Foundation
Sammlung
Du musst angemeldet sein
Über das Spiel
The game features in-depth resource management akin to the Anno (Dawn of Discovery) series, expertly mixed with city building elements from Settlers, SimCity, and Pharaoh all topped with narrative encounters inspired by Crusader Kings II to create the ultimate medieval ant-farm simulation.
In this strategy city-builder economy simulation game, players must create a prosperous settlement as the newly appointed lord of a region untouched by man.
Setting to redefine the city-builder genre, Foundation puts the emphasis on the organic aspects of urbanism in the cities of old, powered by Polymorph Games’ proprietary game engine, Hurricane, which allows for full mod support and is optimized for the thousands of moving parts that come with building humongous cities.
Among other things, the engine provides the player with robust building tools to create countless unique monuments that can then integrated into your settlement.
With medieval architecture and urbanism at the forefront of its design, Foundation’s vision is to allow players to recreate cities of that period as they envision them or even as they really were.
Grow your untapped land into a great sprawling kingdom as you appease the political factions of your area, all while listening to a beautiful original soundtrack by the veteran composers who’ve created music for Paradox Interactive’s Crusader Kings II, Europa Universalis IV and The Guild 2-3 games!
FEATURES
ORGANIC URBANISM OF THE MEDIEVAL ERA: Create gridless and organically sprawling cities that grow like actual medieval cities.
LAY THE FOUNDATION, THRIVE, AND PROSPER: Weave a complex web of interactions between inhabitants needs and skills, resources availability, extraction, and transformation.
UNIQUE MONUMENT CREATION TOOL: Craft and design original free-form monuments like Abbeys, Churches, Lord Mansions, Castles and more, with our proprietary node-based tool.
FULL MODDING SUPPORT FOR THE COMMUNITY: Share characters, buildings, quests, and even real topologies through our mod-support tool and be part of the Foundation community.
POWERED BY OUR OWN HURRICANE GAME ENGINE: Experience a city-building game engineered with a dedicated, tailor-made, in-house engine built with our unique vision in mind.
ORIGINAL SOUNDTRACK BY PARADOX VETERANS: Immerse yourself in our blissful soundtrack by talented composers who worked on titles suche as Crusader Kings II and Europa Universalis IV!
Systemanforderungen
Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.
Steam Nutzer-Reviews
Empfohlen
10996 Std. insgesamt
Verfasst: 29.04.22 16:28
Peace!
Weiterlesen
Empfohlen
3015 Std. insgesamt
Verfasst: 18.04.22 08:21
Die Musik in diesem Spiel ist absolut beruhigend und top gewählt!
Dieses Spiel ist schön gestaltet und hat viele gut Ansätze. Irgendwie eine Mischung aus Stronghold Minecraft und Die Siedler. Ab und zu muss ich sogar mal schmunzeln. Meiner verängstigte Frau (!!!Spaß/trockener Humor!!!) sagt ich lächel sogar.
Das Spiel macht mir sehr viel Spaß und ich hoffe das noch mehr Baumöglichkeiten in das Game kommen.
Daumen hoch!
Weiterlesen
Empfohlen
2195 Std. insgesamt
Verfasst: 20.03.22 20:34
Ich habe zum aktuellen Zeitpunkt (März 2022) in 36,5 Stunden das Spiel auf einer Karte zu 100% durchgespielt (alle Achievements), es handelt sich um eine sehr gut spielbare Early Access Version, in der schon viele Dinge umgesetzt sind. Es fehlen noch ein paar Balancing-Optimierungen (v.a. Zuweisungslogik von Baumeistern) und der Endgamecontent ist noch nicht ganz fertig. Ich freue mich auf die nächsten Updates!
Weiterlesen
Empfohlen
2004 Std. insgesamt
Verfasst: 15.03.22 11:31
Trotz EA ist es in Super Form, freue mich auf weitere Patches / Updates.
Klare Kauf Empfehlung für Menschen, die einen Dorf beim aufbauen zuschauen sowie sich um deren Bedürfnisse zu kümmern.
Ich sehe dieses Spiel als Verbesserte Version Von Siedler. Auch wenn die Komplexität nicht auf selben Niveau ist macht es dieses für Einsteiger in dieses Genre sehr einfach ^^
Weiterlesen
Nicht Empfohlen
1044 Std. insgesamt
Verfasst: 11.01.22 20:02
Letztlich ist das alles schön anzuschauen, es sind ein paar nette Ideen dabei, aber inhaltlich ist alles doch relativ flach. Wenn man das Spiel einmal ein paar Stunden gespielt hat und die erste Siedlung ein paar hundert Einwohner hat, dann verfliegt der Reiz leider recht schnell, den man hat alles gesehen und absolut nichts motiviert einen dazu, hier noch weiter zu spielen.
Weil: es gibt nichts, was einen fordert. Geld hat man ohne Ende, die Produktionsketten liefern mehr als genug, um jedes Bedürfnis der Bürger ohne Probleme zu befriedigen und es passiert nichts, was unvorhersehbar wäre und mal Spannung rein bringt. Das schlechte Wetter ist das einzige Ereignis im Spiel, was Einfluss auf die Produktion hat und das merkt man kaum. Die Anfragen der Boten kann man machen, wenn man möchte, muss aber nicht und das wirkt sich auch nicht negativ aus. Das Spiel zwingt einen letztlich zu gar nichts und man muss daher auch auf nichts reagieren. Es plätschert so vor sich hin.
Nur ein Beispiel: die höchste Stufe sind Bürger. Die brauchen ein Luxusgut. Eines. Es gibt 5 Sorten davon. Baut man eine Hopfenfarm und einen Bierbrauer reicht das recht das für die paar Bürger, die man braucht ohne Probleme. Bauen und vergessen, das es die Anforderung gab.
Natürlich gibt es Anforderungen, um Gebäude freizuschalten und aktuell sind es 10 Bürger für die letzten Gebäude, aber die erfüllt man problemlos. Und mehr hochstufige Einwohner zu haben, die mehr Bedürfnisse haben macht auch wenig Sinn, weil diese einem nur mehr Geld bringen würde, wovon man so viel hat, das man es nicht ausgeben kann .
Und in der aktuellen Version 1.8 dauert das Bauen größerer Gebäude eine Ewigkeit, selbst wenn alle Bedürfnisse von den Baumeistern direkt in der Nähe befriedigt werden können und alle Rohstoffe in einem nahen Lager sind.
Ich finde es sehr schade, das ich das Spiel nicht empfehlen kann, denn es hat eine Menge Potenzial. Aber wie eingangs erwähnt, glaube ich nicht, das man das Balancing nach 3 Jahren Early Access nochmal in den Griff bekommt und so ist es nettes Gewusel, das aber schon in der zweiten Siedlung anfängt zu langweilen.
Timberborn kostet 10 Euro weniger und wirkt deutlich durchdachter und wesentlich fordernder als Foundation. Wer es nicht kennt, sollte besser da zuschlagen,
Weiterlesen
Empfohlen
1146 Std. insgesamt
Verfasst: 08.01.22 19:08
Knuffige Optik mit ordentlich Wuselfaktor und soweit einfachen Mechaniken.
Bin gespannt, was die nächsten Updates mit sich bringen - klare Empfehlung!
Weiterlesen
Empfohlen
1129 Std. insgesamt
Verfasst: 04.01.22 14:02
Kenne die Roadmap nicht, aber wenn nicht noch eine gewaltige Schippe an Herausforderung hinzukommt macht das Spiel keinen Sinn für mich denn ich bin kein Sims Fan der seinen Spielspass darin erfährt indem er eine neue Blumenvase irgendwo postiert. Ich liebe Frostpunk, wer sowas sucht: Finger weg!
