Changelog:
Quality Of Life
- >
- [QOL] Added display for player clan in team panel
Bugfixes
- [Bug] Fix for palisades not being placeable on some maps.
- [Bug] Fix for weather and fog not working in some cases on procedural maps in MP
- [Bug] Fix for Teams changing stance when attacked by hidden team
- [Bug] Fix training field recruits not refresh properly
- [Bug] Fix for buildings not being placeable in some cases
- [Bug] Fix for weather event display
- [Bug] Fix for trees not regrowing properly on clients in MP
- [Bug] Disable Sigrid Herd Instinct skill being herd on clients in MP
- [Bug] Fixes for Deer obelisk influence area display
- [Bug] Fixes for production buildings production estimates
- [Bug] Improve enemy building visibility on minimap
- [Bug] Fixes for Bragi’s blessing
- [Bug] Fix for warehouse keepers getting stuck in some cases
- [Bug] Fix for building panel hiding after team death
- [Bug] Update naval unit color display when owner changes
- [Bug] AI can recruit elite units after unlock
- [Bug] Fix AI behavior when boat leaves the shore
- [Bug] Improve enemy AI Hero skill usage during combat
- [Bug] Fix Elite Shield Bearers ship animation
- [Bug] Fix for Town Hall visuals during Halloween event
Balance
- [BLC] Improved AI building and resource management
- [BLC] AI preference to Attack Player increased from 50% to 70%
- [BLC] AI now properly upgrade Outposts
- [BLC] Team animals now consume food
- [BLC] Add limit to enemy AI Militia spawn
- [BLC] Increase Orchard production by 300%
- [BLC] Changed technology times: Gatherers 5s - 60s Trained Militia 5s - 60s Feast with the gods 15s - 60s Skilled Tanners 15s - 50s
- [BLC] Reduce Windmill production by 25%
- [BLC] Reduced Settlers Cost by 50%
- [BLC] Ship segments stat balance
Known issues
- Random crash after mission Of the Reckonings
- FOW not saving in MP loaded games
Yours truly,
Paranoid Interactive