News Liste Galactic Civilizations IV

Dev Journal #36 - v2.2 Preview
Galactic Civilizations IV
07.12.23 16:40 Community Announcements
Greetings! So we have been working on GalCiv IV 2.2 which we are tentatively calling Ethnologies. What’s an ethnology? It’s a branch of anthropology that focuses on the uniqueness of different peoples or even species. And thanks to the overwhelming support we’ve received on the Expansion Pass for GalCiv IV we were able to bring on more people to work on 2.2 and the results, we think, will make players pretty happy.

One criticism of GalCiv has always been that the different races in the game aren’t distinct enough. Nothing shows just how ridiculous that is than the fact that whether you’re playing the humans or a race of sentient trees, you start out building a factory or a mainframe.

Let’s recap. Previously, when you started a game you would almost certainly get the same starting improvements as the Terran Alliance.

Specifically, the Terran Alliance got these two starting improvements.





For the Ethnologies (v2.2) we went back and gave most of the main canon civilizations their own starting improvements that go along with their civilization much better. More importantly, we tied these to their starting abilities and not the specific race. Therefore, your custom faction will be able to mix, match and probably create some interesting combinations.

For this article, we’re going to go through some of the civilizations and the starting improvements they get that replace the Capital Mainframe and Industrial Center.


Terran Resistance


These guys are the most similar to the Terran Alliance so we tried to give them something similar but also more in line with the characteristics of a civilization that had to set up a home world with some haste.



One recurring theme in these improvements will be that many of them will focus on boosting the stats of the citizens. This is partially because we want some races to prosper if they don’t colony rush. I’m pretty against the idea that colony rushing in a 4X game should be universally punished. Instead, we’d like to give players more tools to play how they want.



Similarly, the communications array makes the intelligence of the population higher and, as a result, makes the planet really do well if they are choosing to slow the colony rush.


Navigators


The Navigators are a mysterious race that has been forbidden from interacting with other civilizations to any significant degree. But they are pretty amazing at interstellar travel.







Another recurring theme you will see is that many of the new improvements work by spawning destructible (usually) mini improvements on tiles. Many times they’ll also spawn more tiles as well. These mini improvements aren’t particular powerful but by getting them instantly the player gets a big early boost and can still transition to something more later.


Mimots


The cute fluffy Mimots win by out reproducing everyone. Now they will get some interesting improvements that lend themselves to that strategy and tries to make up for the fact that they’re…well pretty dumb.







Xeloxi


The beautiful space criminals have one of the most powerful but more challenging improvements to use.



The Enforcer Den, when built, gives a new attribute to the population called Enforcer. It only does it to the population on the planet at the time it is completed. Enforcers citizens get huge bonuses and can be kept on world or sent to other worlds to beef up those planets.

The Enforcer Den itself is still pretty decent and gives control based on the amount of time on the planet.



This improvement is tricky too. That’s because it starts out wimpy and gets better over time. The amount of research it brings in grows as there is more tech out there to steal.


Arceans


The Arceans are fairly conventional but like the Resistance, they get some improvements that buff their citizens.



Unlike improvements that give a % boost to the citizen stats, the Neural Link provides a raw amount of intelligence and social skills to the citizens.




Altarians


The Altarians, being an ancient race, get access to Precursor tech.






Yor


We had a lot of fun with the robotic Yor. We felt that the synthetic species should be pretty distinct from the fleshlings out there.



The Durantium scanner helps the Yor in particular. That’s because Synthetic civs need Durantium to build more of themselves. Upon building this two interesting things happen:

First, the sensor range of the planet grows a lot. Look at that per level boost.



Second, these destructible Durantium deposits get spawned. They provide some production and of course Durantium.



Next, they get a Precursor Relic scanner. This has the effect of discovering up to 3 Precursor relics on the planet:





These relics can do different things. In this case, one does influence and another research and the other manufacturing. They can be destroyed to make room later.


Torians


For the Torians, they have a really pretty water world. To that end we decided to take a different approach.






Drath


The Drath are pretty similar to the Altarians actually but they also get an Arms Expo which helps get them well liked early on (and rich).




Corporate Sector


The galactic capitalists and entrepreneurs of the Centauron quadrant of the milky way galaxy take the view that no one should invade their planets because they’ll be utterly ruined by the time they’re done with them anyway.





Upon building the Central Mine, a bunch of Mining operations are spawned along with some new tiles. Unlike other mini improvements, these are indestructible, and they pollute. Luckily, the Iridians don’t care about pollution.



But if you’re playing a custom race that happens to care about pollution, we give you this rather expensive Air Purifier.



And no entrepreneur would be complete with a patent office.


Baratak Grove


No civ made us feel more ashamed of ourselves than the Baratak. Here’s a race of tree people. Now go build a factory.

The Baratak will continue to get more love but in the meantime, they don’t even get a capital city. Instead, they get the Father Tree.





These roots help boost the planet’s research by a great deal.


Luxar


A close second in the “Shame on Stardock!” camp are the Crystaline Luxar. Ooh, a beautiful crystal species. Go build a factory.