Weiterlesen
Empfohlen
1405 Std. insgesamt
Verfasst: 01.01.22 20:14
Die Meisterwerke sind von den optionalen Bedingungen um den Bonus zu bekommen mit Zufallsgenerator verknüpft. Aber an sich ist es machbar in einem Spieldurchgang alle Erfolge frei zu schalten. Kleiner Tipp, schnell den Kirchen - Prunk auf 50+ bringen um das Kirchenfenster (Meisterwerk) frei zu schalten. Damit holt ihr euch die vierte Handelsroute. Das ist mMn die beste.
Weiterlesen
Empfohlen
6614 Std. insgesamt
Verfasst: 18.09.21 12:28
Weiterlesen
Empfohlen
1270 Std. insgesamt
Verfasst: 11.09.21 18:11
Highly addicting game and yet really relaxing.
Weiterlesen
Empfohlen
1435 Std. insgesamt
Verfasst: 19.07.21 20:21
Mit wachsender Bewohnerzahl, steigenden Unterhaltskosten und dem ständigen Expansionieren geriet ich dann doch mal in schwierige Momente im Spiel.
Das Spiel hat noch immer so viel zu bieten, der Workshop hat auch einiges schzon am Start!
Es macht extrem viel Spaß Tag für Tag an der Stadt weiterzubauen.
- ABER -
Das Lagersystem und die fehlende Möglichkeit eine Produktion auf eine Stückzahl zu begrenzen sind für mich noch ein klares Manko.
Dennoch - TOLLES SPIEL!
Weiterlesen
Empfohlen
3643 Std. insgesamt
Verfasst: 01.07.21 12:17
Weiterlesen
Nicht Empfohlen
3781 Std. insgesamt
Verfasst: 20.11.20 10:23
anfänglich ist das Spiel ganz in Ordnung, aber bei umso längerer Spielzeit und dementsprechenden Spielfortschritt ist das ganze nicht zu empfehlen..... Total unübersichtlich --> zum Beispiel muss jeder Marktplatz mit einer Ware ausgewählt werden bei zig verschiedenen Waren an verschiedenen Plätzen gar nicht so einfach oder bei einer Bevölkerung von 120 Leuten brauche ich sechs Kirchen um dieses Bedürfnis zu stillen... Fernab jeglicher Realität.
Weiterlesen
Empfohlen
2165 Std. insgesamt
Verfasst: 19.09.20 23:35
Weiterlesen
Empfohlen
2217 Std. insgesamt
Verfasst: 15.08.20 08:51
Zum Beispiel werden keine Speziellen Waren (angenommen Nahrung) verlangt sondern wenn man Bewohner (selbst) aufwertet wollen sie statt 1 Nahrung zb. 2 welche ist ihnen dabei egal. Early Access schon derzeit sehr vollwertiges Spiel.
Weiterlesen
Nicht Empfohlen
5291 Std. insgesamt
Verfasst: 12.08.20 06:12
Mein Worst Case sieht folgendermaßen aus. Ich habe 80 Einwohner, alle drei Nahrungsmittel reichlich. Genug Holz, Bretter, Steine, Ziegel, Kohle, Eisenerz, Eisen und eigene Werkzeuge. Alle Häuser der Bewohner sind mit Brunnen und Märkten versorgt, so das diese alle im grünen Bereich sind. Die allgemeine Zufriedenheit ist bei ~90. Dies ist der Zeitpunkt an dem ich nichts mehr bauen kann außer der Kirche. Also baue ich die Kirche und sobald diese steht, sinkt die Zufriedenheit der Bewohner dramatisch. Keine Ahnung warum die Dorfkirche solche negativen Effecte auf die Siedlung hat, eigentlich sollte der Bau einer Kirche die Bewohner doch positiv beeinflussen. Die Zufriedenheit meiner Bewohner geht schneller in den Keller als ein Stromzähler im Rechenzentrum. Bei -350 laufen alle weg, es lassen sich keine neuen nieder, Produktionsgebäude und Stände lassen sich nicht mehr besetzten. Spätesten jetzt muss ein alter Spielstand her.
Beim alten Spielstand habe ich dann auf den Bau der Kirche verzichtet, und einige Leibeigenen zu Bürgern. Sobald einige Bürger rumlaufen und ihre Häuser ausgebaut haben und auch die Produktion von Kleidung und Käse angelaufen ist, bricht die Zufriedenheit wieder komplett ein. Kein Ausweg mehr ohne alten Spielstand zu laden. usw. usw.
Nach etlichen Versuchen und Szenarien, dauerhaft geladenen Spielständen ist leider keine Lösung in Sicht für mich. Vieleicht bin ich aber auch zu blöd die Mechanik zu erkennen. Leider ziemlich viel Frust momentan.
Weiterlesen
Empfohlen
2760 Std. insgesamt
Verfasst: 26.07.20 09:40
Für mich als Fan solcher Spiele ein Daumen hoch, aber für Menschen denen bei sowas schnell die Lust vergeht wenn es nicht funktioniert wie es soll Finger weg.
Weiterlesen
Empfohlen
2575 Std. insgesamt
Verfasst: 26.06.20 21:03
Viele gute Elemente sorgen für eine gelungene Abwechslung (z.B. Wetterphasen oder die Militärquests). Und ein großes Lob an dieser Stelle an die genialen Mods, die bereits zur Verfügung stehen. Was da an großartigen Ideen verwirklicht wurde, bringt bereits jetzt die nötige Vielfalt in dieses tolle Spiel hinein.
Für ein Spiel, was noch im Early Access ist, macht es bereits jetzt eine Menge Spaß und ist jeden Euro wert gewesen. Ich würde es mir immer wieder kaufen. Tolle Arbeit, macht weiter so!
Weiterlesen
Empfohlen
2602 Std. insgesamt
Verfasst: 18.06.20 19:51
Puhh also es spielt sich sehr flüssig, wie die Siedler nur irgendwie ruhiger, es ist entspannend hier aufzubauen und man hat keinen Stress.
Am Anfang muss man sich etwas reinfuchsen um die Mechaniken zu verstehen, man sollte sich jedes Gebäude und dessen Funktionen genau anschauen, sonst hat man zwar einen Lebensmittelstand aber wenn man nicht den Mitarbeiter einteilt und die Ware aussucht die man dort verkaufen möchte, passiert gar nichts... also genau hinschauen was ihr macht.
Man muss außerdem darauf achten, auch die Gebiete fürs Abbauen oder Sammeln markieren, sonst sieht die Holzfällerhütte zwar schick aus aber es passiert nichts weiter...
Wenn man sich dann mal reingespielt hat kann man sich komplett aufs schön bauen konzentrieren, Soldaten ausbilden und auf Missionen schicken, das Kloster ausbauen, und und und....
von mir gibts für alle die easy peasy lemon squezy aufbauen wollen eine klare chill out und kauf- Empfehlung für dieses schöne Spiel, viel Spass!
Weiterlesen
Empfohlen
861 Std. insgesamt
Verfasst: 08.05.20 09:28
Weiterlesen
Nicht Empfohlen
299 Std. insgesamt
Verfasst: 18.04.20 14:37
Die für mich entscheidende Schwäche liegt jedoch im Anspruch des Spiels: Der Titel ist mir viel zu einfach. Wer Foundation spielt sollte sich eher auf eine sandboxartige Spielerfahrung einstellen. Am ehesten vergleichbar dürfte dieses Spiel mit einem beliebigen Ableger der Anno Reihe sein, ist dabei aber deutlich anspruchsloser.
