News Liste Galactic Civilizations IV

Dev Journal #97 - The Lost Generation
Galactic Civilizations IV
25.03.25 16:50 Community Announcements
The Manti Cluster have a unique backstory in the Galactic Civilizations universe, with a generation of their spawn stolen from them by alien raiders. This horrifying event spurred the Manti into action, developing their own FTL travel and making the leap out into the stars to find their lost kin.


As you might expect, the Manti are pretty distrustful of aliens and this natural caution provides them with some rather effective Civilization Abilities and Traits to help win with the game with.


Their other defining feature is that their Citizens are Aquatic and gain a decent Approval boost from Oceanic planets, and when playing the Manti, seeking out and colonising these desirable water-worlds will allow you to squeeze more performance out of a less-stressed out population. The downside is that there’s a much smaller Approval penalty to Manti on all other worlds, and you’ll have to consider this as you expand out into space.

The Manti get a really nice Improvement that can only be built on Oceanic worlds too: the Tide Pool.


Oceanic worlds become your best Influence generators, and so make sure you beeline for these. While not a Culture push Civilization per se, the borders that Influence produces are part of the Manti’s most dangerous weapon and so a big part of their game-plan, and Oceanic Worlds will become the bastions of your empire.

Why? Well, let’s take a look at their Civilization Abilities and Traits and see how this informs their playstyle overall. As a hint, I’d suggest that the key phrase here is “get off my lawn!”

Paranoid provides a huge boost to your combat performance within your own territory: Manti fleets are a real nightmare to fight on their home turf, which works nicely with with Courageous (+1) and allows your people to hold the line in a siege and await rescue.




In defense, the Manti are monstrously strong, and all other things being equal, you’re well set to win any war of aggression made against you. And when the time comes for the Manti to muster their own forces and strike out at an enemy, it can pay to lure them into your own territory and defeat much larger and more dangerous fleets with these large combat bonuses. The Manti will get a lot of mileage out of Military Starbases, further boosting their already considerable combat abilities to almost absurd levels.

As if that wasn’t strong enough, the Manti’s second Civilization Trait Warriors piles the pain on even more.




I don’t think this needs much explanation. Manti are very tough to kill, and rain a lot of heavy firepower down on aggressors in return. This synergizes in deadly fashion with Paranoid, and when supported by a well equipped Military Starbase, fuggedaboudit!





With Persuasive (+1) the Manti are better at avoiding enemy aggression in the first place, and alongside their terrifying defensive potential, are well set to play a peaceful game.

Productive (+1) and its large Manufacturing bonus ensures the Manti can more than keep up with their rivals in terms of sheer industrial might, although their industry must grow slower than everybody else, for reasons discussed later in this journal. Eventually, they’re able to switch over to the production of ships and fleets if war does come knocking, and this will somewhat offset the reduction in overall industrial output you’ll suffer from Manti Citizens not liking drier Core Worlds and their slower growing industry.


That +1 Manufacturing also ensures you’ll expand faster, and with access to Draft Colonists the Manti can project their borders out quite far, quite quickly. In turn, this means your optimal military force projection extends faster too, as you make use of that meaty combat bonus from Paranoid and Warriors.


If this all seems rather combat oriented, don’t worry, the Manti have more tools to help their general Civilization development. The Manti make best use of the Traditionalism Ideology, which has some rather helpful Cultural Traits for improving Approval, Growth of Citizens, eliminating Crime, extra Control for more Executive Orders and more.


With this focus on growing Citizens and making them safe, law-abiding and productive workers, you need to avoid Pollution and the nasty penalty to Growth that it can incur. Productive will help offset the lack of Manufacturing Districts you’ll face early on, and making a beeline for Techs that help reduce Pollution, available a little further down the Science branch, can be valuable in the long term.


Once your planets are full of healthy, happy shrimps, you can start building a cleaner industry and really start pumping out ships, Improvements and Districts for new worlds, or pretty much anything you like.

Let’s have a look at the Manti themselves.


Now you see why we want to avoid Pollution: they’re really sensitive to it. While the Manti themselves are generally rather optimistic and have very low expectations (that drive to find their young keeps them fighting on in even the worst conditions), they don’t like Pollution at all. They’re also not the fastest researchers, but making up for that by being exceptionally hard workers.

