• Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.
  • Foundation: Screen zum Spiel Foundation.

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  • Plattform: PC Veröffentlicht: 01.02.2019
29,99€
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Preis Update 10.02.24

Über das Spiel

Foundation is a grid-less, sprawling medieval city building simulation with a heavy focus on organic development, monument construction and resource management.
The game features in-depth resource management akin to the Anno (Dawn of Discovery) series, expertly mixed with city building elements from Settlers, SimCity, and Pharaoh all topped with narrative encounters inspired by Crusader Kings II to create the ultimate medieval ant-farm simulation.

In this strategy city-builder economy simulation game, players must create a prosperous settlement as the newly appointed lord of a region untouched by man.

Setting to redefine the city-builder genre, Foundation puts the emphasis on the organic aspects of urbanism in the cities of old, powered by Polymorph Games’ proprietary game engine, Hurricane, which allows for full mod support and is optimized for the thousands of moving parts that come with building humongous cities.

Among other things, the engine provides the player with robust building tools to create countless unique monuments that can then integrated into your settlement.

With medieval architecture and urbanism at the forefront of its design, Foundation’s vision is to allow players to recreate cities of that period as they envision them or even as they really were.

Grow your untapped land into a great sprawling kingdom as you appease the political factions of your area, all while listening to a beautiful original soundtrack by the veteran composers who’ve created music for Paradox Interactive’s Crusader Kings II, Europa Universalis IV and The Guild 2-3 games!


FEATURES
ORGANIC URBANISM OF THE MEDIEVAL ERA: Create gridless and organically sprawling cities that grow like actual medieval cities.

LAY THE FOUNDATION, THRIVE, AND PROSPER: Weave a complex web of interactions between inhabitants needs and skills, resources availability, extraction, and transformation.

UNIQUE MONUMENT CREATION TOOL: Craft and design original free-form monuments like Abbeys, Churches, Lord Mansions, Castles and more, with our proprietary node-based tool.

FULL MODDING SUPPORT FOR THE COMMUNITY: Share characters, buildings, quests, and even real topologies through our mod-support tool and be part of the Foundation community.

POWERED BY OUR OWN HURRICANE GAME ENGINE: Experience a city-building game engineered with a dedicated, tailor-made, in-house engine built with our unique vision in mind.

ORIGINAL SOUNDTRACK BY PARADOX VETERANS: Immerse yourself in our blissful soundtrack by talented composers who worked on titles suche as Crusader Kings II and Europa Universalis IV!

Systemanforderungen

Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.

Steam Nutzer-Reviews

81 Produkte im Account
17 Reviews
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7680 Std. insgesamt
Verfasst: 02.05.22 10:12
Wer einst die Siedler 2 liebte, wird sehr viel Freude mit diesem Spiel haben.
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18 Produkte im Account
2 Reviews
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10996 Std. insgesamt
Verfasst: 29.04.22 16:28
es ist mein absolutes neues geiles lieblingsspiel, wie schon andere sagten/schrieben, es macht total süchtig und man sollte sich viel Zeit einpacken. Habe teilweise bis mitten in der Nacht gespielt, früh morgens aufgestanden und wollte als erstes am liebsten gleich weiterspielen. Ich habe es bei anno immer überhaupt nicht gemocht, dass man ständig irgendwann bekriegt wurde. Foundation ist mit so viel liebe gemacht, am anfang fand ich es manchmal schon zwischendurch sehr stressig, bis man kapiert hat, wie die balance zu finden ist, aber einmal durchgeblickt passt das. Die Mods sind echt der kracher und lassen eigentlich keine wünsche übrig, sind fast alle ok, am besten man hält sich erstmal an die älteren , besseren erprobten, ansonsten kann es zu abstürzen führen und man muss raten, welcher mod es ist. Doch am meisten freue ich mich schon auf das fertige spiel und ja sogar selbst, wenn es irgendwann erweiterungen zum Kauf gibt, f..ck ich bin dabei . hatte ich schon sehr sehr lange nicht mehr. Vielen fetten Dank dafür .
Peace!
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29 Produkte im Account
1 Reviews
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3015 Std. insgesamt
Verfasst: 18.04.22 08:21
Ich bin der absolute Choleriker mit dem restless-leg-syndrom, ich arbeite viel und hart und muss leider gestehen Wutausbrüche in verbaler Art kann ich nicht verstecken.
Die Musik in diesem Spiel ist absolut beruhigend und top gewählt!
Dieses Spiel ist schön gestaltet und hat viele gut Ansätze. Irgendwie eine Mischung aus Stronghold Minecraft und Die Siedler. Ab und zu muss ich sogar mal schmunzeln. Meiner verängstigte Frau (!!!Spaß/trockener Humor!!!) sagt ich lächel sogar.
Das Spiel macht mir sehr viel Spaß und ich hoffe das noch mehr Baumöglichkeiten in das Game kommen.
Daumen hoch!
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217 Produkte im Account
3 Reviews
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2195 Std. insgesamt
Verfasst: 20.03.22 20:34
Super Spiel! Das, was Siedler hätte werden sollen. Ein friedliches Aufbauspiel, in dem Militär nur durch Missionen außerhalb der Karte angedeutet wird, das eigene Dorf wird nicht angegriffen.
Ich habe zum aktuellen Zeitpunkt (März 2022) in 36,5 Stunden das Spiel auf einer Karte zu 100% durchgespielt (alle Achievements), es handelt sich um eine sehr gut spielbare Early Access Version, in der schon viele Dinge umgesetzt sind. Es fehlen noch ein paar Balancing-Optimierungen (v.a. Zuweisungslogik von Baumeistern) und der Endgamecontent ist noch nicht ganz fertig. Ich freue mich auf die nächsten Updates!
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48 Produkte im Account
2 Reviews
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696 Std. insgesamt
Verfasst: 15.03.22 23:13
Gutes Game,aber bisschen zu wenig Inhalte.
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39 Produkte im Account
2 Reviews
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2004 Std. insgesamt
Verfasst: 15.03.22 11:31
Zum entschleunigen in der heutigen Zeit absolut Perfekt ;)

Trotz EA ist es in Super Form, freue mich auf weitere Patches / Updates.

Klare Kauf Empfehlung für Menschen, die einen Dorf beim aufbauen zuschauen sowie sich um deren Bedürfnisse zu kümmern.

