News Liste Galactic Civilizations IV

Dev Journal #50 - Terran Tactics
Galactic Civilizations IV
12.03.24 15:45 Community Announcements
The Terran Alliance have had a tough time in the Galactic Civilizations universe: with the optimism, and some might say naivety, of a new species discovering they were not alone in the galaxy for the very first time, mankind shared their advanced technology “Hyperdrive” with the Arceans. Those precious plans were stolen by Drengin spies and from there, this advanced technology for rapid space travel was sold, hacked or otherwise disseminated to the other races out across the Centauron sector, and beyond.

On the one hand, this one act of benevolence probably caused more death, destruction and misery than any other before it. On the other, it closed the vast gap between the different species of the galaxy and heralded a race for galactic outreach that spurred each civilization on to ever greater heights.

Unfortunately for the Terrans, they were eventually conquered by the Drengin Empire and retreated back to the surface of Earth, protected by an ancient Precursor device that prevented anything from getting in, or from leaving the planet. After finally pushing the Drengin back and waging a dreadful war of vengeance, they were freed to once again chase their own destiny.


Today we’re going to take a look the Terran Alliance and check out some of the features that differentiate them from the other civilizations in the game. Space 4X games tend to have the human faction as the “vanilla” or baseline faction, and while that’s also true to some extent in GalCiv IV (we want new players that tend to gravitate towards playing a familiar race to learn basics of the game without too many unusual mechanics to get in the way), we’ve tried to add a bit more flavor in for them to make them just as fun to play as the other races.


The Terran Alliance start in the Sol system and have access to two potential colonies early on. Both Mars and Artemis have their own colonization event, so you can pick an early game boost and help shape the direction you want to take the Terran Alliance in.



Mars gives you the choice between an early Leader, +1 Minerals or +1 Technology. The Leader can be useful to staff a government position, saving you paying for one yourself and freeing up valuable Credits for rush-building an early Probe or Colony Ship for faster expansion out into the sector, Minerals will help kickstart your industrial development faster, while Technology is a good choice to hit an early research goal sooner.



The Artemis event gives either +10 Culture Points, to advance you quicker along a desired Ideology to grab an early Ideological Trait. Alternatively pick a +3 Cultural Significance and a +10% Approval bonus for Earth, a solid choice which would gradually increase Influence on Earth, spreading its borders faster and keeping its Citizens working harder and faster.

Finally, the +500 Credits has precisely 500 Credits worth of utility, and can be used in all sorts of ways to get the Terran Alliance off to a strong start. Purchasing a competent Leader, rush building a valuable Improvement, trading for a much needed Tech with a neighboring civilization… you get the idea!

The Terran Alliance start with access to the standard set of Improvements: the Industrial Center and the Capital Mainframe, both working as strong centerpieces for your Manufacturing and Research assets respectively.


We don’t need to cover those as you’ve seen them before, but with the Tales of Centauron DLC the Terrans do get access to a homeworld Event that gives yet another choice of three rather powerful Improvements to be placed onto a random hex on Earth.


First up is the Global Wellness Initiative. In previous developer journals we’ve discussed just how important Approval is in keeping your Manufacturing and Research going, and this handy resource grants a +15% Approval bonus right off the bat, with +5% more for each adjacent Approval boosting District or Improvement and an extra Adjacency Level Bonus of +1 Wealth and Approval to those neighboring tiles too.

The Citizens of Earth are going to be happy to be pushed harder and longer towards whatever goal you have: whether that’s increasing their tax burden for more Credits, or keeping your more ideologically possessed Citizens from causing too much unrest, having a high Approval will help you get the best out of your world.



Your second choice is the Civil Stability Corps, this time granting a more modest, but still significant+5% Approval bonus, but this time with an accompanying -10% to Crime, with that reduction increasing by -5% per level of adjacency scored. Furthermore this Improvement will improve adjacent Manufacturing assets a little, and any Military Improvement a lot.

Crime is one of those statistics that can really hurt if it is piled on, and while more Approval might seem like a better overall statistic to boost as it does somewhat mitigate the worst effects of Crime, there will be times when a big Crime reduction will be more effective. Furthermore, if you decide to build Earth as your main Manufacturing world, the adjacency bonuses are likely to be attractive.