This is why you want lots of Manti Citizens: that Manufacturing bonus from Productive will go a long way, and the more Citizens you have the harder it works for you.

So, keep Pollution low, and house as many Citizens on your planets as you can. You will have an overall lower industrial output at first, but once those environmental techs are researched, you’re gonna be off the charts. You can’t just ignore Manufacturing Districts though, and so I’d strongly recommend having just a couple of “industrial” worlds that will be heavily polluted and the accompanying abysmal Growth rate, and instead having one or two super-Growth planets for hothousing the generation of new Citizens, which you can regularly ship off for some mandatory service on those hell-hole factory planets, safe in the knowledge that their efforts will eventually be rewarded in finding their lost generation.

Overall, the Manti are a strong Civilization that favor a defensive playstyle but can tangle with the most aggressive of neighbors and fight them on an even keel. And while they may have a slower industrial start than other Civs, owing to their sensitivity to Pollution, they’ll generally be able to defend themselves with even rather small fleets until they get the environmental Techs necessary to really start pumping the ships out.

Once they do, the galaxy is your oyster!
Logo for Galactic Civilizations IV
Release:27.04.2023 Genre: Rundenstrategie Entwickler: Stardock Entertainment Vertrieb: Stardock Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Dev Journal #97 - The Lost Generation
Galactic Civilizations IV
25.03.25 16:50 Community Announcements
Spring Sale: Save up to 66% on Galactic Civilizations Titles
Galactic Civilizations IV
13.03.25 18:43 Community Announcements
Dev Journal #96 - A Preview of GalCiv IV v3.0
Galactic Civilizations IV
04.03.25 17:45 Community Announcements
Now Out: Tales of the Arnor DLC and Free v2.95
Galactic Civilizations IV
27.02.25 14:41 Community Announcements
Dev Journal #95 - Tales of the Arnor: Tricks of the Nyx
Galactic Civilizations IV
20.02.25 18:23 Community Announcements
Dev Journal #94 - Sneak Peek: Tales of the Arnor
Galactic Civilizations IV
13.02.25 17:50 Community Announcements
Dev Journal #93 - An Essay of the History of the Galactic Civilizations Universe
Galactic Civilizations IV
06.02.25 17:45 Community Announcements
Dev Journal #92 - Of the Nyx
Galactic Civilizations IV
04.02.25 17:45 Community Announcements
Dev Journal #91: The Yor and the Arnor Thoughts
Galactic Civilizations IV
31.01.25 16:56 Community Announcements
Release Date Announcement for Tales of the Arnor
Galactic Civilizations IV
23.01.25 14:12 Community Announcements
Dev Journal #90 - Balancing GalCiv IV
Galactic Civilizations IV
21.01.25 17:50 Community Announcements
Dev Journal #89 - Basic Resources
Galactic Civilizations IV
07.01.25 16:45 Community Announcements
Dev Journal #88 - Megastructures: Ringworlds
Galactic Civilizations IV
31.12.24 16:55 Community Announcements
Dev Journal #87 - Megastructures: Stellar Gateways
Galactic Civilizations IV
24.12.24 16:45 Community Announcements
Dev Journal #86 - Megastructures: Gigamass
Galactic Civilizations IV
17.12.24 15:50 Community Announcements
Dev Journal #85 - Megastructures: Stellar Nexus Deep Dive
Galactic Civilizations IV
10.12.24 14:44 Community Announcements
NOW OUT: Megastructures Expansion + Free Content Update
Galactic Civilizations IV
10.12.24 14:22 Community Announcements
Launch Livestream: Megastructures Expansion
Galactic Civilizations IV
03.12.24 17:45 Community Announcements
Dev Journal #83 - Early Game Tips
Galactic Civilizations IV
26.11.24 17:45 Community Announcements
Dev Journal #82 - The Mimot
Galactic Civilizations IV
19.11.24 17:45 Community Announcements
Dev Journal #81 - Galactic Challenges
Galactic Civilizations IV
12.11.24 17:50 Community Announcements