Ist es nun ungerecht dieses Spiel nicht zu empfehlen, wenn mein Hauptkritikpunkt mit meinem persönlichen Geschmack zusammenhängt? Nein! Denn der Early Access Titel hat ganz grundsätzliche Schwächen, die von den Entwicklern leicht zu vermeiden gewesen wären.
Es ist zwar schön, dass mit weiterem Fortschritt neue Bedürfnisse der Bewohner freigeschaltet werden. die Konsequenzen, wenn diese Bedürfnisse nicht erfüllt werden, wirken sich jedoch kaum aus. Hin und wieder verschwindet mal ein Dorfbewohner, aber wenn man das 1x1 der Aufbauspiele bereits beherrscht ist es ein leichtes einige Gebäudeketten hochzuziehen, um die Bedürfnisse zu erfüllen. In der Regel wird man gar nicht erst in eine Situation kommen, in der die Bewohner unzufrieden werden. Es ist mir bei meiner Partie nur einmal gelungen einige Bewohner zu vergraulen und dass war allein auf meine eigene Dummheit zurückzuführen: Ich hatte vergessen die Lebensmittelvorräte wieder auf dem Markt verfügbar zu machen, so dass meine Bewohner keine Nahrung mehr bekamen.
Was das Spiel zudem vermissen lässt ist ein klares Ziel beziehungsweise ein spürbarer Erfolg. Klar, ich kann hier die Siedlung meiner Träume errichten und schalte nach und nach neue Gebäude und Produktionsketten frei, aber auf dem Weg dahin entstehen unweigerlich Längen, bei denen ich mehr zusehe als spiele. Gepaart mit dem simplen Schwierigkeitsgrad klicke ich mich gelangweilt durch Menüs, nur um am Ende eine neue Produktionskette anzulegen, die eigentlich gar keine Rolle spielt. Denn wenn ich dies nicht erledige, entsteht mir dadurch auch kein Nachteil - gut, ich kann dann vielleicht keine Bäckerei mit Mühle und Farm bauen, aber ehrlichgesagt kann ich damit leben.
Warum ist mir das hier egal, wenn es mir dagegen bei Titeln wie Anno 1800 so viel Freude bereitet? Die Antwort auf diese Frage findet sich in der nicht vorhandenen Lesbarkeit des Spiels. Das Spiel lässt mich beinahe gefesselt, geknebelt und mit verbunden Augen spielen. Lesbarkeit ist ein so wesentliches Element der Aufbaustrategie, dass ich einfach nicht verstehen kann, warum Statistiken oder irgendeine andere Form von Anzeige für Produktion und Verbrauch von Gütern nicht vorhanden ist. Zurecht könnte man nun einwenden, dass andere Spiele auch keine konkreten Zahlen anzeigen. Andere Ableger des Genres schaffen es dann aber die Gebäudeketten so zu designen, dass man entweder durch Logik oder zumindest durch Ausprobieren zum richten Ergebnis kommen kann. Bei Foundation baue ich eine Getreidefarm und bleibe ratlos, denn ich kann eine schier endlose Fläche für das Kornfeld anlegen. Aber wie viel Anbaufläche braucht die Farm, um effektiv produzieren zu können und wie viele Farmen brauche ich dann für eine Mühle? Das Spiel lässt einen hier dermaßen im Dunklen tappen, dass die Aufbauerfahrung leider mehr frustriert als das sie Spaß macht. So bleibt auch der Erfolg oder Belohnungseffekt aus, der eigentlich mit dem Fortschritt und der Freischaltung neuer Gebäude eintreten sollte. Aber auch das ist ja eigentlich „grad egal“, denn ob ich nun Brot backe oder nicht: Die Dorfbewohner juckt dat ja eh kaum.
Mein abschließender Kritikpunkt ist das altbackene UI. Hier klickt man sich durch schnöde Fenster. Die sind zwar frei beweglich und können so beliebig platziert werden, jedoch sind Sie bei einem WQHD-Monitor (2560x1440 Pixel) viel zu klein. Eine Option im Hauptmenü verspricht Abhilfe, denn das UI ist skalierbar. Allerdings werden sämtliche UI-Elemente dadurch sehr unscharf. Das ist unschön und macht das ohnehin nicht zeitgemäße UI noch hässlicher, als es ohnehin schon ist.
Habe ich schon die fehlenden Statistiken und Daten über Produktion und Verbrauch erwähnt? Die hässlichen Fenster hätten sich doch wunderbar für ein paar noch hässlichere Balkendiagramme geeignet …
Weiterlesen
Empfohlen
781 Std. insgesamt
Verfasst: 29.03.20 16:20
Also ich muss zuerst sagen das ich mich eigentlich für ein anderes Spiel fast entschieden hätte :/
Jetzt muss ich aber sagen das ich zum Glück zuerst zu diesem Spiel gegriffen habe. Abschreckend war zuerst das es noch in der Alpha ist... klar es gibt noch einige Verbesserungsmöglichkeiten (darum auch Alpha) es ist aber für diesen Preis absolut zu empfehlen für jedermann denn es läuft bis auf Kleinigkeiten/Bugs fehlerfrei.
Dieses Spiel überzeugt mit der liebevollen Frei-Gestaltung deiner Siedlung und niedliche Bürger und Dörfer und toller Grafik =)
Anfangs tut man sich etwas schwer in das Handels geschehen rein zu kommen sowie auch der Einteilung der Bürger aber wenn man sich ein wenig einliest kommt man da nach einiger Zeit recht gut rein.
Was auch sehr Positiv ist das man Mods benutzen kann die teils von anderen Spielern Entwickelt wurde.
Nun zum etwas Negativen:
-nach ca. 45 Ingame Monaten Spielzeit fingen plötzlich ohne Vorwarnung die Bürger an von der Siedlung sich zu Verabschieden weil sie unzufrieden waren weil sie keine Kirche hatten und bestimmte Waren nicht wie zb. Fisch und Brot (ich hatte 2Bäckereien die voll im Betrieb waren und 3Kirchen und 2Fischer) die ich zum Verkauf angeboten habe am Markt... ich hatte nie Genug...
-Anschluss der Kirchen bzw. Burg sehr mühsam möglich.. Man kann nur 1Kirche bzw. größeres Gebäude bauen diese müssen Verbunden sein so fängt man an sinnlose einzelne Gebäude zu Verbinden um auf ein anderes Grundstück zb. eine 2Kirche zu bauen.. :( dies Frustriert schnell.
-Schatzkammer zu Klein (ich habe unzählige Burgerweiterungen gebaut und kam dabei auf nur 6500 Gold Lagerung das muss erhöht werden).
-Zahlen sind meist verwirrend auf der Kopfleiste (manche Aktualisieren sich sofort manche gar nicht oder manche werden gar nicht Angezeigt).
Weiterlesen
Empfohlen
3909 Std. insgesamt
Verfasst: 27.03.20 10:28
Weiterlesen
Empfohlen
1611 Std. insgesamt
Verfasst: 08.03.20 15:06
weil:
- ich gemütlich vor mich hinbauen kann und das Tempo dabei selbst bestimme
- mir die graphische Aufbereitung der Häuser, Landschaft etc. wirklich gut gefällt
- mir die Freiheit gefällt freier zu bauen (Gestaltungsspielraum bei einigen Gebäuden)
- die Leute die Wege selbst austrampeln und ich mich nicht mit rechteckigem Wegbauen herumplagen muss
- bisher Militär und Wirtschaft sehr zweitrangig sind.. ich kann einfach meine Produktionsketten aufbauen, kann meinen Fokus mehr auf die Schönheit meines Ortes lenken.
