News Liste Galactic Civilizations IV

Dev Journal #75 - Terror Stars
Galactic Civilizations IV
01.10.24 15:45 Community Announcements
Hello everyone! This week, I would like to look at GalCiv IV’s most terrifying weapon: Terror Stars.

Terror Stars are one of the most powerful and difficult-to-acquire objects in all of GalCiv IV: each one can reduce entire star systems to rubble.

In this Dev Journal, I’d like to walk you through how you can unlock them, how they work, and why you might want to utilize the awe-inspiring power of a Terror Star.



Terror Stars: How Do You Unlock Them?


To unlock Terror Stars, players must acquire the “Terror Stars” Cultural Trait via the Nihilism Ideology Tree. “Terror Stars” is the capstone trait of the Nihilism tree which means that players will need to have acquired at least five other Nihilistic Cultural Traits before it can be unlocked.

Cultural Traits like “Terror Stars” are acquired by spending Culture Points. Culture Points can be earned from events and from player’s Capital City improvement which provides 1 Culture Point per turn.

Players can hasten the acquisition of various Cultural Traits by increasing their civilization's Awareness of each ideology. The more Awareness an ideology has, the larger the Ideology Discount for traits in that Ideology’s tree. Awareness can be increased through certain choices in events. To get to “Terror Stars,” players will want to make choices that add points of Nihilism.

Nihilism in particular has the Trait “Moral Relativism” which makes it so all event choices give awareness into every ideology which can greatly accelerate the growth of your Ideology Discount.

If you are planning to play a game with the goal of unlocking Terror Stars, I highly recommend playing as a Civilization with Nihilism as its Cultural Focus such as the Korath or Cosmic Contaminant. A Civilization’s Cultural Focus provides an additional 25 Awareness for that Ideology starting turn one - translating into a 25% discount for Cultural Traits in that tree.



As I said before, Terror Stars are a late-game unlock. In the game I played to gather screenshots for this Dev Journal, it took me until turn 77 to unlock the “Terror Stars” Cultural Trait. Once unlocked, I still needed to research the “Terror Stars” tech which would have taken 50 turns with my research.



Luckily, I was able to quickly ramp up the quality and quantity of Scientists, Research Districts, and Improvements across all of my worlds pretty quickly. When paired with a near-zero tax rate for maximum approval and various Research-boosting Policies, my Research per Turn scaled from around 90 to upwards of 500.

This leap in Research allowed me to unlock the Terror Stars technology on turn 99.



With the Technology researched, I now had the option to build a Terror Star Foundation with Constructor ship.





Before a Terror Star can be fully operational, you will need to complete the remaining four stages of its construction starting with the Terror Star Command. Each stage costs a handful of Credits, some Resources, and a Module to install.















Once complete, you’ll be able to move your Terror Star on the map like you would most ships and fleets. Terror Stars are fairly slow with only 3 Moves per Turn and are somewhat vulnerable. They can be defended by stationing fleets on them or toggling “Guard” from the Terror Star Context Window.

Also important to note is that you are limited to one Terror Star per Sector.





With all of that aside, what exactly can you do with your completed Terror Star?

Terror Stars: What Do They Do?


Terror Stars have what is called a “Terror Star Beam.” To use a Terror Star Beam, you will need to move your Terror Star within range of a Star at which point you will be able to select the Star as the target of the beam.

Once selected, the Terror Star will begin charging - taking three turns before being ready to fire.



At the end of the three turns, you will have a blocking event informing you that your Terror Star is ready to fire. Clicking it will initiate the attack.



After witnessing the destruction of the Star, you will receive a message from any Civilization with Planets destroyed in the blast professing their unending hatred of you. They will declare a war that will not end until either you or they are destroyed.



Closing this message will reveal the aftermath: all planets that once circled that Star have been reduced to Asteroids. Your Terror Star will need three turns to cool down before it can fire again.



Terror Stars: Why Would I Use One?


Terror Stars are the scorched-earth, nuclear option of warfare in Gal Civ IV.

Using one wipes entire planets and star systems off of the map. This can be extremely useful for players experiencing war in the late-game.

Standard conquest and war in Gal Civ IV can steadily increase the workload of the player as they capture more and more enemy planets, assign them governors, manage their shipyards, and defend them against enemies trying for a comeback. A player at war late enough in the game to have unlocked Terror Stars will likely be managing an already vast empire.

By removing entire Star systems from the equation, players can avoid taking on additional responsibilities and simultaneously stifle any opportunity for an enemy player’s resurgence.

All-in-all, Terror Stars are a tool for the most ruthless of conquerors. Even obtaining one requires focus and commitment.

