seeing how the game develops over time first hand.
If you are interested in something that resembles a more finished product we recommend that you wait before making your purchase and keep up with the game's development by watching our devlogs which we will start posting again after the early access release.
Campaign Content
Originally, the plan was to make an extremely short early access campaign (that could be completed from start to finish) and then work on a much larger campaign later for the full release version. We decided not to make the small campaign and to just start the full version and slowly add content to it throughout early access. After giving it some thought, it didn't make sense to do a bunch of work (the small campaign) that was going to get thrown out later. So naturally you wont be able to complete the campaign from start to finish on release like we previously stated on our steam page. It was important to us to include an explanation for that before release so that you don't feel like we were trying to deceive the community.
Campaign Length
Don't expect more than a few hours worth of content on release. Remember, this is an early access game for a reason. We have a new team member who will be solely dedicated to implementing quests and other campaign related content. This new addition will allow us to be able to progress development of the campaign, level editor/mod support, and gameplay features at the same time throughout early access.
Extent of Mod Support
For early access launch we will have support for...
Quest content
New land mods
new campaigns
adding/replacing objects/props
adding/replacing items, weapons
adding/replacing terrain textures and biomes
adding/replacing AI entities or monsters
adding/replacing sounds and music
tweaking various game settings
There are some things you can technically do but wont be able to until we release pre requisite files like...
replacing/adding player character animations
replacing/adding Armor
replacing/adding playable races
There will be a separate announcement later with our development roadmap but documentation and tutorials for modding is first on the list.
Co Op Multiplayer
For the early access release we will only be supporting 2 player co op. At some point in development we plan to expand that to 4 - 5 players.