- das Spiel angenehm stressfrei zu spielen ist und nicht dauernd irgendwelche Katastrophen oder militärische Mühsamkeiten meinen Baudrang stören :D
klar, das Spiel befindet sich im Alpha (?!)), das merkt man auch, es ist einfach einiges noch nicht implementiert (Priester der Kirche zuweisen etc) aber soviel man jetzt sieht wie das Spiel werden könnte, ist es für mich wirklich ein extrem schönes Spiel.
Weiterlesen
Empfohlen
4834 Std. insgesamt
Verfasst: 18.02.20 09:13
Ich kann es nur Empfehlen.
Weiterlesen
Empfohlen
2227 Std. insgesamt
Verfasst: 04.02.20 11:28
Es steckt zwar noch in den Kinderschuhen, doch manche Dinge sind aus gereifter als bei anderen Simulatoren.
Da gibt es doch noch ein paar Dinge die sich auch noch verbessern können.
In erster Hinsicht Missionen und Landgröße. Mal von dem geringem Geld und die Flucht der Bewohner abzusehen.
Steht nichts dagegen sich mit Foundation, den Abend gemütlich ausklingen zulassen.
Weiterlesen
Empfohlen
2606 Std. insgesamt
Verfasst: 23.01.20 13:20
Weiterlesen
Empfohlen
4692 Std. insgesamt
Verfasst: 24.04.22 07:18
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Loving it
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Bad. Music loops non-stop. Needs to be improved
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
---- Comments -----
All in all this is a very Relaxing game.
I absolutely love the Batyushki Mods. 10/10
Weiterlesen
Nicht Empfohlen
972 Std. insgesamt
Verfasst: 07.04.22 05:22
Weiterlesen
Empfohlen
225 Std. insgesamt
Verfasst: 17.03.22 09:08
There have only ever been two exceptions : Pharaoh (a childhood game getting a remaster soon) and this game. It is very much a more chill, laid-back city builder, and it nails the charm of a growing fantasy town very well, without being obnoxious about the details and tidbits you need to focus on. My only regret is not being able to play in multiplayer with my partner, but then again, some games do not require multiplayer to be good. To me, this is one of them.
In terms of replayability, well I've only played 3 hours at this time : I know there are four maps, pretty much with the same terrain types, but with a few more geographical challenges, and modding support seems to be a thing. Otherwise, I cannot be of help for that, sadly. I do very much intend on playing more of this, however.
Overall, not a purchase I regret. Now if you'll excuse me, I've played this until 5AM, I might be in need of sleep.
Weiterlesen
Empfohlen
2105 Std. insgesamt
Verfasst: 25.11.21 14:03
Weiterlesen
Empfohlen
3522 Std. insgesamt
Verfasst: 14.11.21 02:16
Weiterlesen
Nicht Empfohlen
10317 Std. insgesamt
Verfasst: 17.09.21 04:28
The industry in the game is also interesting until again it breaks down. Example I can setup a food chain with 1 bakery at the end and that seems to be enough to feed 80 or so people. This includes the berry pickers as well. But things start to go wrong in expansion. As you add a second and a third bread chain it starts to break down. You could have overloaded stock of flour but unless the new workers are really close to all needs. They will spend a minute baking bread and call it a day. This goes with any industry a lumber jack will cut one tree and run off.
If you don't place things down exactly in balance the game punishes you for it. You will also need to boot people put of houses and sometimes destroy the house in an attempt to keep balance. This is magnified when you open a new tile and are expanding into it. Do you waste all the lumber by building over it? Do you setup a camp and painfully watch as they cut down one tree at a time?
At the end of every year you have a storm. It effectively halves most food production and makes you try and plan ahead. I actually like this feature and it adds a little challenge as you grow bigger. But if your industry starts slipping because it's out of balance as villagers live to far away from jobs. This actually becomes more of a frustration then a nice little challenge. In my last game I watched as no one was picking berries nearly the entire year. And my bakers where not making bread most of the year.
I think this has to do with the fact that the AI villagers are just dumb. I don't think they ever reevaluate the fact that a well has been built closer or a market is closer. I don't think they ever move on their own to get closer to work. They just keep drinking out of the same well and eat from the same place which is a major problem. As a player you just assume these things are happening in the background until you know something is wrong. And before you know it a storm is coming and you have 33 berries and 57 bread plus a few fish and no clothes.
However you also have to factor in that you are upgrading your villagers status. Where a Serf only needs basic things a Commoner needs more things to stay happy. However unless you are really on top of it all of this starts to break down. The game does not have to be super easy mode. But when you are building systems on top of systems. You would expect that the lower systems to follow the rules they followed when you built them.
So a level 1 baker should have to make 5 bread regardless of distance before they can leave work. And a level 5 baker should have to make 20 bread before they leave work. This is just an example and may need to be tweaked for balance.
Weiterlesen
Nicht Empfohlen
194 Std. insgesamt
Verfasst: 13.09.21 06:54
Weiterlesen
Empfohlen
6284 Std. insgesamt
Verfasst: 09.09.21 02:33
Weiterlesen
Empfohlen
2739 Std. insgesamt
Verfasst: 08.09.21 08:24
☐ You forget what reality is
☑ Beautiful (In its own way)
☐ Good
☐ Decent
☐ Don‘t look too long at it
☐ Bad
☐ Paint.exe
---{Gameplay}---
☐ Addictive like heroin
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Staring at a wall is better
☐ Just don‘t
---{Audio}---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ Average Solitaire players
---{PC requirements}---
☐ Check if you can run Paint
☐ Runs on a potato (with very low graphics and you won't be at 60 FPS all the time)
☑ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
---{Difficulty}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if you care about leaderboards/ranks/achievements
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second life for grinding
---{Story}---
☐ If you want a story, go read a book
☑ Text or audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game time}---
☐ Long enough for a cup of tea
☐ Short
☐ Average
☐ Long (if your objective is to finish it at 100%)
☑ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ [Insert famous buggy developer here]
☐ The game itself is a big terrarium for bugs
I stole this template from another guy
Weiterlesen
Nicht Empfohlen
858 Std. insgesamt
Verfasst: 03.09.21 02:45
Automated villager actions are not optimized properly (villagers running to markets/churches that are far away), resource usage of the same type is unclear (fish/berries and cheese/bread apparently have different purposes and are used by different villagers), minerals require RNG and significant expansion. Although the game clearly sets values for villagers that need need to be met, reaching those targets proves challenging due to poor AI and insufficient information on resources that appear to function similarly but are treated differently. Expanding the kingdom via buildings is clear and well defined, but villager mechanics are not.
Weiterlesen
Empfohlen
1927 Std. insgesamt
Verfasst: 04.08.21 22:53
Foundation is certainly on the 'easier' side of city/colony building games. As of now, the negative consequences you face throughout the game are minimal and it's never too difficult to dig yourself out of a hole should you find yourself lacking in crucial resources or other means with which to fulfill the needs of your denizens. All unlockables are obtained in a straightforward manner and the biggest contributor to achieving the required goals is time spent playing. This is great for a more casual player but veterans of the genre may find the game a bit too simplistic and/or easy.