Now, they start with no capital either (no building). Instead, they deal with crystals.









It should be noted that a lot of their buildings get distributed across the tech tree.


The Korath


The Korath aren’t PG villains. The Drengin are your pretty standard PG villains. The Korath are monsters.

The first DLC, Tales of Centauron, adds a Korath campaign mission and you get a good idea what a species that truly sees the rest of us as vermin would do.







The ruined Torians can be sent out. But because they’ve been castrated, they won’t really reproduce. So keep that mind. On the bright side, they are always “happy”.



Ethnologies


We hope that these changes will make games feel a lot more unique. Of course, 2.2 also adds a bunch of unique events as well (and the DLC contains a lot more).

Let us know in the comments what you think!
Logo for Galactic Civilizations IV
Release:27.04.2023 Genre: Rundenstrategie Entwickler: Stardock Entertainment Vertrieb: Stardock Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Dev Journal #82 - The Mimot
Galactic Civilizations IV
1 Tag 17:45 Community Announcements
Dev Journal #81 - Galactic Challenges
Galactic Civilizations IV
12.11.24 17:50 Community Announcements
v2.91 Enhanced Experience Update Now Out
Galactic Civilizations IV
07.11.24 15:50 Community Announcements
Dev Journal #80 - The Crystalline
Galactic Civilizations IV
05.11.24 17:45 Community Announcements
The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump
Galactic Civilizations IV
30.10.24 13:49 Community Announcements
Dev Journal #79 - Custom Civs
Galactic Civilizations IV
29.10.24 16:45 Community Announcements
Dev Journal #78 - The Irradiated
Galactic Civilizations IV
22.10.24 15:45 Community Announcements
Megastructures Expansion: Release Date Announcement
Galactic Civilizations IV
17.10.24 14:33 Community Announcements
Dev Journal #77 - Executive Orders and Artifacts
Galactic Civilizations IV
15.10.24 15:45 Community Announcements
Dev Journal #76 - Making Money
Galactic Civilizations IV
08.10.24 15:45 Community Announcements
NOW OUT: v2.9 Starview Update
Galactic Civilizations IV
03.10.24 16:57 Community Announcements
Dev Journal #75 - Terror Stars
Galactic Civilizations IV
01.10.24 15:45 Community Announcements
Dev Journal #74 - Sneak Peek into The Starview Update
Galactic Civilizations IV
24.09.24 15:45 Community Announcements
Dev Journal #73 - Ship Designer: Practical Applications
Galactic Civilizations IV
17.09.24 19:00 Community Announcements
Dev Journal #72 - Control
Galactic Civilizations IV
10.09.24 15:45 Community Announcements
Dev Journal #71 - Diving into the Ship Designer
Galactic Civilizations IV
03.09.24 15:45 Community Announcements
Dev Journal #70 - Cultural Progression
Galactic Civilizations IV
27.08.24 15:45 Community Announcements
Dev Journal #69 - Who's a Bad Influence?
Galactic Civilizations IV
20.08.24 15:45 Community Announcements
NOW OUT: Sins of a Solar Empire II
Galactic Civilizations IV
15.08.24 13:05 Community Announcements
Dev Journal #68 - Economy Primer
Galactic Civilizations IV
06.08.24 15:45 Community Announcements
Sins of a Solar Empire II Launch Date Announced
Galactic Civilizations IV
01.08.24 13:28 Community Announcements
Dev Journal #67 - Plan Your Research
Galactic Civilizations IV
24.07.24 16:45 Community Announcements
Dev Journal #66 - Grab That Space Junk!
Galactic Civilizations IV
09.07.24 15:45 Community Announcements
Dev Journal #65 - Who to Play First?
Galactic Civilizations IV
02.07.24 15:45 Community Announcements
GalCiv IV: Species Pack Update and Feature Breakdown
Galactic Civilizations IV
27.06.24 14:31 Community Announcements
Dev Journal #64 - Species Pack Playstyle Ideas
Galactic Civilizations IV
25.06.24 14:30 Community Announcements
NOW OUT: Species Pack DLC & Free v2.7 “Taxonomy” Update
Galactic Civilizations IV
20.06.24 16:47 Community Announcements
Dev Journal #63 - Sneak Peek at the Species Pack & v2.7 Taxonomy Update
Galactic Civilizations IV
18.06.24 15:45 Community Announcements
Livestream: Species Pack DLC and v2.7 Taxonomy Update
Galactic Civilizations IV
17.06.24 17:00 Community Announcements
Dev Journal #62 - We Are Not Just Numbers!
Galactic Civilizations IV
11.06.24 15:45 Community Announcements
Dev Journal #61 - Pressure vs. Sandbox Playstyles
Galactic Civilizations IV
04.06.24 15:45 Community Announcements
Dev Journal #60 - Trade Routes & Diplomacy
Galactic Civilizations IV
28.05.24 15:45 Community Announcements
Now Out: v2.6 Reinforcements Update