Ich sehe dieses Spiel als Verbesserte Version Von Siedler. Auch wenn die Komplexität nicht auf selben Niveau ist macht es dieses für Einsteiger in dieses Genre sehr einfach ^^
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6 Produkte im Account
1 Reviews
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1318 Std. insgesamt
Verfasst: 07.03.22 22:23
Es ist ein Gelungenes Aufbau Spiel und hat etwas von Siedler. Alles in allem ist es anspruchsvoll und Gelungen. Es könnten aber natürlich ein paar Patches und Updates nicht schaden.
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40 Produkte im Account
1 Reviews
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1200 Std. insgesamt
Verfasst: 06.03.22 12:58
top!
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56 Produkte im Account
2 Reviews
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982 Std. insgesamt
Verfasst: 04.03.22 19:50
Hänno Let´s Play geguckt, Fan geworden, Spiel gespielt, noch mehr Fan!
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273 Produkte im Account
3 Reviews
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41037 Std. insgesamt
Verfasst: 14.01.22 18:51
Kann schon süchtig machen, allerdings wirds später ein wenig langweilig. Hoffe noch auf einige Neuerungen, ansonsten mit Mods auch sehr fesselnd!
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187 Produkte im Account
29 Reviews
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1184 Std. insgesamt
Verfasst: 14.01.22 09:38
Das eindeutig bessere Die Siedler, wenn ich daran denke was Ubisoft gestern vorgestellt hat.

Danke
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168 Produkte im Account
2 Reviews
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290 Std. insgesamt
Verfasst: 13.01.22 21:46
Diese Gut
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96 Produkte im Account
2 Reviews
Nicht Empfohlen
1044 Std. insgesamt
Verfasst: 11.01.22 20:02
Im aktuellen Zustand kann ich das Spiel leider nicht empfehlen. Und da es nun vor fast 3 Jahren im Early Access veröffentlicht wurde, fehlt mir der Glaube, das sich da noch was wirklich was ändert.

Letztlich ist das alles schön anzuschauen, es sind ein paar nette Ideen dabei, aber inhaltlich ist alles doch relativ flach. Wenn man das Spiel einmal ein paar Stunden gespielt hat und die erste Siedlung ein paar hundert Einwohner hat, dann verfliegt der Reiz leider recht schnell, den man hat alles gesehen und absolut nichts motiviert einen dazu, hier noch weiter zu spielen.

Weil: es gibt nichts, was einen fordert. Geld hat man ohne Ende, die Produktionsketten liefern mehr als genug, um jedes Bedürfnis der Bürger ohne Probleme zu befriedigen und es passiert nichts, was unvorhersehbar wäre und mal Spannung rein bringt. Das schlechte Wetter ist das einzige Ereignis im Spiel, was Einfluss auf die Produktion hat und das merkt man kaum. Die Anfragen der Boten kann man machen, wenn man möchte, muss aber nicht und das wirkt sich auch nicht negativ aus. Das Spiel zwingt einen letztlich zu gar nichts und man muss daher auch auf nichts reagieren. Es plätschert so vor sich hin.

Nur ein Beispiel: die höchste Stufe sind Bürger. Die brauchen ein Luxusgut. Eines. Es gibt 5 Sorten davon. Baut man eine Hopfenfarm und einen Bierbrauer reicht das recht das für die paar Bürger, die man braucht ohne Probleme. Bauen und vergessen, das es die Anforderung gab.

Natürlich gibt es Anforderungen, um Gebäude freizuschalten und aktuell sind es 10 Bürger für die letzten Gebäude, aber die erfüllt man problemlos. Und mehr hochstufige Einwohner zu haben, die mehr Bedürfnisse haben macht auch wenig Sinn, weil diese einem nur mehr Geld bringen würde, wovon man so viel hat, das man es nicht ausgeben kann .

Und in der aktuellen Version 1.8 dauert das Bauen größerer Gebäude eine Ewigkeit, selbst wenn alle Bedürfnisse von den Baumeistern direkt in der Nähe befriedigt werden können und alle Rohstoffe in einem nahen Lager sind.

Ich finde es sehr schade, das ich das Spiel nicht empfehlen kann, denn es hat eine Menge Potenzial. Aber wie eingangs erwähnt, glaube ich nicht, das man das Balancing nach 3 Jahren Early Access nochmal in den Griff bekommt und so ist es nettes Gewusel, das aber schon in der zweiten Siedlung anfängt zu langweilen.

Timberborn kostet 10 Euro weniger und wirkt deutlich durchdachter und wesentlich fordernder als Foundation. Wer es nicht kennt, sollte besser da zuschlagen,
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36 Produkte im Account
7 Reviews
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789 Std. insgesamt
Verfasst: 10.01.22 00:33
Richtig cooles Game! Hat noch richtiges Potenzial nach oben!
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337 Produkte im Account
4 Reviews
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1146 Std. insgesamt
Verfasst: 08.01.22 19:08
Den ganzen verfügbaren Content durchgesuchtet... selten so von einem Spiel in letzter Zeit gepackt worden.
Knuffige Optik mit ordentlich Wuselfaktor und soweit einfachen Mechaniken.
Bin gespannt, was die nächsten Updates mit sich bringen - klare Empfehlung!
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49 Produkte im Account
15 Reviews
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905 Std. insgesamt
Verfasst: 06.01.22 07:13
ehre alla
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208 Produkte im Account
25 Reviews
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1129 Std. insgesamt
Verfasst: 04.01.22 14:02
Das Spiel schickt sich an Siedler 2022 zu werden. Ob es das auch wird ist aber noch offen denn aktuell bekommt man eher eine Sieldungs Sims (diese Puppenhaussimulation). Schon nach zwei Tagen ist der Ofen aus und alles erreicht und gesehen. Weiter Spaß haben nurnoch Leute die auf Puppenhaussimulationen stehen. Also hier noch ein Schildchen, da noch eine Hecke usw.. Von Beginn an erfährt man nicht die geringste Herausforderung, die Lager sind sofort prall gefüllt und alle Siedler glücklich. Es gibt keine Gegner, keine Katastrophen, nichts zum tüfteln, keine Problme ... alles ist in rosa Wölkchen gehüllt. Es gibt rein gar nichts was einen davon abhalten würde auf höchster Spielgeschwindigkeit schnell alles zusammen zu klicken und fertig zu sein.
Kenne die Roadmap nicht, aber wenn nicht noch eine gewaltige Schippe an Herausforderung hinzukommt macht das Spiel keinen Sinn für mich denn ich bin kein Sims Fan der seinen Spielspass darin erfährt indem er eine neue Blumenvase irgendwo postiert. Ich liebe Frostpunk, wer sowas sucht: Finger weg!
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39 Produkte im Account
5 Reviews
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1405 Std. insgesamt
Verfasst: 01.01.22 20:14
Hat das potential für ein gemütliches Aufbauspiel. Aktuell sind noch einige Mechaniken unausgewogen. So muss man sehr gut abwägen wie weit man befördert. Alle zu befördern ist auf jeden Fall schlecht, da sie einem die Haare vom Kopf fressen.....
Die Meisterwerke sind von den optionalen Bedingungen um den Bonus zu bekommen mit Zufallsgenerator verknüpft. Aber an sich ist es machbar in einem Spieldurchgang alle Erfolge frei zu schalten. Kleiner Tipp, schnell den Kirchen - Prunk auf 50+ bringen um das Kirchenfenster (Meisterwerk) frei zu schalten. Damit holt ihr euch die vierte Handelsroute. Das ist mMn die beste.
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56 Produkte im Account
5 Reviews
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6614 Std. insgesamt
Verfasst: 18.09.21 12:28
Gelungenes Aufbauspiel mit Miniaturwelt und Wuselfaktor. Liebevoll und detailiert gestaltet. Ich hoffe, dass noch etwas mehr Lategamecontent wie Leder, Arzt, Wassermühle oder Terraforming (Seen bauen ) hinzukommt.