Given its 'Early Access' status, the full-price of the Foundation is steep but I think the game is a terrific value when on sale for ~$20 USD or so. If the development team expands on the trading system, adds more weather/seasons variety, and increases randomized events with (with greater consequences), I think the game will be totally worth the full-price. I'm looking forward to what comes down the development pipeline for this game and to updating this review accordingly.
Weiterlesen
Empfohlen
66810 Std. insgesamt
Verfasst: 31.07.21 09:00
However there is now a disconnect between what villages need and the information supplied.
The villager card used to display what that villager was planning to do next, used to display what food types it preferred.
I feel that now a villager goes to a market place to buy some food, rather than berries and wont go to the nearest market with berries, but rather goes to the nearest market and starves if there is no food to buy. These changes obviously massively reduce pathing load on the cpu and yes random crashes at the +1200 villagers on my rig are now far less common. However I am not sure this was the way to go. I see from the crash report that you are monitoring cycle times, so surly the better plan would have been to turn off the new villager supply as cpu resources became stretched.
Weiterlesen
Empfohlen
1313 Std. insgesamt
Verfasst: 25.07.21 17:50
I'm excited to see where it goes and what the mods look like, but I know I'll definitely be spending some time in Foundation even as is.
Weiterlesen
Empfohlen
18912 Std. insgesamt
Verfasst: 06.07.21 20:10
I have only one complaint. As development has gone on, the game has become bogged down with frustrating mechanics that change the feel of the game play from a relaxing sandbox experience where your creativity is unlimited, to a stressful, frustrating management simulator. Newcomers will sometimes continuously leave without a tool for identifying the cause. There is an infuriating RNG component to immigration even when your happiness is peaked, and sometimes pathways will be obstructed as a result of the way your citizens free-build, the game lacking quick and effective tools for targeting the jam and subsequently fixing it.
My ask is that the devs make the systems balance more forgiving, and perhaps even remove collision altogether. If that ruins the challenge for some players, I'd be happy with difficulty settings that let me tune the experience so that I can focus more on architecture, design elements and city sprawl, rather than making sure everything works right.
Weiterlesen
Nicht Empfohlen
4186 Std. insgesamt
Verfasst: 04.07.21 16:12
1. Building houses for your villagers is a nuisance. While I like the concept of painting your designated areas, it becomes frustrating because the game doesn't give you any indication about how many villagers can fit in said area. The game doesn't tell you if you should make it a specific size in order to build one house. You could paint two residential areas of the exact same size and desirability yet only one will be used and the other will remain empty for the majority of the game.
If you're a neat freak and like to keep things orderly, this game is not for you. While I can appreciate the devs giving it an organic feel, there should be a way to neatly place houses with the painting tools if you want to.
In my most recent playthroughs I had upgraded one of my villagers to a commoner, this requires goods and and a certain level of comfort (desirability). All of my houses were high/very high desirability yet, my commoner ended up leaving my colony because the houses wouldn't upgrade. Gotta love when when of your most upgraded villagers leaves two hours into the game.
2. Supply chains randomly break. In this game you have to build markets to supply your villagers with a source of food. On several occurrences my market's decide to only sell one type and I'm left with an excess of every food except one and happiness starts to decline, resulting in villagers leaving.
3. Progression. As you progress, you're able to unlock certain goods and services by getting access to new buildings. However, the game seems to force you into a certain progression line leaving you without many options. Example: In order to unlock wool/cloth/clothing you need one Commoner, yet this commoner needs to have access to goods (e.g. clothing) if you're new and you don't know this you can kiss your newly upgraded villager goodbye if you're not prepared.
4. Villagers get stuck for the most ridiculous reasons. Doesn't seem to be a rhyme or reason as to why, nor does the game tell you why. Villagers will get stuck in their houses, or your soldiers will go into your fort and not be able to come out. Fortunately with the custom buildings these issues can be fixed by adding a random door.
I do appreciate the devs trying to come up with something new and the new UI is quite nice although it seems like the devs focus has been the UI (even though it was fine the way it was). I used to be able to customise windows how I liked them, now I'm stuck with one window that I constantly have to cycle through just to make sure I'm being efficient.
The fact that some of these issues have been around since the game came out is ridiculous. Especially if you're going to charge more than twenty-fucking-dollars. I would like to know how much you plan on charging for a fully functional game if that ever happens. But for the time being, I will not be recommending this to any of my friends. I don't want them to waste their money.
Weiterlesen
Empfohlen
3928 Std. insgesamt
Verfasst: 02.07.21 17:19
This is a game about supply chains, but you can only control those supply chains in a sort of top down abstract way. You can't specify delivery frequency or supply priority. You have to just make sure your warehouses are kept stocked, or that you shutdown production at low priority buildings.
The tutorial could use some work, but I don't personally have any issue with playing for an hour, realizing I have made an irreparable error, starting over and making it two hours before messing up again. Little my little you learn how to grow a thriving city.
Weiterlesen
Nicht Empfohlen
757 Std. insgesamt
Verfasst: 22.06.21 15:24
Foundation is advertised as a city-builder game similar to Cities: Skylines. The trailer was jaw-dropping, and the ability to create huge custom castles and massive sprawling cities was amazing. Alas, when I started playing, I ended up getting very annoyed. The game is 90% resource management and 10% city planning. You need resource A and B to get resource C to get resource D, all with somewhat limited building space. I've enjoyed games like that before, but it's executed in the most clunky and inefficient way possible.
See all those houses in the trailer? See how it looks like a real sprawling medieval city? Yeah, no, those are placed automatically by the villagers. They'll either waste tons of space, or force you to manually paint the area for every single house manually. I'm not kidding, that's what every guide I read recommended. Imagine doing that in Cities: Skylines. Imagine if every single house had to be manually painted on the map, instead of being placed manually, or painted on a grid. It's not necessarily hard, it's just a chore.
The other thing that really annoyed me is the monument building. If you cruise around long enough, you'll see people building these huge churches, manors, keeps, etc. This was a really amazing concept, but it's ultimately shackled to your constant demand for resource micromanagement. On top of that, villagers require certain buildings in certain areas, so going all-out and creating massive cathedrals like the game advertises just wastes time, resources, and precious space.
To be clear, Foundation isn't a terrible game. It's just such a chore to get through with far too many limitations to keep me interested.
Weiterlesen
Empfohlen
3715 Std. insgesamt
Verfasst: 16.06.21 17:52
relaxing to play. It looks pretty nice too, almost like a living Carcassonne.
If you're looking for something with a high level of strategy and tons of upgrade trees this is not it. If you like building castles and pondering the layout of the land as your population and economy grows this may be for you. I've played for nearly 30 hours over the course of the last few months, I'd say that justifies the price. Looking forward to see where this EA goes.
Weiterlesen
Empfohlen
2797 Std. insgesamt
Verfasst: 14.06.21 07:33
Weiterlesen
Nicht Empfohlen
1810 Std. insgesamt
Verfasst: 24.05.21 05:28
I have enjoyed every minute of this game and almost played the whole 20 hours straight. But there's just one thing that's forcing me to give this game a negative review, and that's the entire hidden process when a villager decides to go on break from work, their pathing is ATROCIOUS!
I have villagers committing to cross country walks, to go to random markets which costs them efficiency to work. And because they're working less, less resources come in and then there's no resources to stock markets so a chaotic cycle is born of complete inefficiency spiralling my 20 hours into oblivion. Because otherwise this review would be positive and I'd list everything I've enjoyed but due to the games coding it's broken and doesn't cater to me in the slightest.