Galactic Civilizations IV
22.05.24 17:12 Community Announcements
Dev Journal #59 - New Terran Ships
Galactic Civilizations IV
21.05.24 15:45 Community Announcements
Dev Journal #58 - Doctrine: Targeting Priority
Galactic Civilizations IV
14.05.24 15:45 Community Announcements
Dev Journal #57 - Doctrine: Operational Abilities
Galactic Civilizations IV
07.05.24 15:56 Community Announcements
Sins of a Solar Empire II Releasing on Steam this Summer
Galactic Civilizations IV
01.05.24 13:19 Community Announcements
Dev Journal #56 - Ship Types
Galactic Civilizations IV
30.04.24 15:45 Community Announcements
Dev Journal #55 - Ship Classes
Galactic Civilizations IV
23.04.24 15:45 Community Announcements
NOW OUT: Warlords Expansion & Free v2.5 “Ares” Update
Galactic Civilizations IV
18.04.24 16:55 Community Announcements
v2.5 & Warlords Expansion Guided Tour
Galactic Civilizations IV
18.04.24 16:50 Community Announcements
Livestream for the Warlords Expansion and v2.5 Ares Update
Galactic Civilizations IV
11.04.24 17:00 Community Announcements
Dev Journal #54 - Warlords Preview
Galactic Civilizations IV
09.04.24 15:45 Community Announcements
Dev Journal #53 - Abilities & the Intueri
Galactic Civilizations IV
02.04.24 15:45 Community Announcements
Dev Journal #52 - Moving People
Galactic Civilizations IV
26.03.24 15:45 Community Announcements
Dev Journal #51 - Citizens in AlienGPT
Galactic Civilizations IV
19.03.24 15:45 Community Announcements
v2.4 Populi Changelog
Galactic Civilizations IV
12.03.24 17:13 Community Announcements
Major v2.4 “Populi” Update Now Available
Galactic Civilizations IV
12.03.24 17:00 Community Announcements
Dev Journal #50 - Terran Tactics
Galactic Civilizations IV
12.03.24 15:45 Community Announcements
Dev Journal #49 - Children of Altaria
Galactic Civilizations IV
05.03.24 16:45 Community Announcements
Dev Journal #48 - Survivors of Elemental
Galactic Civilizations IV
27.02.24 17:21 Community Announcements
Dev Journal #47 - The Exiles of Iconia
Galactic Civilizations IV
20.02.24 16:45 Community Announcements
v2.31 Stability and Enhancement Update
Galactic Civilizations IV
15.02.24 18:12 Community Announcements
Dev Journal #46 - Expanding the Drengin Empire
Galactic Civilizations IV
13.02.24 16:45 Community Announcements
GalCiv IV: Video Dev Blog #12 - Shrimp Syndicate's Economic Banzai!
Galactic Civilizations IV
09.02.24 17:21 Community Announcements
Dev Journal #45 - The Torians' New Toys
Galactic Civilizations IV
06.02.24 17:07 Community Announcements
Dev Journal #44 - New Improvements for the Arcean Republic
Galactic Civilizations IV
30.01.24 16:13 Community Announcements
Weekend Deal: 20% Off Galactic Civilizations IV: Supernova Edition
Galactic Civilizations IV
25.01.24 18:09 Community Announcements
Dev Journal #43 - Diplomacy & Surrender
Galactic Civilizations IV
22.01.24 16:45 Community Announcements
v2.3 War & Peace Change Log
Galactic Civilizations IV
18.01.24 18:21 Community Announcements
v2.3 War & Peace Update for Galactic Civilizations IV is Now Available
Galactic Civilizations IV
18.01.24 18:05 Community Announcements
Dev Journal #42 - Spotlight on the Yor Singularity
Galactic Civilizations IV
15.01.24 16:45 Community Announcements
Video Dev Blog #11 - Your Opening Moves
Galactic Civilizations IV
10.01.24 17:45 Community Announcements
Dev Journal #41 - Managing a Large Game
Galactic Civilizations IV
08.01.24 16:45 Community Announcements
Dev Journal #40 - Return of the Korath
Galactic Civilizations IV
03.01.24 16:00 Community Announcements
Dev Journal #39 - Fleet Management Tools
Galactic Civilizations IV
27.12.23 16:00 Community Announcements
v2.2 Ethnology Update Now Available
Galactic Civilizations IV
19.12.23 18:02 Community Announcements
Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update
Galactic Civilizations IV
18.12.23 16:40 Community Announcements
Video Dev Blog #10 - Play Your Way
Galactic Civilizations IV
14.12.23 15:45 Community Announcements
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Galactic Civilizations IV
11.12.23 16:45 Community Announcements
Dev Journal #36 - v2.2 Preview
Galactic Civilizations IV
07.12.23 16:40 Community Announcements
Dev Journal #35 - The Juggernaut of Culture
Galactic Civilizations IV
04.12.23 16:45 Community Announcements
Dev Journal #34 - v2.1 Genesis Update
Galactic Civilizations IV
27.11.23 16:45 Community Announcements
Dev Journal #33 - Mod Manager
Galactic Civilizations IV
20.11.23 16:32 Community Announcements