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107 Produkte im Account
4 Reviews
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1270 Std. insgesamt
Verfasst: 11.09.21 18:11
Can be a bit tricky at the beginning. You might restart a few times and have to check the internet on how the game actually works. But once you get the hang of it, you realize that its actually not that complicated and a really cool simple game that only limits you with your own imaginagion!
Highly addicting game and yet really relaxing.
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110 Produkte im Account
20 Reviews
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1747 Std. insgesamt
Verfasst: 04.09.21 15:26
Bestes Mittelalter-aufbauspiel seit langem!
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403 Produkte im Account
18 Reviews
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1435 Std. insgesamt
Verfasst: 19.07.21 20:21
Zuerst war ich skeptisch ob Foundation mich lange festhält. Anfangs dachte ich das es nur wenig Inhalte gibt und das Management der Rohstoffe zu kurz kommt bzw. es mehr herausforderung bieten müsste.

Mit wachsender Bewohnerzahl, steigenden Unterhaltskosten und dem ständigen Expansionieren geriet ich dann doch mal in schwierige Momente im Spiel.

Das Spiel hat noch immer so viel zu bieten, der Workshop hat auch einiges schzon am Start!
Es macht extrem viel Spaß Tag für Tag an der Stadt weiterzubauen.

- ABER -

Das Lagersystem und die fehlende Möglichkeit eine Produktion auf eine Stückzahl zu begrenzen sind für mich noch ein klares Manko.

Dennoch - TOLLES SPIEL!
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63 Produkte im Account
2 Reviews
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3643 Std. insgesamt
Verfasst: 01.07.21 12:17
Ich bin mit 58 und seit ich einen Rechner bedienen kann Spieler. Über Wing Commander und Oil Imperium bin ich auf Aufbauspiele gekommen und seit Civ 1 und die frühen Anno und auch Siedler, dabei. Ich finde Foundation hat durchaus das Potenzial, diesen sog. AAA Spielen ernsthafte Konkurrenz zu machen. Nicht nur das es die guten Ideen übernimmt, sondern auch tolle Innovationen mit einbaut, die diese AAA Spiele ein Stück weit altbacken aussehen lassen. Der ganze hochpolierte Zierkram bei Anno 1800 ist halt nur das, Zierkram. Während diese in Foundation nicht nur die Stadt hübscher und attraktiver machen, sondern über ein Punktesystem auch noch einen Ansporn geben, weiter zu machen um Neues freizuschalten. Das ist nicht mal alles was man aufzählen kann. Ich hoffe und freue mich sehr auf die Ideen die noch von den Entwicklern kommen und ein jetzt schon gutes Spiel noch interessanter machen. Sucht- und Wuselfaktor garantiert.
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61 Produkte im Account
2 Reviews
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1345 Std. insgesamt
Verfasst: 07.04.21 08:46
Gud
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29 Produkte im Account
4 Reviews
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562 Std. insgesamt
Verfasst: 08.12.20 20:46
Super interessante Umsetzung des Aufbau-Genres. Wird immer besser je länger man es spielt. Klare Empfehlung.
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32 Produkte im Account
1 Reviews
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3781 Std. insgesamt
Verfasst: 20.11.20 10:23
Also,

anfänglich ist das Spiel ganz in Ordnung, aber bei umso längerer Spielzeit und dementsprechenden Spielfortschritt ist das ganze nicht zu empfehlen..... Total unübersichtlich --> zum Beispiel muss jeder Marktplatz mit einer Ware ausgewählt werden bei zig verschiedenen Waren an verschiedenen Plätzen gar nicht so einfach oder bei einer Bevölkerung von 120 Leuten brauche ich sechs Kirchen um dieses Bedürfnis zu stillen... Fernab jeglicher Realität.
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13 Produkte im Account
2 Reviews
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5015 Std. insgesamt
Verfasst: 28.09.20 08:10
Super Aufbau-Simulation
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266 Produkte im Account
4 Reviews
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2165 Std. insgesamt
Verfasst: 19.09.20 23:35
Es ist Wahnsinn, wie weit dieses Spiel in der Early Access bereits ist. Sicherlich fehlt es hier und da noch an Infos oder Features, aber das Grundspiel ist so gut spielbar, dass es auch jetzt stundenlang fesselt. Zu der Zeit dieser Rezension waren Priester noch nicht zuzuweisen und Infos, wo Edelsteine herkommen nicht in der Spielehilfe enthalten. Außerdem könnte die UI ein wenig größer sein und die Ressourcenübersicht anders eingebunden werden, um eine bessere Übersicht zu gewinnen (Beispiel Dawn of Man, Banished oder Forest Village). Ggf ist es nach gewisser Zeit anders.
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24 Produkte im Account
3 Reviews
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2217 Std. insgesamt
Verfasst: 15.08.20 08:51
Sehr schöne Mischung aus Anno und Siedler mit guten eigenen ideen.