On this topic, I’d suggest that while Approval might initially seem like the better option here since it does mitigate some of the worst effects of Crime when it is very high and is a big help to your Manufacturing and Research output, it does give diminishing returns the more you stack it, and the Global Wellness Initiative does give a very big stack of Approval. If you’re playing like the Drengin and your people are very unhappy, this might be the way to go, but even the smaller boost of +5% from the Civil Stability Corps could be enough to support your playstyle, and then the Crime reduction and extra Manufacturing/Military centre could be a better bet.


Finally, the Human Expansion Council option gifts you an Economic Council Improvement, granting a flat +10 Social Skills per Citizen located on Earth, with an additional +1 Social Skills and a +5% Gross Income per attached qualifying District or Improvement. It’ll also boost adjacent assets by a huge +3 Wealth and +1 Military.

The Terran Alliance are geared towards Individualism and if that’s the route you take, this is a strong option to pick: Social Skills will not only allow you to train very effective Entertainers for higher Approval, but will also the Entrepreneur job once you’ve unlocked the Ideological Trait called Private Property Rights.

This is a nice build if you’re planning on hothousing Growth on Earth to pump out a lot of Citizens. With such high Social Skills, you can train a lot of Entrepreneurs and the Entertainers to keep your high, cramped-in population happy too. Now think of the Credits you’re gonna be generating with all those beautiful, shiny golden Wealth Districts surrounding the Economic Council, and all those high Social Skills Entrepreneurs to make use of them?


And that’s not all. The Terran Alliance have yet another Event that comes early in the game, the New Generation Event, which grants you an option of a new Citizen in a Job: do you pick a Solider, a Scientist or an Entertainer? I guess that could depend greatly on your neighbors, or to support the build you’ve picked with your earlier choices, right?

As you can see, the Terrans get a whole lot of options now when it comes to building Earth and its surrounding Colonies, and that means more ways for you to play them.