And so, my question for you all today is this:

Will you Defend the galaxy from its most terrifying threat yet? Or will charge forward to rule with an iron fist?
Logo for Galactic Civilizations IV
Release:27.04.2023 Genre: Rundenstrategie Entwickler: Stardock Entertainment Vertrieb: Stardock Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Dev Journal #82 - The Mimot
Galactic Civilizations IV
1 Tag 17:45 Community Announcements
Dev Journal #81 - Galactic Challenges
Galactic Civilizations IV
12.11.24 17:50 Community Announcements
v2.91 Enhanced Experience Update Now Out
Galactic Civilizations IV
07.11.24 15:50 Community Announcements
Dev Journal #80 - The Crystalline
Galactic Civilizations IV
05.11.24 17:45 Community Announcements
The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump
Galactic Civilizations IV
30.10.24 13:49 Community Announcements
Dev Journal #79 - Custom Civs
Galactic Civilizations IV
29.10.24 16:45 Community Announcements
Dev Journal #78 - The Irradiated
Galactic Civilizations IV
22.10.24 15:45 Community Announcements
Megastructures Expansion: Release Date Announcement
Galactic Civilizations IV
17.10.24 14:33 Community Announcements
Dev Journal #77 - Executive Orders and Artifacts
Galactic Civilizations IV
15.10.24 15:45 Community Announcements
Dev Journal #76 - Making Money
Galactic Civilizations IV
08.10.24 15:45 Community Announcements
NOW OUT: v2.9 Starview Update
Galactic Civilizations IV
03.10.24 16:57 Community Announcements
Dev Journal #75 - Terror Stars
Galactic Civilizations IV
01.10.24 15:45 Community Announcements
Dev Journal #74 - Sneak Peek into The Starview Update
Galactic Civilizations IV
24.09.24 15:45 Community Announcements
Dev Journal #73 - Ship Designer: Practical Applications
Galactic Civilizations IV
17.09.24 19:00 Community Announcements
Dev Journal #72 - Control
Galactic Civilizations IV
10.09.24 15:45 Community Announcements
Dev Journal #71 - Diving into the Ship Designer
Galactic Civilizations IV
03.09.24 15:45 Community Announcements
Dev Journal #70 - Cultural Progression
Galactic Civilizations IV
27.08.24 15:45 Community Announcements
Dev Journal #69 - Who's a Bad Influence?
Galactic Civilizations IV
20.08.24 15:45 Community Announcements
NOW OUT: Sins of a Solar Empire II
Galactic Civilizations IV
15.08.24 13:05 Community Announcements
Dev Journal #68 - Economy Primer
Galactic Civilizations IV
06.08.24 15:45 Community Announcements
Sins of a Solar Empire II Launch Date Announced
Galactic Civilizations IV
01.08.24 13:28 Community Announcements
Dev Journal #67 - Plan Your Research
Galactic Civilizations IV
24.07.24 16:45 Community Announcements
Dev Journal #66 - Grab That Space Junk!
Galactic Civilizations IV
09.07.24 15:45 Community Announcements
Dev Journal #65 - Who to Play First?
Galactic Civilizations IV
02.07.24 15:45 Community Announcements
GalCiv IV: Species Pack Update and Feature Breakdown
Galactic Civilizations IV
27.06.24 14:31 Community Announcements
Dev Journal #64 - Species Pack Playstyle Ideas
Galactic Civilizations IV
25.06.24 14:30 Community Announcements
NOW OUT: Species Pack DLC & Free v2.7 “Taxonomy” Update
Galactic Civilizations IV
20.06.24 16:47 Community Announcements
Dev Journal #63 - Sneak Peek at the Species Pack & v2.7 Taxonomy Update
Galactic Civilizations IV
18.06.24 15:45 Community Announcements
Livestream: Species Pack DLC and v2.7 Taxonomy Update
Galactic Civilizations IV
17.06.24 17:00 Community Announcements
Dev Journal #62 - We Are Not Just Numbers!
Galactic Civilizations IV
11.06.24 15:45 Community Announcements
Dev Journal #61 - Pressure vs. Sandbox Playstyles
Galactic Civilizations IV
04.06.24 15:45 Community Announcements
Dev Journal #60 - Trade Routes & Diplomacy
Galactic Civilizations IV
28.05.24 15:45 Community Announcements
Now Out: v2.6 Reinforcements Update
Galactic Civilizations IV
22.05.24 17:12 Community Announcements
Dev Journal #59 - New Terran Ships
Galactic Civilizations IV
21.05.24 15:45 Community Announcements
Dev Journal #58 - Doctrine: Targeting Priority
Galactic Civilizations IV
14.05.24 15:45 Community Announcements
Dev Journal #57 - Doctrine: Operational Abilities