Zum Beispiel werden keine Speziellen Waren (angenommen Nahrung) verlangt sondern wenn man Bewohner (selbst) aufwertet wollen sie statt 1 Nahrung zb. 2 welche ist ihnen dabei egal. Early Access schon derzeit sehr vollwertiges Spiel.
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92 Produkte im Account
19 Reviews
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5291 Std. insgesamt
Verfasst: 12.08.20 06:12
Eigentlich möchte ich dieses Spiel wirklich lieben, aber nach 60h Spielzeit macht sich schon sehr viel Frust breit. Ich habe das Gefühl ich spiele hier nach dem Trial & Error Prinzip und das muss ich in einer Aufbausimulation nicht haben. Fehler sollten korrigierbar sein, dies ist in dem Spiel nicht der Fall.

Mein Worst Case sieht folgendermaßen aus. Ich habe 80 Einwohner, alle drei Nahrungsmittel reichlich. Genug Holz, Bretter, Steine, Ziegel, Kohle, Eisenerz, Eisen und eigene Werkzeuge. Alle Häuser der Bewohner sind mit Brunnen und Märkten versorgt, so das diese alle im grünen Bereich sind. Die allgemeine Zufriedenheit ist bei ~90. Dies ist der Zeitpunkt an dem ich nichts mehr bauen kann außer der Kirche. Also baue ich die Kirche und sobald diese steht, sinkt die Zufriedenheit der Bewohner dramatisch. Keine Ahnung warum die Dorfkirche solche negativen Effecte auf die Siedlung hat, eigentlich sollte der Bau einer Kirche die Bewohner doch positiv beeinflussen. Die Zufriedenheit meiner Bewohner geht schneller in den Keller als ein Stromzähler im Rechenzentrum. Bei -350 laufen alle weg, es lassen sich keine neuen nieder, Produktionsgebäude und Stände lassen sich nicht mehr besetzten. Spätesten jetzt muss ein alter Spielstand her.

Beim alten Spielstand habe ich dann auf den Bau der Kirche verzichtet, und einige Leibeigenen zu Bürgern. Sobald einige Bürger rumlaufen und ihre Häuser ausgebaut haben und auch die Produktion von Kleidung und Käse angelaufen ist, bricht die Zufriedenheit wieder komplett ein. Kein Ausweg mehr ohne alten Spielstand zu laden. usw. usw.

Nach etlichen Versuchen und Szenarien, dauerhaft geladenen Spielständen ist leider keine Lösung in Sicht für mich. Vieleicht bin ich aber auch zu blöd die Mechanik zu erkennen. Leider ziemlich viel Frust momentan.
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81 Produkte im Account
15 Reviews
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2760 Std. insgesamt
Verfasst: 26.07.20 09:40
Das Spiel gefällt mir sehr gut, nur am Balancing muss dringend noch gearbeitet werden, 180 Einwohner und 8 Dorfkirchen, mit Mods ohne Mods, ich war auch schon soweit in jedes Hexfeld 2 Kirchen zu bauen....irgendwann haut es nicht mehr hin und sie regen sich auf weil sie nicht genug Glauben haben.

Für mich als Fan solcher Spiele ein Daumen hoch, aber für Menschen denen bei sowas schnell die Lust vergeht wenn es nicht funktioniert wie es soll Finger weg.
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47 Produkte im Account
1 Reviews
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2575 Std. insgesamt
Verfasst: 26.06.20 21:03
Nach einigen Stunden in Foundation kann ich sagen, dass ich mich auf den offiziellen Release sehr freue. Das Setting ist mit dem Mittelalter sehr schön gewählt und bringt den Charme der früheren Siedler-Spiele rüber, ohne auch nur ansatzweise altbacken zu wirken. Es macht einen riesen Spaß, die Geschicke seiner Einwohner zu lenken und sich über jede weitere Errungenschaft zu freuen.

Viele gute Elemente sorgen für eine gelungene Abwechslung (z.B. Wetterphasen oder die Militärquests). Und ein großes Lob an dieser Stelle an die genialen Mods, die bereits zur Verfügung stehen. Was da an großartigen Ideen verwirklicht wurde, bringt bereits jetzt die nötige Vielfalt in dieses tolle Spiel hinein.

Für ein Spiel, was noch im Early Access ist, macht es bereits jetzt eine Menge Spaß und ist jeden Euro wert gewesen. Ich würde es mir immer wieder kaufen. Tolle Arbeit, macht weiter so!
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939 Produkte im Account
19 Reviews
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2602 Std. insgesamt
Verfasst: 18.06.20 19:51
So nach 32 Stunden ein kleines Fazit...
Puhh also es spielt sich sehr flüssig, wie die Siedler nur irgendwie ruhiger, es ist entspannend hier aufzubauen und man hat keinen Stress.
Am Anfang muss man sich etwas reinfuchsen um die Mechaniken zu verstehen, man sollte sich jedes Gebäude und dessen Funktionen genau anschauen, sonst hat man zwar einen Lebensmittelstand aber wenn man nicht den Mitarbeiter einteilt und die Ware aussucht die man dort verkaufen möchte, passiert gar nichts... also genau hinschauen was ihr macht.
Man muss außerdem darauf achten, auch die Gebiete fürs Abbauen oder Sammeln markieren, sonst sieht die Holzfällerhütte zwar schick aus aber es passiert nichts weiter...
Wenn man sich dann mal reingespielt hat kann man sich komplett aufs schön bauen konzentrieren, Soldaten ausbilden und auf Missionen schicken, das Kloster ausbauen, und und und....
von mir gibts für alle die easy peasy lemon squezy aufbauen wollen eine klare chill out und kauf- Empfehlung für dieses schöne Spiel, viel Spass!
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79 Produkte im Account
2 Reviews
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861 Std. insgesamt
Verfasst: 08.05.20 09:28
Das Spiel ist schon in der Alpha-Phase sehr unterhaltsam. Ich bin zuversichtlich, dass die Entwickler*Innen das große Potenzial dieses Spiels ausschöpfen werden. Für Freunde von Banished oder Northgard ist dies eine wirklich gelungene Ergänzung der Spielebibliothek.
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42 Produkte im Account
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1425 Std. insgesamt
Verfasst: 24.04.20 19:40
its nice
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136 Produkte im Account
4 Reviews
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299 Std. insgesamt
Verfasst: 18.04.20 14:37
Ich kann erkennen was so vielen Leuten an diesem Spiel gefällt. Die Möglichkeiten eine schöne Siedlung oder Stadt zu errichten sind wirklich immens. Durch Baukastensysteme an den richtigen Stellen (bei wichtigen Gebäuden) kann man vielem eine individuelle Note verleihen. Dekorationselemente gibt es ebenfalls. Hier wird wirklich ein Baukasten für Schönbauer geboten, die sich damit stundenlang austoben können.