If you’ve forgotten about the good ol' Terran Alliance, or never played them before, why not give them another spin and see if you can conquer the galaxy in a new way?
Logo for Galactic Civilizations IV
Release:27.04.2023 Genre: Rundenstrategie Entwickler: Stardock Entertainment Vertrieb: Stardock Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Dev Journal #86 - Megastructures: Gigamass
Galactic Civilizations IV
17.12.24 15:50 Community Announcements
Dev Journal #85 - Megastructures: Stellar Nexus Deep Dive
Galactic Civilizations IV
10.12.24 14:44 Community Announcements
NOW OUT: Megastructures Expansion + Free Content Update
Galactic Civilizations IV
10.12.24 14:22 Community Announcements
Launch Livestream: Megastructures Expansion
Galactic Civilizations IV
03.12.24 17:45 Community Announcements
Dev Journal #83 - Early Game Tips
Galactic Civilizations IV
26.11.24 17:45 Community Announcements
Dev Journal #82 - The Mimot
Galactic Civilizations IV
19.11.24 17:45 Community Announcements
Dev Journal #81 - Galactic Challenges
Galactic Civilizations IV
12.11.24 17:50 Community Announcements
v2.91 Enhanced Experience Update Now Out
Galactic Civilizations IV
07.11.24 15:50 Community Announcements
Dev Journal #80 - The Crystalline
Galactic Civilizations IV
05.11.24 17:45 Community Announcements
The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump
Galactic Civilizations IV
30.10.24 13:49 Community Announcements
Dev Journal #79 - Custom Civs
Galactic Civilizations IV
29.10.24 16:45 Community Announcements
Dev Journal #78 - The Irradiated
Galactic Civilizations IV
22.10.24 15:45 Community Announcements
Megastructures Expansion: Release Date Announcement
Galactic Civilizations IV
17.10.24 14:33 Community Announcements
Dev Journal #77 - Executive Orders and Artifacts
Galactic Civilizations IV
15.10.24 15:45 Community Announcements
Dev Journal #76 - Making Money
Galactic Civilizations IV
08.10.24 15:45 Community Announcements
NOW OUT: v2.9 Starview Update
Galactic Civilizations IV
03.10.24 16:57 Community Announcements
Dev Journal #75 - Terror Stars
Galactic Civilizations IV
01.10.24 15:45 Community Announcements
Dev Journal #74 - Sneak Peek into The Starview Update
Galactic Civilizations IV
24.09.24 15:45 Community Announcements
Dev Journal #73 - Ship Designer: Practical Applications
Galactic Civilizations IV
17.09.24 19:00 Community Announcements
Dev Journal #72 - Control
Galactic Civilizations IV
10.09.24 15:45 Community Announcements
Dev Journal #71 - Diving into the Ship Designer
Galactic Civilizations IV
03.09.24 15:45 Community Announcements
Dev Journal #70 - Cultural Progression
Galactic Civilizations IV
27.08.24 15:45 Community Announcements
Dev Journal #69 - Who's a Bad Influence?
Galactic Civilizations IV
20.08.24 15:45 Community Announcements
NOW OUT: Sins of a Solar Empire II
Galactic Civilizations IV
15.08.24 13:05 Community Announcements
Dev Journal #68 - Economy Primer
Galactic Civilizations IV
06.08.24 15:45 Community Announcements
Sins of a Solar Empire II Launch Date Announced
Galactic Civilizations IV
01.08.24 13:28 Community Announcements
Dev Journal #67 - Plan Your Research
Galactic Civilizations IV
24.07.24 16:45 Community Announcements
Dev Journal #66 - Grab That Space Junk!
Galactic Civilizations IV
09.07.24 15:45 Community Announcements
Dev Journal #65 - Who to Play First?
Galactic Civilizations IV
02.07.24 15:45 Community Announcements
GalCiv IV: Species Pack Update and Feature Breakdown
Galactic Civilizations IV
27.06.24 14:31 Community Announcements
Dev Journal #64 - Species Pack Playstyle Ideas
Galactic Civilizations IV
25.06.24 14:30 Community Announcements
NOW OUT: Species Pack DLC & Free v2.7 “Taxonomy” Update
Galactic Civilizations IV
20.06.24 16:47 Community Announcements
Dev Journal #63 - Sneak Peek at the Species Pack & v2.7 Taxonomy Update
Galactic Civilizations IV
18.06.24 15:45 Community Announcements
Livestream: Species Pack DLC and v2.7 Taxonomy Update
Galactic Civilizations IV
17.06.24 17:00 Community Announcements
Dev Journal #62 - We Are Not Just Numbers!
Galactic Civilizations IV
11.06.24 15:45 Community Announcements
Dev Journal #61 - Pressure vs. Sandbox Playstyles
Galactic Civilizations IV
04.06.24 15:45 Community Announcements
Dev Journal #60 - Trade Routes & Diplomacy
Galactic Civilizations IV
28.05.24 15:45 Community Announcements
Now Out: v2.6 Reinforcements Update
Galactic Civilizations IV
22.05.24 17:12 Community Announcements