v2.91 Enhanced Experience Update Now Out
Galactic Civilizations IV
07.11.24 15:50 Community Announcements
Dev Journal #80 - The Crystalline
Galactic Civilizations IV
05.11.24 17:45 Community Announcements
The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump
Galactic Civilizations IV
30.10.24 13:49 Community Announcements
Dev Journal #79 - Custom Civs
Galactic Civilizations IV
29.10.24 16:45 Community Announcements
Dev Journal #78 - The Irradiated
Galactic Civilizations IV
22.10.24 15:45 Community Announcements
Megastructures Expansion: Release Date Announcement
Galactic Civilizations IV
17.10.24 14:33 Community Announcements
Dev Journal #77 - Executive Orders and Artifacts
Galactic Civilizations IV
15.10.24 15:45 Community Announcements
Dev Journal #76 - Making Money
Galactic Civilizations IV
08.10.24 15:45 Community Announcements
NOW OUT: v2.9 Starview Update
Galactic Civilizations IV
03.10.24 16:57 Community Announcements
Dev Journal #75 - Terror Stars
Galactic Civilizations IV
01.10.24 15:45 Community Announcements
Dev Journal #74 - Sneak Peek into The Starview Update
Galactic Civilizations IV
24.09.24 15:45 Community Announcements
Dev Journal #73 - Ship Designer: Practical Applications
Galactic Civilizations IV
17.09.24 19:00 Community Announcements
Dev Journal #72 - Control
Galactic Civilizations IV
10.09.24 15:45 Community Announcements
Dev Journal #71 - Diving into the Ship Designer
Galactic Civilizations IV
03.09.24 15:45 Community Announcements
Dev Journal #70 - Cultural Progression
Galactic Civilizations IV
27.08.24 15:45 Community Announcements
Dev Journal #69 - Who's a Bad Influence?
Galactic Civilizations IV
20.08.24 15:45 Community Announcements
NOW OUT: Sins of a Solar Empire II
Galactic Civilizations IV
15.08.24 13:05 Community Announcements
Dev Journal #68 - Economy Primer
Galactic Civilizations IV
06.08.24 15:45 Community Announcements
Sins of a Solar Empire II Launch Date Announced
Galactic Civilizations IV
01.08.24 13:28 Community Announcements
Dev Journal #67 - Plan Your Research
Galactic Civilizations IV
24.07.24 16:45 Community Announcements
Dev Journal #66 - Grab That Space Junk!
Galactic Civilizations IV
09.07.24 15:45 Community Announcements
Dev Journal #65 - Who to Play First?
Galactic Civilizations IV
02.07.24 15:45 Community Announcements
GalCiv IV: Species Pack Update and Feature Breakdown
Galactic Civilizations IV
27.06.24 14:31 Community Announcements
Dev Journal #64 - Species Pack Playstyle Ideas
Galactic Civilizations IV
25.06.24 14:30 Community Announcements
NOW OUT: Species Pack DLC & Free v2.7 “Taxonomy” Update
Galactic Civilizations IV
20.06.24 16:47 Community Announcements
Dev Journal #63 - Sneak Peek at the Species Pack & v2.7 Taxonomy Update
Galactic Civilizations IV
18.06.24 15:45 Community Announcements
Livestream: Species Pack DLC and v2.7 Taxonomy Update
Galactic Civilizations IV
17.06.24 17:00 Community Announcements
Dev Journal #62 - We Are Not Just Numbers!
Galactic Civilizations IV
11.06.24 15:45 Community Announcements
Dev Journal #61 - Pressure vs. Sandbox Playstyles
Galactic Civilizations IV
04.06.24 15:45 Community Announcements
Dev Journal #60 - Trade Routes & Diplomacy
Galactic Civilizations IV
28.05.24 15:45 Community Announcements
Now Out: v2.6 Reinforcements Update
Galactic Civilizations IV
22.05.24 17:12 Community Announcements
Dev Journal #59 - New Terran Ships
Galactic Civilizations IV
21.05.24 15:45 Community Announcements
Dev Journal #58 - Doctrine: Targeting Priority
Galactic Civilizations IV
14.05.24 15:45 Community Announcements
Dev Journal #57 - Doctrine: Operational Abilities
Galactic Civilizations IV
07.05.24 15:56 Community Announcements
Sins of a Solar Empire II Releasing on Steam this Summer
Galactic Civilizations IV
01.05.24 13:19 Community Announcements
Dev Journal #56 - Ship Types
Galactic Civilizations IV
30.04.24 15:45 Community Announcements