Die für mich entscheidende Schwäche liegt jedoch im Anspruch des Spiels: Der Titel ist mir viel zu einfach. Wer Foundation spielt sollte sich eher auf eine sandboxartige Spielerfahrung einstellen. Am ehesten vergleichbar dürfte dieses Spiel mit einem beliebigen Ableger der Anno Reihe sein, ist dabei aber deutlich anspruchsloser.

Ist es nun ungerecht dieses Spiel nicht zu empfehlen, wenn mein Hauptkritikpunkt mit meinem persönlichen Geschmack zusammenhängt? Nein! Denn der Early Access Titel hat ganz grundsätzliche Schwächen, die von den Entwicklern leicht zu vermeiden gewesen wären.

Es ist zwar schön, dass mit weiterem Fortschritt neue Bedürfnisse der Bewohner freigeschaltet werden. die Konsequenzen, wenn diese Bedürfnisse nicht erfüllt werden, wirken sich jedoch kaum aus. Hin und wieder verschwindet mal ein Dorfbewohner, aber wenn man das 1x1 der Aufbauspiele bereits beherrscht ist es ein leichtes einige Gebäudeketten hochzuziehen, um die Bedürfnisse zu erfüllen. In der Regel wird man gar nicht erst in eine Situation kommen, in der die Bewohner unzufrieden werden. Es ist mir bei meiner Partie nur einmal gelungen einige Bewohner zu vergraulen und dass war allein auf meine eigene Dummheit zurückzuführen: Ich hatte vergessen die Lebensmittelvorräte wieder auf dem Markt verfügbar zu machen, so dass meine Bewohner keine Nahrung mehr bekamen.

Was das Spiel zudem vermissen lässt ist ein klares Ziel beziehungsweise ein spürbarer Erfolg. Klar, ich kann hier die Siedlung meiner Träume errichten und schalte nach und nach neue Gebäude und Produktionsketten frei, aber auf dem Weg dahin entstehen unweigerlich Längen, bei denen ich mehr zusehe als spiele. Gepaart mit dem simplen Schwierigkeitsgrad klicke ich mich gelangweilt durch Menüs, nur um am Ende eine neue Produktionskette anzulegen, die eigentlich gar keine Rolle spielt. Denn wenn ich dies nicht erledige, entsteht mir dadurch auch kein Nachteil - gut, ich kann dann vielleicht keine Bäckerei mit Mühle und Farm bauen, aber ehrlichgesagt kann ich damit leben.

Warum ist mir das hier egal, wenn es mir dagegen bei Titeln wie Anno 1800 so viel Freude bereitet? Die Antwort auf diese Frage findet sich in der nicht vorhandenen Lesbarkeit des Spiels. Das Spiel lässt mich beinahe gefesselt, geknebelt und mit verbunden Augen spielen. Lesbarkeit ist ein so wesentliches Element der Aufbaustrategie, dass ich einfach nicht verstehen kann, warum Statistiken oder irgendeine andere Form von Anzeige für Produktion und Verbrauch von Gütern nicht vorhanden ist. Zurecht könnte man nun einwenden, dass andere Spiele auch keine konkreten Zahlen anzeigen. Andere Ableger des Genres schaffen es dann aber die Gebäudeketten so zu designen, dass man entweder durch Logik oder zumindest durch Ausprobieren zum richten Ergebnis kommen kann. Bei Foundation baue ich eine Getreidefarm und bleibe ratlos, denn ich kann eine schier endlose Fläche für das Kornfeld anlegen. Aber wie viel Anbaufläche braucht die Farm, um effektiv produzieren zu können und wie viele Farmen brauche ich dann für eine Mühle? Das Spiel lässt einen hier dermaßen im Dunklen tappen, dass die Aufbauerfahrung leider mehr frustriert als das sie Spaß macht. So bleibt auch der Erfolg oder Belohnungseffekt aus, der eigentlich mit dem Fortschritt und der Freischaltung neuer Gebäude eintreten sollte. Aber auch das ist ja eigentlich „grad egal“, denn ob ich nun Brot backe oder nicht: Die Dorfbewohner juckt dat ja eh kaum.

Mein abschließender Kritikpunkt ist das altbackene UI. Hier klickt man sich durch schnöde Fenster. Die sind zwar frei beweglich und können so beliebig platziert werden, jedoch sind Sie bei einem WQHD-Monitor (2560x1440 Pixel) viel zu klein. Eine Option im Hauptmenü verspricht Abhilfe, denn das UI ist skalierbar. Allerdings werden sämtliche UI-Elemente dadurch sehr unscharf. Das ist unschön und macht das ohnehin nicht zeitgemäße UI noch hässlicher, als es ohnehin schon ist.

Habe ich schon die fehlenden Statistiken und Daten über Produktion und Verbrauch erwähnt? Die hässlichen Fenster hätten sich doch wunderbar für ein paar noch hässlichere Balkendiagramme geeignet …
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32 Produkte im Account
2 Reviews
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781 Std. insgesamt
Verfasst: 29.03.20 16:20
Wow!
Also ich muss zuerst sagen das ich mich eigentlich für ein anderes Spiel fast entschieden hätte :/
Jetzt muss ich aber sagen das ich zum Glück zuerst zu diesem Spiel gegriffen habe. Abschreckend war zuerst das es noch in der Alpha ist... klar es gibt noch einige Verbesserungsmöglichkeiten (darum auch Alpha) es ist aber für diesen Preis absolut zu empfehlen für jedermann denn es läuft bis auf Kleinigkeiten/Bugs fehlerfrei.
Dieses Spiel überzeugt mit der liebevollen Frei-Gestaltung deiner Siedlung und niedliche Bürger und Dörfer und toller Grafik =)
Anfangs tut man sich etwas schwer in das Handels geschehen rein zu kommen sowie auch der Einteilung der Bürger aber wenn man sich ein wenig einliest kommt man da nach einiger Zeit recht gut rein.
Was auch sehr Positiv ist das man Mods benutzen kann die teils von anderen Spielern Entwickelt wurde.
Nun zum etwas Negativen:
-nach ca. 45 Ingame Monaten Spielzeit fingen plötzlich ohne Vorwarnung die Bürger an von der Siedlung sich zu Verabschieden weil sie unzufrieden waren weil sie keine Kirche hatten und bestimmte Waren nicht wie zb. Fisch und Brot (ich hatte 2Bäckereien die voll im Betrieb waren und 3Kirchen und 2Fischer) die ich zum Verkauf angeboten habe am Markt... ich hatte nie Genug...
-Anschluss der Kirchen bzw. Burg sehr mühsam möglich.. Man kann nur 1Kirche bzw. größeres Gebäude bauen diese müssen Verbunden sein so fängt man an sinnlose einzelne Gebäude zu Verbinden um auf ein anderes Grundstück zb. eine 2Kirche zu bauen.. :( dies Frustriert schnell.
-Schatzkammer zu Klein (ich habe unzählige Burgerweiterungen gebaut und kam dabei auf nur 6500 Gold Lagerung das muss erhöht werden).
-Zahlen sind meist verwirrend auf der Kopfleiste (manche Aktualisieren sich sofort manche gar nicht oder manche werden gar nicht Angezeigt).