Weiterlesen
Nicht Empfohlen
1396 Std. insgesamt
Verfasst: 10.05.21 17:17
Currently my builders also stop building new building, even thou I have all the materials. Not sure why this is the case. Made me stop playing the game.
Weiterlesen
Empfohlen
2849 Std. insgesamt
Verfasst: 08.05.21 22:08
Weiterlesen
Empfohlen
3218 Std. insgesamt
Verfasst: 02.05.21 02:10
The early access version is promising. Though limited in depth for the moment, the mechanical and audio/visual elements of gameplay are solid. The pacing and progression feels strong, the atmosphere and ambiance are well-conveyed, and the game seems to just be waiting on a larger breadth and scope of content to emerge.
After 53 hours, I can say that the early learning curve can be steep, but once you get comfortable with the idea of setting your own engagement rate it becomes as demanding as you want it to be. If you're getting bored with nothing to do, get in there and micro-manage. If you just want to watch the AI create at your command, you can sit back and observe for large stretches of time.
It's not exciting, really. It's not adrenaline-filled. You're not shooting anyone or blowing things up. If that's where you're headed, this is easy to pass by. If you want to chill and manage some resources, invest time into making your little world functional and happy, then this is a great game for it.
Weiterlesen
Nicht Empfohlen
1439 Std. insgesamt
Verfasst: 30.04.21 15:27
The ambiance is the primary strength, it is pretty relaxing to play before it just starts to get redundant.
Weiterlesen
Empfohlen
20861 Std. insgesamt
Verfasst: 02.04.21 15:14
A brilliant little gem that is really three games in one!
Build an organically laid out medieval Europe village that develops into a town or city in beautiful terrain with detailed structures and a challenging economic system. You'll face varying issues like why are my farmers suddenly planting only 1/2 to 1/3 of the usual amount and causing my people to starve? Why do my markets keep running out of food? Why have my tailors suddenly stopped producing clothes during even though there's an abundance of cloth? How tall can I really make this Lord Manor tower!?! Managing all of these will require mastering all three games.
After 347 hours of gameplay on the same map with many many restarts, my last save game has 1,300 villagers and a stable economy. Here's what I learned. I consider this game to be a brilliant black box machine with a few tricks to keep one entertained, and well worth the money! I paid full price for this game.
Early Gam / City Builder
The early game is a city builder. You start by learning the economic chains, watch the development of the organic pathing and residential layouts, and begin laying out your first buildings. You get to piece together your first Lord Manor with beautiful models, infinite variability and options, and discover by hitting the letter t you are no longer constrained to the pre-determined attachments, but can place parts any which way you choose!
Somewhere about 150 to 200 villagers, you notice things start to go awry. Your people are starving, can't' find housing, are thirsty, can't get a seat in their local church, their productivity goes to nothing and your economy collapses. You barely have enough money to place a new Gathering Hut, although with the complete food shortage, it wouldn't help anyways, as no new villagers are willing to join your village. What's worse is the markets are bare of food and your hungry people are finally abandoning your village altogether. Why are they all thirsty anyways, I put wells everywhere!
That's when you realize this is not just a city builder, it's also a logistics game, and your logistics needed to be taken into consideration from the very start. Time to restart.
Mid-Game / Logistics Game
In order to make it into the mid-game, about 150 to 500-650 villagers, you are going to need a good logistics system. Bad weather will starve your production, increasing demand will necessitate markets have supplies closer, and critical manufacturing of goods needs to be organized. The ultimate logistics tool for averaging out problems is the buffer, represented as granaries and warehouses. Having them in the right places with the right mix of raw resources, goods, luxury goods, and foods will get you through the mid-game successfully.
And then you enter the late-game, and once again, your economy begins to collapse in dramatic fashion. You start to notice some weird behaviors - why is the tailor crossing the entire map to get some clothes? By the time he gets home, he needs new clothes, and marches off again across the map, never working again. Doesn't she make her own clothes? Why are thirsty villagers walking right by wells and not stopping to drink? Wha tmakes intuitive sense no longer works in the game.
Now, however, you have to dig deeper. Using the follow-a-villager in-game tool, you begin to decipher the villager behaviors and learn how the villagers make decisions. Ah, the tailor buys clothes from a market, and the only market with clothes is all the way across the map. The villagers prefer to drink from the well close to home, and home is a long way from work, so they leave in the middle of work to get a drink. The serfs also now live a long way from home because they got kicked out of their original serf home when it was upgraded by a newly-promoted commoner.
And then it hits you - this is not just a city builder, and it's not just a logistics game, it's also a design game. And you have to play all three games at once to be successful through the end game! Time to restart with new information and considerations.
Late Game / Design Game
In order to thrive through the late game, there are many design considerations to take into account. Designing the well/market/church/work/home layout to optimize villagers, designing the promotion order to maximize work while minimizing villagers moving a long way away, leaving space for future logistics expansion to support an increasingly dense village/town/city while effectively transporting goods across the map, not over-building and increasing your maintenance cost to unsustainable levels whille not underbuilding leading to economic ruin, and preparing supplies for known future expansions that require enormous amounts of materials like the monastery and huge gate.
When you first play this game, it's just a city builder. But if you fail to play the logistics or design game that is hidden within, your village will come to ruin in the mid to late game.
Tips and Tricks
Sometimes you have to run the game at 2x or 1x speed. There came a point when running the game at 3x speed seems to not allow the villager AI to make decisions as fast. This results in, for example, farmers in the sowing season taking a very long time to move on to the next patch of land, and significantly reducing their planting. By slowing the game to 2x, and later to 1x, they went back to planting the full farm.
Buffers, buffers, buffers. You can average out almost any economic ups and downs with buffers, represented as granaries and warehouses.
Promote wisely. The first promotion to serf can dramatically incrase villager efficiency because they will now live close to work and won't travel back to the village center all the time, but hey will also want food, water, and church close by. After that, every promotion will increase your income as the villagers increase income, but their efficiency will reduce because they spend more time filling their needs.
Commoners will kick out serfs. When you promote a villager to commoner, the first thing they do is upgrade their house. The second thing they do it to kick out all the serfs. This leads to odd situations where you can have a commoner living in a huge 6-person house while 5 serfs now move a long way away from work, reducing their efficiency.
Villagers will out-walk their needs to get their needs met! If a villager wants goods, they will walk across the entire map to a market that has goods. By the time they get home, they will not have time to work because they are hungry, thirsty, need some church/faith, and ... more goods! Failure to ensure your villager needs are available locally at all stages of the game will lead to an economic death-spiral.
Don't overbuild. Don't underbuild. In the early game, there's a temptation to both overbuild by placing an extra wheat farm or five, or underbuild by trying to only build the minimum to save money. Overbuilding leads to being unable to pay the building maintenance, and underbuilding leads to not having enough to fill the villagers needs.
Balance promotion and logistics. Promoting brings in more money due to consumption, but reduces villager work efficiency because they spend more time filling their needs. Depending on who you promote, you may need to compensate with more production. Some jobs are non-critical and can be promoted whenever, whereas some jobs are critical and need to be promoted carefully.
Weiterlesen
Nicht Empfohlen
438 Std. insgesamt
Verfasst: 31.03.21 20:32
Foundation is just an okay game. I have no doubt that the devs have made progress with the game but it needs so much more work to even break through to being enjoyable to me. My number one reason for this negative review is the ridiculous price-point given the state of this EA game. DO NOT pay more than $20 for this game until it is finished. The current price is completely bonkers and does not reflect how close this project is to being completed. This title already costs much more than I paid for Banished but does not even come close to delivering a comparable or satisfying experience. There are plenty of good FINISHED city builders out there that probably cost less than this work-in-progress. Stay away from this title until it is complete or there is a massive discount... I wish I had.
