News Liste Foundation

Experimental Update 1.9.6 Is Now Available
Foundation
31.08.23 13:32 Community Announcements
Hello everyone!

We are pleased to announce the availability of an Experimental Build for Update 1.9.6!

You can jump right in and try the new Desirability experience we’ve been working on. Here’s an overview of what awaits:

Housing Quality: houses now need to be in Desirable Neighborhoods (away from noisy and dirty environments) and Beautification Areas for them to upgrade. Additionally, a villager of Commoner (or above) status must be looking for such a house.

Housing Degradation: medium-quality houses can now degrade if any of their Housing Quality requirements are not fulfilled. They will revert to low-quality after a grace period, giving you ample time to react.

Village Embellishment: you are incentivized to place decorations and building parts that provide a Beautification bonus close to houses. Doing so will create the aforementioned Beautification Areas needed for houses to upgrade.

Improved monument and sub-building navigation: it’s now easier to identify monuments with the addition of their own icon in the building window. We cleaned up the UI and moved the maintenance cost below the monument description. You will also notice a new filter in the building menu, allowing you to easily access available monuments for your village. Likewise, sub-buildings are now easier to navigate with the possibility of going back to the parent building via a new button located at the top of the building window.

Plus:

Book improvements
Needs changes
And more!

How to participate



  • Open Steam
  • Right-click on Foundation from your Library
  • Click Properties
  • Click BETAS
  • Opt into the experimental_desirability build branch. This will initiate a download. Once it's finished, you will be able to play the experimental version of Update 1.9.6!

Changelog



New


  • Houses now have House Quality requirements to upgrade, which are displayed in their building window: [list]
  • Desirable Neighborhood
  • Beautification Area
  • Villager of Commoner (or above) status looking for such a house
  • Tooltips have been added to the the house window UI
  • Buildings providing Beautification now have a Beautification Area. The range is based on the decoration’s Beautification value and its visual footprint
  • Noisy or filthy buildings can create an undesirable area, which affects Neighborhood Desirability. Such is the case for the following:
    • Brewery
    • Butchery
    • Cheesemaker
    • Charcoal Hut
    • Dairy Farm
    • Fisher’s Hut
    • Gold Smelter
    • Hunter’s Hut
    • Iron Smelter
    • Quarries
    • Sawmill
    • Sheep Farm
    • Stonecutter Camp
    • Stonemason Hut
  • Upgraded houses can now revert to a prior level if their Desirability requirements are not met. This happens after reaching a deadline and only if players don’t remedy to the situation
  • Added the following visual filters:
    • Beautification
    • Undesirable Neighborhood
  • Needs are now split into two categories:
    • Essential Needs (must be fulfilled)
    • Additional Needs (facultative)
  • Contextual help
    • Housing Quality
    • Beautification
    • Prosperity
  • Help menu:
    • Beautification
  • Important notification : Equipping your soldiers
  • [/list]

    Update



    • Renamed the "Comfort" need to "Housing"
    • Localization
    • Help menu
    • [list]
    • Desirability
    • Housing

    [/list]

    Balance



    Legacy Desirability (House Placement)

    • Pre-1.9.6 Desirability (Legacy Desirability) has been specialized into a system that dictates Villagers where to settle
    • Beautification no longer provides Desirability
    • The following buildings provide Legacy Desirability:
    • [list]
    • Village Center
    • Churches (except Chapel and Abbatial Churches)
    • Market Stalls
    • Tavern’s Service Counter
    • Well
  • Villagers now follow these rules:
    • They settle in Residential Areas
    • They settle close to the Village Center
    • They aim to settle close to Need providers
    • They aim to settle close to their Workplaces

    [/list]Decorations’ Costs & Effects

    • As Beautification Decorations no longer provide Legacy Desirability; costs and Beautification values have been modified:[list]
    • Village Tree Beautification value has been increased from 1 to 2
    • Village Tree upfront cost has been increased from 7 to 20 coins
    • Tall Banner upfront cost has been reduced from 25 to 20 coins
    • Fountain upfront cost has been reduced from 330 to 320 coins
    • Plant Arch upfront cost has been reduced from 82 to 80 coins
    • Knight Statue upfront cost has been reduced to 320 coins
    • Sheep Statue upfront cost has been reduced from 325 to 320 coins
    • Cypress upfront cost has been reduced from 47 to 45 coins
    • Large Wall Banner upfront cost has been reduced from 90 to 80 coins
    • Polished Stone Arch upfront cost has been reduced from 50 to 45 coins
    • Stone Gateway upfront cost has been reduced from 85 to 80 coins
    • Stone Arch upfront cost has been reduced from 25 to 20 coins
    • Grand Fountain upfront cost has been reduced from 730 to 720 coins
    • Elegant Fountain upfront cost has been reduced from 255 to 245 coins
    • Marble Basin upfront cost has been reduced from 415 to 405 coins
    • Elegant Stone Arch upfront cost has been reduced from 130 to 125 coins
    • Polished Fountain upfront cost has been reduced from 135 to 125 coins
    • Elegant Tree Planter upfront cost has been reduced from 82 to 80 coins
    • Large Tree Planter upfront cost has been reduced from 127 to 125 coins
    • Elegant Post upfront cost has been reduced from 47 to 45 coins
    • Polished Basin upfront cost has been reduced from 135 to 125 coins
    • Large Font Beautification value has been decreased from 6 to 4
    • Large Font upfront cost has been reduced from 190 to 80 coins
    • Small Font upfront cost has been reduced from 190 to 180 coins
    • Elegant Balustrade upfront cost has been reduced from 47 to 45 coins
    • Simple Tree Planter upfront cost has been reduced from 22 to 20 coins
    • Polished Planter upfront cost has been reduced from 22 to 20 coins
    • Wall Fountain Beautification value has been increased from 2 to 5
    • Wall Fountain upfront cost has been increased from 25 to 125 coins
    • Quatrefoil Basin upfront cost has been reduced from 50 to 45 coins

    [/list]Masterpieces

    • Masterpiece parts now yield Beautification in addition to Splendor
    • The Automated Fountain Masterpiece’s passive bonus now affects Beautification area instead of Desirability
    Stone Bridge

    • Beautification values have been removed from the Stone Bridge structure (its decorations still yield Beautification)

    Improvements



    Monuments

    • Monuments now have their own category filter in the Build menu
    • Monuments’ building windows have been cleaned in a bid to enhance the player experience:.
    • [list]
    • Down to two tabs: Monument Overview and Sub-Buildings
    • Upkeep and effects have been moved below the monument’s description
    • The Edit Building option now shows all Sub-Buildings with their respective Upkeeps and Effects
    • Players can change the functions of existing Sub-Buildings
    • Players can add more Sub-Buildings
    • The list of parts in Preview mode has been simplified to only show the size and the action buttons
    • The Sub-Building back button has been simplified to only show the Parent Monument’s name
    • Free Build is now found at the end of all available Sub-Building functions

    [/list]Book

    • Resources tab (F3): label icons used for the Buy from them and Sell to them sections have been modified to up and down arrows in an effort to convey trading feedback more efficiently
    • Progression tab (F5): Influence cost information for Estate unlockable elements is now displayed in the tooltips
    Main menu

    • Players can now sort mods using a Date Updated filter

    Fixes



    • Churches could only have one masterpiece part
    • Rare crash with a monk visiting a Hospitium

    Modding-specific



    • Exposed the scissors prefab for Tailors
    • Vehicles can now be unassigned from agents
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