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2 Produkte im Account
1 Reviews
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3909 Std. insgesamt
Verfasst: 27.03.20 10:28
Bisher kann ich das Spiel ohne Zeit- oder Spieldruck aufbauen. Die Graphik ist hervorragend detailliert und es macht Spaß zuzusehen. Es wäre wünschenswert, wenn eine Übersicht der Hotkeys einzublenden wäre ebenso wäre ein Tutorial hilfreich.
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24 Produkte im Account
2 Reviews
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2813 Std. insgesamt
Verfasst: 25.03.20 12:46
Klasse Spiel ... Luft nach oben
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95 Produkte im Account
5 Reviews
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1611 Std. insgesamt
Verfasst: 08.03.20 15:06
Fazit nach den ersten Stunden: für mich perfekt
weil:
- ich gemütlich vor mich hinbauen kann und das Tempo dabei selbst bestimme
- mir die graphische Aufbereitung der Häuser, Landschaft etc. wirklich gut gefällt
- mir die Freiheit gefällt freier zu bauen (Gestaltungsspielraum bei einigen Gebäuden)
- die Leute die Wege selbst austrampeln und ich mich nicht mit rechteckigem Wegbauen herumplagen muss
- bisher Militär und Wirtschaft sehr zweitrangig sind.. ich kann einfach meine Produktionsketten aufbauen, kann meinen Fokus mehr auf die Schönheit meines Ortes lenken.
- das Spiel angenehm stressfrei zu spielen ist und nicht dauernd irgendwelche Katastrophen oder militärische Mühsamkeiten meinen Baudrang stören :D

klar, das Spiel befindet sich im Alpha (?!)), das merkt man auch, es ist einfach einiges noch nicht implementiert (Priester der Kirche zuweisen etc) aber soviel man jetzt sieht wie das Spiel werden könnte, ist es für mich wirklich ein extrem schönes Spiel.
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88 Produkte im Account
5 Reviews
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666 Std. insgesamt
Verfasst: 05.03.20 10:40
Wunderschön einfach und doch so komplex.
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40 Produkte im Account
2 Reviews
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1107 Std. insgesamt
Verfasst: 03.03.20 21:59
Witzig gemacht. Hoffe, dass es noch weiter ausgebaut und entwickelt wird. Es gibt nur Sommer und Regen. Wenig Emotionen werden vermittelt.
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13 Produkte im Account
1 Reviews
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4834 Std. insgesamt
Verfasst: 18.02.20 09:13
Ich liebe dieses Spiel einfach. Das ist genau das, was ich schon lange gesucht habe. Man sieht nach und nach was man geschafft hat und wie sich sein Dorf entwickelt. Es ist so liebevoll gestaltet z. B. die Pumpligen Schafe :D Wenn man überlegt was sich in einem Jahr alles verändert hat und wie sich das Spiel langsam entwickelt. Wer diese Art von Spiel mag, wird viel Freude daran haben. Dafür das es ein Early Access-Spiel ist, ist es schon top.
Ich kann es nur Empfehlen.
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39 Produkte im Account
1 Reviews
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2227 Std. insgesamt
Verfasst: 04.02.20 11:28
Dies ist ein gelungenes Aufbauspiel mit mittelalterlichen Charme.
Es steckt zwar noch in den Kinderschuhen, doch manche Dinge sind aus gereifter als bei anderen Simulatoren.
Da gibt es doch noch ein paar Dinge die sich auch noch verbessern können.
In erster Hinsicht Missionen und Landgröße. Mal von dem geringem Geld und die Flucht der Bewohner abzusehen.

Steht nichts dagegen sich mit Foundation, den Abend gemütlich ausklingen zulassen.
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39 Produkte im Account
2 Reviews
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2606 Std. insgesamt
Verfasst: 23.01.20 13:20
Es ist ein schönes wuselige Aufbauspiel, dass einige Micro-Management Aspekte hat, aber dabei auch immer das große Ganze fördert. Man kann auch einfach mal einem Bewohner bei seinem Tag verfolgen und schauen, wie er so ist. Insgesamt gefällt es mir sehr gut und ist niedlich gemacht.
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48 Produkte im Account
3 Reviews
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2294 Std. insgesamt
Verfasst: 03.05.22 16:33
I love this game! Every time I decide to play a new village I basically cannot stop until I max it out. It's great fun!
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78 Produkte im Account
5 Reviews
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4692 Std. insgesamt
Verfasst: 24.04.22 07:18
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☑ Loving it
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Bad. Music loops non-stop. Needs to be improved
☐ I'm now deaf

---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond

---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10


---- Comments -----
All in all this is a very Relaxing game.
I absolutely love the Batyushki Mods. 10/10
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10 Produkte im Account
1 Reviews
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15161 Std. insgesamt
Verfasst: 19.04.22 07:33
A mix of eye candy and heroine, this game will take you away from your everything and transport you to a land where real time is forgotten, along with everything else in your life.
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253 Produkte im Account
23 Reviews
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1444 Std. insgesamt
Verfasst: 19.04.22 05:20
Premiere simulator 2022:

My citizens hate me and I can enforce mandates which serve no purpose other than making me a very rich man. 9/10
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83 Produkte im Account
1 Reviews
Nicht Empfohlen
972 Std. insgesamt
Verfasst: 07.04.22 05:22
I wanted to like this game, but too much of it isn't well explained. How close do various town elements need to be? How much land does a farm need? How much forest does a hunting lodge need? Why won't my people build houses in the zoned areas despite housing shortages? Why are my weavers spending so much time without cloth despite a fully stocked and fully staffed warehouse nearby? Over time, these compounded on each other for me until I just quit, aggravated and disappointed.
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209 Produkte im Account
3 Reviews
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225 Std. insgesamt
Verfasst: 17.03.22 09:08
Look, ADHD being ADHD, I don't exactly have an easy time with city-building games. The planning, having to pay attention to so many things at once, the micro-mananging, it all usually ends up giving me headaches after extended periods of time, even if the game is enjoyable to me.