Dev Journal #59 - New Terran Ships
Galactic Civilizations IV
21.05.24 15:45 Community Announcements
Dev Journal #58 - Doctrine: Targeting Priority
Galactic Civilizations IV
14.05.24 15:45 Community Announcements
Dev Journal #57 - Doctrine: Operational Abilities
Galactic Civilizations IV
07.05.24 15:56 Community Announcements
Sins of a Solar Empire II Releasing on Steam this Summer
Galactic Civilizations IV
01.05.24 13:19 Community Announcements
Dev Journal #56 - Ship Types
Galactic Civilizations IV
30.04.24 15:45 Community Announcements
Dev Journal #55 - Ship Classes
Galactic Civilizations IV
23.04.24 15:45 Community Announcements
NOW OUT: Warlords Expansion & Free v2.5 “Ares” Update
Galactic Civilizations IV
18.04.24 16:55 Community Announcements
v2.5 & Warlords Expansion Guided Tour
Galactic Civilizations IV
18.04.24 16:50 Community Announcements
Livestream for the Warlords Expansion and v2.5 Ares Update
Galactic Civilizations IV
11.04.24 17:00 Community Announcements
Dev Journal #54 - Warlords Preview
Galactic Civilizations IV
09.04.24 15:45 Community Announcements
Dev Journal #53 - Abilities & the Intueri
Galactic Civilizations IV
02.04.24 15:45 Community Announcements
Dev Journal #52 - Moving People
Galactic Civilizations IV
26.03.24 15:45 Community Announcements
Dev Journal #51 - Citizens in AlienGPT
Galactic Civilizations IV
19.03.24 15:45 Community Announcements
v2.4 Populi Changelog
Galactic Civilizations IV
12.03.24 17:13 Community Announcements
Major v2.4 “Populi” Update Now Available
Galactic Civilizations IV
12.03.24 17:00 Community Announcements
Dev Journal #50 - Terran Tactics
Galactic Civilizations IV
12.03.24 15:45 Community Announcements
Dev Journal #49 - Children of Altaria
Galactic Civilizations IV
05.03.24 16:45 Community Announcements
Dev Journal #48 - Survivors of Elemental
Galactic Civilizations IV
27.02.24 17:21 Community Announcements
Dev Journal #47 - The Exiles of Iconia
Galactic Civilizations IV
20.02.24 16:45 Community Announcements
v2.31 Stability and Enhancement Update
Galactic Civilizations IV
15.02.24 18:12 Community Announcements
Dev Journal #46 - Expanding the Drengin Empire
Galactic Civilizations IV
13.02.24 16:45 Community Announcements
GalCiv IV: Video Dev Blog #12 - Shrimp Syndicate's Economic Banzai!
Galactic Civilizations IV
09.02.24 17:21 Community Announcements
Dev Journal #45 - The Torians' New Toys
Galactic Civilizations IV
06.02.24 17:07 Community Announcements
Dev Journal #44 - New Improvements for the Arcean Republic
Galactic Civilizations IV
30.01.24 16:13 Community Announcements
Weekend Deal: 20% Off Galactic Civilizations IV: Supernova Edition
Galactic Civilizations IV
25.01.24 18:09 Community Announcements
Dev Journal #43 - Diplomacy & Surrender
Galactic Civilizations IV
22.01.24 16:45 Community Announcements
v2.3 War & Peace Change Log
Galactic Civilizations IV
18.01.24 18:21 Community Announcements
v2.3 War & Peace Update for Galactic Civilizations IV is Now Available
Galactic Civilizations IV
18.01.24 18:05 Community Announcements
Dev Journal #42 - Spotlight on the Yor Singularity
Galactic Civilizations IV
15.01.24 16:45 Community Announcements
Video Dev Blog #11 - Your Opening Moves
Galactic Civilizations IV
10.01.24 17:45 Community Announcements
Dev Journal #41 - Managing a Large Game
Galactic Civilizations IV
08.01.24 16:45 Community Announcements
Dev Journal #40 - Return of the Korath
Galactic Civilizations IV
03.01.24 16:00 Community Announcements
Dev Journal #39 - Fleet Management Tools
Galactic Civilizations IV
27.12.23 16:00 Community Announcements
v2.2 Ethnology Update Now Available
Galactic Civilizations IV
19.12.23 18:02 Community Announcements
Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update
Galactic Civilizations IV
18.12.23 16:40 Community Announcements
Video Dev Blog #10 - Play Your Way
Galactic Civilizations IV
14.12.23 15:45 Community Announcements
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Galactic Civilizations IV
11.12.23 16:45 Community Announcements
Dev Journal #36 - v2.2 Preview
Galactic Civilizations IV
07.12.23 16:40 Community Announcements
Dev Journal #35 - The Juggernaut of Culture
Galactic Civilizations IV
04.12.23 16:45 Community Announcements
Dev Journal #34 - v2.1 Genesis Update
Galactic Civilizations IV
27.11.23 16:45 Community Announcements
Dev Journal #33 - Mod Manager
Galactic Civilizations IV
20.11.23 16:32 Community Announcements