News Liste Isles of Adalar

Week 2 Patch Notes
Isles of Adalar
05.11.20 22:49 Community Announcements
We've been able to have an extremely productive first two weeks thanks to the community helping us identify bugs and oversights!

Fixes

- Fixed not seeing loot hint or take hint if you are zoomed all the way out in third person.
- Fixed issue where it is was difficult to get the revive option for companion. Kept showing loot option.
- Fixed issue where conversation data was not updated to the latest version when loading from save games.
- Fixed issues with the mouse scroll wheel not working in certain lists or working inconsistently, strangely.
- Fixed character turning in character creation when typing keys into name edit box.
- Fixed character screen title of effect list. It was saying Active quests.
- Fixed books not being readable on lower texture size settings.
- Fixed issue with damage over time from spells being completely negated by any sort of protection versus that effect type.
- Fixed UI issue where after you died if you press load game and then cancel the UI would disappear.
- Fixed issue where dying and going back to the main menu and start a new character the game state is messed up when you start.
- Fixed issue where going back to the main menu and starting a new game upon entering the game stuff is broken.
- Fixed issue where firing a bow and then going back to the main menu or reloading causes the framerate to stutter when loading or starting a new game.
- Fixed issue where editing a level and then going back to the main menu and then starting a new game or loading a new game would cause the game to not work properly. Unresponsive or unkillable enemies for instance.
- fixed end of "collect Ganburgh's prize" quest. It would stay broken if loaded from an old save file
- fixed jump
- fixed graphical glitch with trees and water.
- fixed quest circles on the map being the wrong size.
- fixed the inconsistent raycasting of bodies for looting.
- fixed editor bug where closing the goto light object dialog without any light objects would cause the UI to become unresponsive.
- fixed editor bug where using the editor c and v keys to rotate an object was not being saved.
- fixed editor bug where scale of the builder was not being saved.

Changes

- Increased bow damage
- Added trails to arrows so you can see where they are going.
- Can now click anywhere on slider bars to change the position instead of only being able to change the position by dragging the thumb.
- Lowered toughness attribute on beginning enemies.
- Made Limbfungs more aggressive in combat.
- Debuffed fire spells damage over time.
- Debuffed Aethelu Corrostal's fire damage.
- Stopped sorting quickslots in quickslot dialog to preserve the left to right order from top to bottom in dialog.
- Lowered the parallax effect for terrain in ultra to lessen the effect that everything on the terrain seemed to be floating above it.
- Improved the visibility of the crosshair.
- Double click will now use/equip/unequip in inventory. When trading with a container or NPC double click will still do a trade.
- Increased distance for footsteps sounds for the player and monsters.
- Expanded discovery radius of ancient dungeon.
- Changed color of epic tier item names so that they are easier to read.
- Don't allow the player to read a spell book for a spell they have already learned. Show a message saying they have already learned the spell.
- Added take all button for looting. Also added keybinding so the default key T can be remapped.
- In fast travel map show message for undiscovered fast travel locations saying that you have not discovered them yet.
- Added message for non-fast travel locations saying that you can only travel between fast travel locations.
Logo for Isles of Adalar
Release:23.10.2020 Genre: Rollenspiel Entwickler: Peakway Software LLC Vertrieb:keine Infos Engine: Unity Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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Week 2 Patch Notes
Isles of Adalar
05.11.20 22:49 Community Announcements
Week 1 Patch Notes
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