There have only ever been two exceptions : Pharaoh (a childhood game getting a remaster soon) and this game. It is very much a more chill, laid-back city builder, and it nails the charm of a growing fantasy town very well, without being obnoxious about the details and tidbits you need to focus on. My only regret is not being able to play in multiplayer with my partner, but then again, some games do not require multiplayer to be good. To me, this is one of them.

In terms of replayability, well I've only played 3 hours at this time : I know there are four maps, pretty much with the same terrain types, but with a few more geographical challenges, and modding support seems to be a thing. Otherwise, I cannot be of help for that, sadly. I do very much intend on playing more of this, however.

Overall, not a purchase I regret. Now if you'll excuse me, I've played this until 5AM, I might be in need of sleep.
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20 Produkte im Account
3 Reviews
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16953 Std. insgesamt
Verfasst: 25.11.21 16:01
I love this game.The music is amazing and using your imagination to build big cities and castles is way fun <3
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119 Produkte im Account
20 Reviews
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2105 Std. insgesamt
Verfasst: 25.11.21 14:03
I came into this not expecting much and what I got was a huge surprise, a fun, challenging and engaging game with a decent modding community. I am pleasantly surprised that being said I think 25$ is a bit much for this game and id recommend wait for a sale.
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34 Produkte im Account
1 Reviews
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2127 Std. insgesamt
Verfasst: 25.11.21 05:58
Good Game
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1600 Produkte im Account
3 Reviews
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2610 Std. insgesamt
Verfasst: 24.11.21 21:23
wait for new updates and 1.0!
good luck
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89 Produkte im Account
5 Reviews
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701 Std. insgesamt
Verfasst: 21.11.21 07:32
Nice game. No stress at all, you cant hardly mess it up. A campaign would be great.
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33 Produkte im Account
4 Reviews
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3522 Std. insgesamt
Verfasst: 14.11.21 02:16
Just buy it. I bought this when it was extremely new and only put about 2hrs into the game before logging out. Logged in last week and put 50 hours in. the game has gotten very good and they seem to be pushing updates at a decent pace.
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568 Produkte im Account
38 Reviews
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10317 Std. insgesamt
Verfasst: 17.09.21 04:28
It's more gimmicky then I expected and kinda broken in some ways. I've been putting off playing this game for awhile to let it mature. At first the zoning system for housing seemed interesting until it becomes frustrating. As houses plop down automatically they don't use the space efficiently often cramming in and blocking others entry. And this causes villagers to get stuck and complain.

The industry in the game is also interesting until again it breaks down. Example I can setup a food chain with 1 bakery at the end and that seems to be enough to feed 80 or so people. This includes the berry pickers as well. But things start to go wrong in expansion. As you add a second and a third bread chain it starts to break down. You could have overloaded stock of flour but unless the new workers are really close to all needs. They will spend a minute baking bread and call it a day. This goes with any industry a lumber jack will cut one tree and run off.

If you don't place things down exactly in balance the game punishes you for it. You will also need to boot people put of houses and sometimes destroy the house in an attempt to keep balance. This is magnified when you open a new tile and are expanding into it. Do you waste all the lumber by building over it? Do you setup a camp and painfully watch as they cut down one tree at a time?

At the end of every year you have a storm. It effectively halves most food production and makes you try and plan ahead. I actually like this feature and it adds a little challenge as you grow bigger. But if your industry starts slipping because it's out of balance as villagers live to far away from jobs. This actually becomes more of a frustration then a nice little challenge. In my last game I watched as no one was picking berries nearly the entire year. And my bakers where not making bread most of the year.

I think this has to do with the fact that the AI villagers are just dumb. I don't think they ever reevaluate the fact that a well has been built closer or a market is closer. I don't think they ever move on their own to get closer to work. They just keep drinking out of the same well and eat from the same place which is a major problem. As a player you just assume these things are happening in the background until you know something is wrong. And before you know it a storm is coming and you have 33 berries and 57 bread plus a few fish and no clothes.

However you also have to factor in that you are upgrading your villagers status. Where a Serf only needs basic things a Commoner needs more things to stay happy. However unless you are really on top of it all of this starts to break down. The game does not have to be super easy mode. But when you are building systems on top of systems. You would expect that the lower systems to follow the rules they followed when you built them.

So a level 1 baker should have to make 5 bread regardless of distance before they can leave work. And a level 5 baker should have to make 20 bread before they leave work. This is just an example and may need to be tweaked for balance.
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254 Produkte im Account
10 Reviews
Nicht Empfohlen
194 Std. insgesamt
Verfasst: 13.09.21 06:54
Pretty slow, boring and each playthrough follows the same strict routine so not really a sandbox builder. Most of the time you are just waiting for villagers to finish their apparently endless breaks. Not enough variety and choice compared with other games in the genre.
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107 Produkte im Account
4 Reviews
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6284 Std. insgesamt
Verfasst: 09.09.21 02:33
I've put many hours into this game. As a fan of city building games, this is one of my favorites. It's unique & aesthetically pleasing. The developers are constantly improving upon this classic in the making. Highly recommend.
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244 Produkte im Account
4 Reviews
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2739 Std. insgesamt
Verfasst: 08.09.21 08:24
---{Graphics}---
☐ You forget what reality is
☑ Beautiful (In its own way)
☐ Good
☐ Decent
☐ Don‘t look too long at it
☐ Bad
☐ Paint.exe

---{Gameplay}---
☐ Addictive like heroin
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Staring at a wall is better
☐ Just don‘t

---{Audio}---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape

---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ Average Solitaire players

---{PC requirements}---
☐ Check if you can run Paint
☐ Runs on a potato (with very low graphics and you won't be at 60 FPS all the time)
☑ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer

---{Difficulty}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls

---{Grind}---
☐ Nothing to grind
☐ Only if you care about leaderboards/ranks/achievements
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second life for grinding

---{Story}---
☐ If you want a story, go read a book
☑ Text or audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life

---{Game time}---
☐ Long enough for a cup of tea
☐ Short
☐ Average
☐ Long (if your objective is to finish it at 100%)
☑ To infinity and beyond

---{Price}---
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ [Insert famous buggy developer here]
☐ The game itself is a big terrarium for bugs

I stole this template from another guy
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34 Produkte im Account
3 Reviews
Nicht Empfohlen
858 Std. insgesamt
Verfasst: 03.09.21 02:45
This game makes sense as a laid back kingdom building game in theory, but it does not work. There is too much micro with much of it being tedious rather than related to optimal gameplay and also insufficient information.