Dev Journal #55 - Ship Classes
Galactic Civilizations IV
23.04.24 15:45 Community Announcements
NOW OUT: Warlords Expansion & Free v2.5 “Ares” Update
Galactic Civilizations IV
18.04.24 16:55 Community Announcements
v2.5 & Warlords Expansion Guided Tour
Galactic Civilizations IV
18.04.24 16:50 Community Announcements
Livestream for the Warlords Expansion and v2.5 Ares Update
Galactic Civilizations IV
11.04.24 17:00 Community Announcements
Dev Journal #54 - Warlords Preview
Galactic Civilizations IV
09.04.24 15:45 Community Announcements
Dev Journal #53 - Abilities & the Intueri
Galactic Civilizations IV
02.04.24 15:45 Community Announcements
Dev Journal #52 - Moving People
Galactic Civilizations IV
26.03.24 15:45 Community Announcements
Dev Journal #51 - Citizens in AlienGPT
Galactic Civilizations IV
19.03.24 15:45 Community Announcements
v2.4 Populi Changelog
Galactic Civilizations IV
12.03.24 17:13 Community Announcements
Major v2.4 “Populi” Update Now Available
Galactic Civilizations IV
12.03.24 17:00 Community Announcements
Dev Journal #50 - Terran Tactics
Galactic Civilizations IV
12.03.24 15:45 Community Announcements
Dev Journal #49 - Children of Altaria
Galactic Civilizations IV
05.03.24 16:45 Community Announcements
Dev Journal #48 - Survivors of Elemental
Galactic Civilizations IV
27.02.24 17:21 Community Announcements
Dev Journal #47 - The Exiles of Iconia
Galactic Civilizations IV
20.02.24 16:45 Community Announcements
v2.31 Stability and Enhancement Update
Galactic Civilizations IV
15.02.24 18:12 Community Announcements
Dev Journal #46 - Expanding the Drengin Empire
Galactic Civilizations IV
13.02.24 16:45 Community Announcements
GalCiv IV: Video Dev Blog #12 - Shrimp Syndicate's Economic Banzai!
Galactic Civilizations IV
09.02.24 17:21 Community Announcements
Dev Journal #45 - The Torians' New Toys
Galactic Civilizations IV
06.02.24 17:07 Community Announcements
Dev Journal #44 - New Improvements for the Arcean Republic
Galactic Civilizations IV
30.01.24 16:13 Community Announcements
Weekend Deal: 20% Off Galactic Civilizations IV: Supernova Edition
Galactic Civilizations IV
25.01.24 18:09 Community Announcements
Dev Journal #43 - Diplomacy & Surrender
Galactic Civilizations IV
22.01.24 16:45 Community Announcements
v2.3 War & Peace Change Log
Galactic Civilizations IV
18.01.24 18:21 Community Announcements
v2.3 War & Peace Update for Galactic Civilizations IV is Now Available
Galactic Civilizations IV
18.01.24 18:05 Community Announcements
Dev Journal #42 - Spotlight on the Yor Singularity
Galactic Civilizations IV
15.01.24 16:45 Community Announcements
Video Dev Blog #11 - Your Opening Moves
Galactic Civilizations IV
10.01.24 17:45 Community Announcements
Dev Journal #41 - Managing a Large Game
Galactic Civilizations IV
08.01.24 16:45 Community Announcements
Dev Journal #40 - Return of the Korath
Galactic Civilizations IV
03.01.24 16:00 Community Announcements
Dev Journal #39 - Fleet Management Tools
Galactic Civilizations IV
27.12.23 16:00 Community Announcements
v2.2 Ethnology Update Now Available
Galactic Civilizations IV
19.12.23 18:02 Community Announcements
Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update
Galactic Civilizations IV
18.12.23 16:40 Community Announcements
Video Dev Blog #10 - Play Your Way
Galactic Civilizations IV
14.12.23 15:45 Community Announcements
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Galactic Civilizations IV
11.12.23 16:45 Community Announcements
Dev Journal #36 - v2.2 Preview
Galactic Civilizations IV
07.12.23 16:40 Community Announcements
Dev Journal #35 - The Juggernaut of Culture
Galactic Civilizations IV
04.12.23 16:45 Community Announcements
Dev Journal #34 - v2.1 Genesis Update
Galactic Civilizations IV
27.11.23 16:45 Community Announcements
Dev Journal #33 - Mod Manager
Galactic Civilizations IV
20.11.23 16:32 Community Announcements