To the devs: the cost of your product in its current state is ridiculous and I regret enabling this premature money-grab.
Weiterlesen
Nicht Empfohlen
6611 Std. insgesamt
Verfasst: 25.03.21 20:06
but... dont get me wrong, the game as tons of potencial and its kinda fun even at this stage. if you woundring if you should buy it, let the dev's work a bit more and hard before you buy it :D
Weiterlesen
Empfohlen
3015 Std. insgesamt
Verfasst: 25.03.21 17:44
I have not made it past a 300 person village and have restarted many times. I make further progress every time and love the replay factor.
Weiterlesen
Empfohlen
907 Std. insgesamt
Verfasst: 25.03.21 03:17
Weiterlesen
Empfohlen
679 Std. insgesamt
Verfasst: 03.01.21 16:41
So far I love the game! Bought it on sale for $22 and it was well worth it.
Graphics are great, Interface is simple and easy to understand.
Hours of enjoyment. Will review again in a month.
Weiterlesen
Empfohlen
454 Std. insgesamt
Verfasst: 31.12.20 22:48
Anyway a game I will spend time with, good job game makers!
Weiterlesen
Nicht Empfohlen
3094 Std. insgesamt
Verfasst: 31.12.20 08:17
The organic structure of housing, roads and expansion is very well done in Foundation. The challenge, however, is that once you move past a simple cluster of buildings and expand outward into populations of 100+, the issues become far more glaring. My most recent playthrough reached a population of 700 and it wasn't tenable due to the incredibly poor UI that gives next to no information, more specifically:
- There is very little information about any supply chains, particularly around reach, stock in different warehouses/sectors beyond a total tally of what's in stock at a given time
- Trading is clunky and there is no easy visibility of what is currently sellable and buyable except if you scour through the neighbour screen, which says nothing about buying/selling volumes
- Military challenges give decent rewards, but you have to manually requip your soldiers with swords and click on them one by one for every single military campaign
- The quests/challenges are so flat that it's easy to just ignore them - get berries, fish, bread, planks or wood with tragically little variation
- Drilling down into citizens is clunky because you either use a citizen view which gives you a flat list of them, or you have to manually follow them around, which is not worth the effort at high population counts
The game has massive potential, but the absolutely minimal UI greatly pulls down any enjoyment factor for anyone that enjoys civ/sim-style games.
Weiterlesen
Empfohlen
1642 Std. insgesamt
Verfasst: 31.12.20 02:19
Strongly recommend it for anyone that likes the sort of games that I mentioned.
Weiterlesen
Empfohlen
4060 Std. insgesamt
Verfasst: 27.12.20 18:33
Weiterlesen
Nicht Empfohlen
1143 Std. insgesamt
Verfasst: 20.12.20 19:09
- The systems are poorly balanced. They alternate between boring and severe with no real middle ground management.
- The UI is horrible. In addition to being ugly and hard to read, it is very bad at providing critical information. For example, there is no way to monitor trends in your resource chains, which is basically a must have for this type of game.
- There are no interesting goals in the game, just endless 'put x amount of resource in your warehouse'. The military management is a nice idea but it doesn't actually do anything.
- The core upgrade/unlock estate system is somehow both unintuitive and incredibly shallow. It amounts to spamming to unlock higher versions of things.
- The citizen management (I do not say this lightly) is the absolute WORST I have every played in this type of game. It is a nightmare to keep track of what people need as there is basically no information whatsoever about this other than randomly clicking on people.
It's a shame because some elements of the game such as customizing buildings and organic house growth are really refreshing for this genre and work very well. I hope some core issues are addressed - however, the fact that this game has been in EA for a LONG time and still has such glaring issues is not a promising sign. I will definitely keep checking back and hope for the best though.
Weiterlesen
Empfohlen
1132 Std. insgesamt
Verfasst: 30.11.20 22:18
Weiterlesen
Nicht Empfohlen
574 Std. insgesamt
Verfasst: 27.11.20 04:12
Weiterlesen
Nicht Empfohlen
2397 Std. insgesamt
Verfasst: 23.11.20 01:05
However it made very little progress since it entered Ealry access over 1.5 years ago. I can only see several new buildings and minerals. No new maps - there are only few of them. The UI is still clunky. The game also still freezes the mouse cursor for me every 20 seconds or so, which is a nuissance. It seriously looks, like a one man project since EA release.
Weiterlesen
Empfohlen
1890 Std. insgesamt
Verfasst: 17.11.20 20:53
I'm really looking forward to seeing where the development goes with this.
Weiterlesen
Empfohlen
7245 Std. insgesamt
Verfasst: 16.11.20 18:34
Certain things like villager AI, military, trade and treasury really need some polish before this can be considered a full game.
The devs are taking their time with the updates, but they make sure to make those updates count.
In it's current state, this game is still very much playable and enjoyable.
Weiterlesen
Nicht Empfohlen
973 Std. insgesamt
Verfasst: 14.11.20 14:50
Having said all that, I did find it fun to play while it lasted. The graphics although VERY basic are pretty. I like the way that it moves away from grid based city builders in a way that is very organic and fun. I'm the kind of person that swears by grids and filling up every little square, and I found this was done in a way that satisfied me well. And although the tutorial could benefit from being made clearer, the game is very straight forward and easy. Although perhaps the ease of it is also a drawback.
Weiterlesen
Empfohlen
2107 Std. insgesamt
Verfasst: 01.11.20 10:58
Weiterlesen
Empfohlen
1815 Std. insgesamt
Verfasst: 07.10.20 13:27
If you are looking for a good, challenging, expansive, medieval town builder, you can't go wrong playing this game.
Weiterlesen
Empfohlen
960 Std. insgesamt
Verfasst: 06.10.20 06:01
Weiterlesen
Nicht Empfohlen
1888 Std. insgesamt
Verfasst: 20.09.20 18:05
Weiterlesen
Empfohlen
4527 Std. insgesamt
Verfasst: 20.09.20 13:08
Sure, there are still a lot of things missing from the game but thats not noticeable until you've unlocked everything, which I still havent done.
I think the key to getting the most out of this game is not to rush unlocking the tech tree. Sit back, relax, and play the game at your own pace.
Weiterlesen
Nicht Empfohlen
917 Std. insgesamt
Verfasst: 16.09.20 23:26
Weiterlesen
Empfohlen
1325 Std. insgesamt
Verfasst: 10.09.20 01:21
Weiterlesen
Empfohlen
456 Std. insgesamt
Verfasst: 15.08.20 09:54
Only thing fatally lacking is game modes, it's only sandbox. Campaigns and scenarios are essential for background lore, why we're playing? who we are? this are important questions and also encourage people to play more. There are tons of sandbox games which i played and enjoyed but none of them grown in me, after awhile i even forget their existence. But with story you can literally brand your game and there are many examples for that, such as Stronghold, Majesty, Anno, TAB, Settlers, AoW.
I really wish you best developers, Foundation is a gem for sure. Question is how far you gonna polish it.
Weiterlesen
Nicht Empfohlen
3570 Std. insgesamt
Verfasst: 31.07.20 04:53
e.g. As you promote homesteaders they become more difficult to keep happy. You can't put work close to home, but they want to live close to work. They will continue to work when unhappy unless you unemploy them & instead of fulfilling needs they will just stand there. Markets are not being refilled even though there is assigned worker, food in granary & transporter assigned. Probably some other caveat that I'm missing and need to read the rules on...
