News Liste Isles of Adalar
Fixes
- Fixed bug in save game where NPCs would stop working after loading a save game. Unfortunately the save games are bad so you will have to start a new game.
- Improved looting hit box. Will work on this more later.
- Fixed bug where the take gold button did not work when looting a monster or NPC.
- fixed a save bug where save games with non-human player characters would not load.
- reduced texture usage dramatically on quality levels lower than ultra that should improve performance on lower end machines.
- Fixed lockpicking mini-game was showing the proper key if rebinded to a non-default key but not using it.
- Fixed inventory window not displaying or using the proper key if rebinded to a non-default key.
- fixed FOV issues. No more fish eye effect.
- fixed bug where selecting None in the quickslots dialog will cause the UI to be unresponsive.
- fix bow on back appearing in first person FOV.
- fixed end of "collect Ganburgh's prize" quest. If you saved your game after the bug you will have to load from a previous save or create a new character.
- fixed shield still shown on back even after being unequipped.
- fixed issue in character creation where hairs and beards were not updating according to changes in face shape
- fixed bug in character creation where colors from other races were being applied to each other.
- fixed bug in character creation where the dog like race (Hundboren) had face shapes listed but don't exists on the model.
- fixed bug in character creation where switching back and forth between races would apply the wrong textures to the second race.
- fixed bug when leveling up. You could assign the attribute points, exit out from the window without clicking finish. Open the window back up and you can assign your points again, keeping the values from when you closed the window. Upon finally clicking finish, keeps all your added points.
- Fix Elmefodd race dreads from appearing in first person FOV.
Changes
- If a dead monster or NPC does not have any gold or items then when trying to loot it will show (Empty) now.
- Temporarily slowed down lockpicking mini-game so it is not so frustrating. Eventually we will look hard at this and try to improve it or replace it.
- reduced monster health regen to make combat more fun and fair when you are starting out.
- exposed global texture resolution as graphics setting in game.
- disabled mouse smoothing by default. Added an option to re-enable it in graphics settings.
- reduced cooldown times for most spells.
- added an editor field of view setting.
- increased color saturation.
- adjusted first person camera position.
- increased bow damage.
- added an option to enable all fast travel points in level editor for quicker testing.
Release:23.10.2020
Genre:
Rollenspiel
Entwickler:
Peakway Software LLC
Vertrieb:keine Infos
Engine:
Unity
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop