Attributes
Some attributes have been renamed, some have been removed and some new ones have been added. Here is the current list of attributes.
- Strength : effects amount of health and health regeneration
- Endurance : effects amount of stamina and stamina regeneration
- Athletics : effects speed of player
- Melee weapons : effects amount of damage that a player does with melee weapons
- Ranged weapons : effects amount of damage that a player does with bows
- General magic : effects amount of mana and mana regeneration
- Dark magic : effects power of dark magic spells
- Light magic : effects power of light magic spells
- Elemental magic : effects power of elemental magic spells
- Natural magic : effects power of natural magic spells
- Smithing : allows creation and upgrading of weapons and armor
- Enchanting : allows the enchanting of weapons and armor
- Alchemy : allows the creation of potions and food.
- Armor : controls effectiveness of armor.
- Pick locks : effects ability to pick locks.
Perk system
Perks are abilities that can be selected every other level to enhance or add capabilities to your character. Each perk is associated with an attribute. In order to select a perk on leveling up the character's attribute associated with the perk must be at a certain minimum level. Some examples of perks are:
- 1st level light magic spells : Allows the character to learn 1st level light magic spells
- Swordsman : Increases the damage of any weapons that are swords
- Faster arrows : arrows shot by bow travel faster and farther
- Strong back : increases carry capacity
New classes
- Cleric : starts with a book of self healing and a perk that allows the learning of 1st level light magic spells
- Necromancer : starts with a book of summon skeleton and a perk that allows the learning of 1st level dark magic spells
- Elementalist : starts with a book of lesser fire bolt and a perk that allows the learning of 1st level elemental magic spells
- Druid: starts with a book of summon wolf and a perk that allows the learning of 1st level nature magic spells
Control changes
Default input bindings have changed. If you have played the game before this release press the reset button in the input bindings dialog to change to the new defaults. These changes are to bring our controls in-line with other open world games so that people are more comfortable and familiar with the default input bindings.
- Left Alt is now sprint.
- Caps lock is now toggle walking and running.
- R is now sheathing/unsheathing weapons.
- Stealth is now Left Ctrl.
Bows now work by holding the attack button (Default Left click) to draw the bow back and releasing the attack button to fire the arrow. This makes it more like the way bows work in other games.
Staves are now held in the left hand and have some minor blocking ability. Staves usually enhance mana regeneration and the level of an attribute associated with a school of magic.
Other changes
- There is now a dedicated mana stat used for spells
- Reduced texture memory usage by quite a bit
- Reduced size of some of the trees and mushrooms
- Weapon collision is more precise now
- Reduced size of foliage so that it is easier to see monsters coming
- When you close the levelup dialog it will ask you if you want to apply your levelup before closing the dialog
- Added value in edit transform to change the angle of rotation change when pressing R
- Added carrying capacity limit. Character over the weight capacity slow down until the weight is 50 over and then they stop moving
- No longer showing monster stamina bar for the target status
- Now only showing health and stamina numerical values while in inventory
- Height that you can fall without damage increased and the amount of damage you take from falling decreased
- Made the second tier for all weapons and armor above the starting ones have an enchantment socket. Now displays if the armor or weapon has an enchantment socket in its description
- When you close the levelup dialog it will ask you if you want to apply your levelup before closing the dialog
Fixes
- Fixed not being able to change anti-aliasing and shadow settings
- Fixed not pausing the game in single player when in a conversation
- Fixed red lines showing in distance landscape objects
- Fixed some spell icons not showing correctly
- Fixed number of party members not decreasing correctly after loading from a save game.