You get challenges to provide fish before you have prestige to build a fishing hut.
It's great the developers are responsive & working through issues, but also feels like too many rules & requirements in sequencing to make up for design and planning issues. Ending up frustrated with this one, shouldn't be this difficult.
Weiterlesen
Nicht Empfohlen
1068 Std. insgesamt
Verfasst: 24.07.20 13:37
This is because berries and stones, as the fundamental resources of this game, are placed at a fixed location on the map, without any reference to their real world scenario. So I am not able to make a small 'stone excavation sector' of my town next to a mountain or pick berries next to forests(if I do not plant trees next to the berries), which means I cannot create a spontaneous and natural look for my town — who puts stone mining industry in the plain, on the grass, and in the middle of the town?? And why is there a small berry plot out of nowhere, within some highly condensed houses, and no farmlands around it??
Unfortunately, the above scene is something that will happen all the time if you want the city to work efficiently.
Weiterlesen
Empfohlen
317 Std. insgesamt
Verfasst: 27.06.20 11:45
Graphics are gorgeous, I'm playing on a low end machine and I still think they are lovely, the people look like they have seen things that had rather not.. also they don't blink which is horrifying ???? I love their little tapping walking animation though.
So really my review entails it's a good, fun game, it's probably going to get better with updates, it's not worth the £30 price tag for the way the game is now, but it will be in the future if updates keep coming out. If you like games like bannished it's very similar but with more creativity. I look forward to the updates.
Weiterlesen
Empfohlen
479 Std. insgesamt
Verfasst: 23.06.20 00:15
Weiterlesen
Empfohlen
3280 Std. insgesamt
Verfasst: 13.06.20 16:23
Secondly, you don't have villagers making other villagers - you have to create your village to be good enough for people to want to join in, and it's a really smart indicator on how good your village already. A very creative way to grow, and I like it a lot.
Thirdly, the graphics are a wonderful cartoon-like style (which again reminds me of cultures) but is definitely more pleasing to the eye (and if you're someone who has to have 'better graphics' then this is should be a plus for you).
OH! The sheep. Thank to whomever is obsessed with the adorableness of sheep as I am, because SHEEPS APLENTY! Bonus, if you get it during alpha, you get to build sheep statues EVERYWHERE! It's beautiful, and the caption for the statue is just perfection. The sheep don't have animation to move, they glide around (which to me is honestly hilarious), but the best part? When you purchase sheep they are small, lamb like, and when you have the speed all the way up you can watch them grow large with their fluff in real time, and it's perhaps one of the greatest things in gaming because SHEEP!
Ahem. Moving on.
The building aspect in this game is something that I've been craving for the longest time. FINALLY! A game that lets me build my buildings how I see fit. Yes, they give you presets and yes you have to unlock parts, but honestly? I will take it, because sometimes you just want to change some things, or move some parts around only to know you cannot, and it's just created that way. This game - the whole idea around it - allows you to build it from 'scratch', as much as it can be, and it really fills that void that gaming has lacked for a long time.
Are their building games out there? Yes, but sometimes you just want a little added something to village games, that they don't provide. Like Settlers 6 for instance, you're building your own great village yeah? But you cannot design the buildings as you want. This game you can. Make sense? (Gods I hope so lol).
Another funny thing is that sometimes your fisherpeople won't have boats, (don't ask why, they just don't, maybe boats are offensive to them who knows?) so they will walk/glide upon the water like Jesus and show everyone how it's REALLY done. Which imo is glorious, and I hope that never gets changed, because who doesn't want a village filled with deities that can walk upon water?
The only thing that does bother me - but it will get fixed, however idk if it was reported as an issue? (too lazy to check atm) - is that sometimes when you click on certain notifications to see which exact building is built; such as the markets etc., it will send you to a far off corner of the map and you will have to find your way back to where you were. A wee bit annoying, but the maps aren't big enough to really be a nuisance, and there is a pause button (which btw I don't think Cultures had that, so HA! Take that!).
All in all - without spoiling too much - this game is pretty well polished for what's given, and it's a lot of fun and very relaxing to play. If you want to build things, but not REALLY from scratch - just enough to scratch that itch - then this game is for you. You get to choose how the buildings look, and start your own village. The instructions are all clear, and googling anything that you cannot figure out is all easy to find, because this community is open and very helpful and the devs are active on the forums as well. So have fun! :D
Weiterlesen
Empfohlen
922 Std. insgesamt
Verfasst: 30.05.20 20:19
Weiterlesen
Nicht Empfohlen
594 Std. insgesamt
Verfasst: 12.05.20 19:35
Weiterlesen
Empfohlen
1728 Std. insgesamt
Verfasst: 26.04.20 01:37
Weiterlesen
Empfohlen
6616 Std. insgesamt
Verfasst: 15.04.20 18:50
But, with all the fun and the beautiful look of the game, and no game ruining bugs, its still a alpha. Lot of things are not implemented, unexplained or even not finished. At the moment its, like many others said, a playable, beautiful, but unfinished and unpolished sandbox game.
I really hope they finish it this year, because what i have see was very promising and i have still so much fun with the game, and not abandon it. That would be a shame.
Weiterlesen
Empfohlen
3346 Std. insgesamt
Verfasst: 15.04.20 15:00
Weiterlesen
Empfohlen
1099 Std. insgesamt
Verfasst: 27.03.20 22:53
To anyone questioning whether or not they should buy because people say the game is impossible past 100 people:
Buy the game. The sale isn't huge, but the game's worth it. Around 18 hours in and I've had no issues managing my colony aside when I'm really not paying attention to resources. I have nearly 400 people now.
My only suggestion for the devs is that you change how the transportation and storage of goods is handled. Warehouses and granaries are annoying to micromanage using a socket based system. Make them general storage or specialized storage, but let them store any resource of that type up to a limit without having to choose only 4 resources per storage.
Adding a goods transportation system like horse carriages would help out immensely. Villagers sometimes walk close to 10 minutes to find resources despite having some already nearby. Speeding up all villagers would be silly, but specializing a job to transport resources -from- warehouses -to- workplaces faster than villagers just walking makes sense.
Other than that, I'm liking the game and am hoping for more added features so it can stand a bit further out from many similar games.
Weiterlesen
Empfohlen
991 Std. insgesamt
Verfasst: 05.02.20 08:30
Pro: This is one of the most atmospheric game I've ever played.
Contra: It's really far from finished, though it's great, there are a great deal of polish to be done.
When finished this will be an absolute masterpiece, but it's not finished.
Weiterlesen
Nicht Empfohlen
569 Std. insgesamt
Verfasst: 03.02.20 22:13
Weiterlesen
Empfohlen
679 Std. insgesamt
Verfasst: 30.01.20 22:49
However, it is an early access, so I have high hopes it'll get better with time. So far the gaming experience before the dark times is very much enjoyable, the art style cute and general idea entertaining. The UI is pretty awful (boxes spawning outside the screen, bad translations, etc.) but I'm sure that too is a work in progress.
There's still loads to fix, but the developers are on the right track. I think I've got my money's worth just with the starting point, now the next step would be able to get pass 100 citizens! I hope in the future there would be more options for difficulty and a bit more help during gameplay wouldn't hurt nobody! It's hard to say if I'd recommend the game at this point or not, but for me it has been fun nevertheless. So if you're looking for something more finished, wait. If you're fine with alpha gameplay, I see no problem why not!
Weiterlesen
Release:01.02.2019
Genre:
Simulation
Entwickler:
Polymorph Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel