![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44022615/4bb87397bcdaae923d1c4020e17a4670e849b16b.png)
Galactic Civilizations IV: Supernova has a whole lot of ways to win aside from just taking every last planet from your opponents, with the Cultural victory being one of them.
Culture generates Influence, which gradually spreads from your Core Worlds, assisted by Cultural Starbases, Civilization Policies, Ideological Traits etc. Influence is a way to spread your borders, but because it also represents the reach of your civilizations most sophisticated cultural advances, it can “culture flip” enemy Colonies and Core Worlds over to your side too.
With all the changes that Supernova has brought to GalCiv4, the Culture/Influence system has struggled to keep up: Culture was way too easy to generate and flipping enemy worlds with Influence became an optimal strategy, no matter how the player was intending to play.
We’ve made some efforts to reign in the juggernaut of culture by reducing the power of influence producers and boosters. Workers are now too busy working to contribute to a Core World’s cultural output, while Entertainers have also had their cultural contribution cut to a fifth of what it was before, and Celebrities have had theirs cut by a half.
We’ve also increased the cost of technologies that boost Influence, which should slow a culturally focused player (and AI) down a fair bit.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44022615/bb823ef55cc904c64ea9f514ccb3b20d37ed7c91.jpg)
Finally the dreaded Beacon of Babylon has been given another liberal beating with the nerf-bat over the last few months in an attempt to slow down the sheer horror of its incredible influence boost ability.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44022615/98ba71d44338c3bfa86bcf483b73158d523bdace.png)
It might have been little over-tuned in comparison to its cost, so to help out a bit we’ve reduced its cost from 5 Harmony Crystals to just 3, while further reducing its faction-wide influence buff from 10% to just 5%. It’s still worth building if you’re playing for a Cultural Victory, but it is no-longer the “I win” button that it was before.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44022615/d90b8a328462c5678c480cc6385c8b79939f1192.jpg)
Balancing this is a big priority and we’d love to hear your feedback on how Culture and Influence are working now.
Cheers!