Galactic Civilizations IV
07.05.24 15:56 Community Announcements
Sins of a Solar Empire II Releasing on Steam this Summer
Galactic Civilizations IV
01.05.24 13:19 Community Announcements
Dev Journal #56 - Ship Types
Galactic Civilizations IV
30.04.24 15:45 Community Announcements
Dev Journal #55 - Ship Classes
Galactic Civilizations IV
23.04.24 15:45 Community Announcements
NOW OUT: Warlords Expansion & Free v2.5 “Ares” Update
Galactic Civilizations IV
18.04.24 16:55 Community Announcements
v2.5 & Warlords Expansion Guided Tour
Galactic Civilizations IV
18.04.24 16:50 Community Announcements
Livestream for the Warlords Expansion and v2.5 Ares Update
Galactic Civilizations IV
11.04.24 17:00 Community Announcements
Dev Journal #54 - Warlords Preview
Galactic Civilizations IV
09.04.24 15:45 Community Announcements
Dev Journal #53 - Abilities & the Intueri
Galactic Civilizations IV
02.04.24 15:45 Community Announcements
Dev Journal #52 - Moving People
Galactic Civilizations IV
26.03.24 15:45 Community Announcements
Dev Journal #51 - Citizens in AlienGPT
Galactic Civilizations IV
19.03.24 15:45 Community Announcements
v2.4 Populi Changelog
Galactic Civilizations IV
12.03.24 17:13 Community Announcements
Major v2.4 “Populi” Update Now Available
Galactic Civilizations IV
12.03.24 17:00 Community Announcements
Dev Journal #50 - Terran Tactics
Galactic Civilizations IV
12.03.24 15:45 Community Announcements
Dev Journal #49 - Children of Altaria
Galactic Civilizations IV
05.03.24 16:45 Community Announcements
Dev Journal #48 - Survivors of Elemental
Galactic Civilizations IV
27.02.24 17:21 Community Announcements
Dev Journal #47 - The Exiles of Iconia
Galactic Civilizations IV
20.02.24 16:45 Community Announcements
v2.31 Stability and Enhancement Update
Galactic Civilizations IV
15.02.24 18:12 Community Announcements
Dev Journal #46 - Expanding the Drengin Empire
Galactic Civilizations IV
13.02.24 16:45 Community Announcements
GalCiv IV: Video Dev Blog #12 - Shrimp Syndicate's Economic Banzai!
Galactic Civilizations IV
09.02.24 17:21 Community Announcements
Dev Journal #45 - The Torians' New Toys
Galactic Civilizations IV
06.02.24 17:07 Community Announcements
Dev Journal #44 - New Improvements for the Arcean Republic
Galactic Civilizations IV
30.01.24 16:13 Community Announcements
Weekend Deal: 20% Off Galactic Civilizations IV: Supernova Edition
Galactic Civilizations IV
25.01.24 18:09 Community Announcements
Dev Journal #43 - Diplomacy & Surrender
Galactic Civilizations IV
22.01.24 16:45 Community Announcements
v2.3 War & Peace Change Log
Galactic Civilizations IV
18.01.24 18:21 Community Announcements
v2.3 War & Peace Update for Galactic Civilizations IV is Now Available
Galactic Civilizations IV
18.01.24 18:05 Community Announcements
Dev Journal #42 - Spotlight on the Yor Singularity
Galactic Civilizations IV
15.01.24 16:45 Community Announcements
Video Dev Blog #11 - Your Opening Moves
Galactic Civilizations IV
10.01.24 17:45 Community Announcements
Dev Journal #41 - Managing a Large Game
Galactic Civilizations IV
08.01.24 16:45 Community Announcements
Dev Journal #40 - Return of the Korath
Galactic Civilizations IV
03.01.24 16:00 Community Announcements
Dev Journal #39 - Fleet Management Tools
Galactic Civilizations IV
27.12.23 16:00 Community Announcements
v2.2 Ethnology Update Now Available
Galactic Civilizations IV
19.12.23 18:02 Community Announcements
Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update
Galactic Civilizations IV
18.12.23 16:40 Community Announcements
Video Dev Blog #10 - Play Your Way
Galactic Civilizations IV
14.12.23 15:45 Community Announcements
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Galactic Civilizations IV
11.12.23 16:45 Community Announcements
Dev Journal #36 - v2.2 Preview
Galactic Civilizations IV
07.12.23 16:40 Community Announcements
Dev Journal #35 - The Juggernaut of Culture
Galactic Civilizations IV
04.12.23 16:45 Community Announcements
Dev Journal #34 - v2.1 Genesis Update
Galactic Civilizations IV
27.11.23 16:45 Community Announcements
Dev Journal #33 - Mod Manager
Galactic Civilizations IV
20.11.23 16:32 Community Announcements