Automated villager actions are not optimized properly (villagers running to markets/churches that are far away), resource usage of the same type is unclear (fish/berries and cheese/bread apparently have different purposes and are used by different villagers), minerals require RNG and significant expansion. Although the game clearly sets values for villagers that need need to be met, reaching those targets proves challenging due to poor AI and insufficient information on resources that appear to function similarly but are treated differently. Expanding the kingdom via buildings is clear and well defined, but villager mechanics are not.
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165 Produkte im Account
4 Reviews
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1250 Std. insgesamt
Verfasst: 01.09.21 13:44
Slow pacing, chill, relaxing, but still requires you to plan ahead and optimize the production cycles. If you wish to expand quickly. Highly Recommend.
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361 Produkte im Account
103 Reviews
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1927 Std. insgesamt
Verfasst: 04.08.21 22:53
Foundation is a terrific game (so far)! I'm not normally a fan of the city/colony builder genre but Foundation is such a chill, stylish, and unique experience that I couldn't help but fall in love with the game. I really appreciated the 'organic' and 'natural' way that the game handles housing and road development - often resulting in cities with asymmetrical neighborhoods and interesting road systems based on what is the easiest path from points A to B. I always feel that hyper-symmetrical housing and road systems (especially in historical settings) seem phony so Foundation has been a breath of fresh air in the 'aesthetic immersion' category.

Foundation is certainly on the 'easier' side of city/colony building games. As of now, the negative consequences you face throughout the game are minimal and it's never too difficult to dig yourself out of a hole should you find yourself lacking in crucial resources or other means with which to fulfill the needs of your denizens. All unlockables are obtained in a straightforward manner and the biggest contributor to achieving the required goals is time spent playing. This is great for a more casual player but veterans of the genre may find the game a bit too simplistic and/or easy.

Given its 'Early Access' status, the full-price of the Foundation is steep but I think the game is a terrific value when on sale for ~$20 USD or so. If the development team expands on the trading system, adds more weather/seasons variety, and increases randomized events with (with greater consequences), I think the game will be totally worth the full-price. I'm looking forward to what comes down the development pipeline for this game and to updating this review accordingly.
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8 Produkte im Account
2 Reviews
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66810 Std. insgesamt
Verfasst: 31.07.21 09:00
The latest update has clearly resolved many of the random crashes brought on by large villager populations.

However there is now a disconnect between what villages need and the information supplied.

The villager card used to display what that villager was planning to do next, used to display what food types it preferred.

I feel that now a villager goes to a market place to buy some food, rather than berries and wont go to the nearest market with berries, but rather goes to the nearest market and starves if there is no food to buy. These changes obviously massively reduce pathing load on the cpu and yes random crashes at the +1200 villagers on my rig are now far less common. However I am not sure this was the way to go. I see from the crash report that you are monitoring cycle times, so surly the better plan would have been to turn off the new villager supply as cpu resources became stretched.
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35 Produkte im Account
1 Reviews
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40444 Std. insgesamt
Verfasst: 27.07.21 18:47
good
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296 Produkte im Account
9 Reviews
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1313 Std. insgesamt
Verfasst: 25.07.21 17:50
Take Banished, mix it with Anno (I'm thinking 1404), then throw in a little bit of Cities Skylines. From there improve the automation a little bit and you have Foundation. Highly recommend if that sounds up your alley. Even in early access its got more than banished had going on as far as I'm concerned with a similar laid back vibe.

I'm excited to see where it goes and what the mods look like, but I know I'll definitely be spending some time in Foundation even as is.
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30 Produkte im Account
2 Reviews
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18912 Std. insgesamt
Verfasst: 06.07.21 20:10
A year plus into alpha and Foundation persists as one of the most satisfying city builders I've ever laid hands on. The UI overhaul is a vast improvement and much needed addition to the game.

I have only one complaint. As development has gone on, the game has become bogged down with frustrating mechanics that change the feel of the game play from a relaxing sandbox experience where your creativity is unlimited, to a stressful, frustrating management simulator. Newcomers will sometimes continuously leave without a tool for identifying the cause. There is an infuriating RNG component to immigration even when your happiness is peaked, and sometimes pathways will be obstructed as a result of the way your citizens free-build, the game lacking quick and effective tools for targeting the jam and subsequently fixing it.

My ask is that the devs make the systems balance more forgiving, and perhaps even remove collision altogether. If that ruins the challenge for some players, I'd be happy with difficulty settings that let me tune the experience so that I can focus more on architecture, design elements and city sprawl, rather than making sure everything works right.
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39 Produkte im Account
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4186 Std. insgesamt
Verfasst: 04.07.21 16:12
It's getting difficult to recommend this game. The same bugs have been plaguing this game since the beginning. Here are my issues:

1. Building houses for your villagers is a nuisance. While I like the concept of painting your designated areas, it becomes frustrating because the game doesn't give you any indication about how many villagers can fit in said area. The game doesn't tell you if you should make it a specific size in order to build one house. You could paint two residential areas of the exact same size and desirability yet only one will be used and the other will remain empty for the majority of the game.

If you're a neat freak and like to keep things orderly, this game is not for you. While I can appreciate the devs giving it an organic feel, there should be a way to neatly place houses with the painting tools if you want to.

In my most recent playthroughs I had upgraded one of my villagers to a commoner, this requires goods and and a certain level of comfort (desirability). All of my houses were high/very high desirability yet, my commoner ended up leaving my colony because the houses wouldn't upgrade. Gotta love when when of your most upgraded villagers leaves two hours into the game.

2. Supply chains randomly break. In this game you have to build markets to supply your villagers with a source of food. On several occurrences my market's decide to only sell one type and I'm left with an excess of every food except one and happiness starts to decline, resulting in villagers leaving.

3. Progression. As you progress, you're able to unlock certain goods and services by getting access to new buildings. However, the game seems to force you into a certain progression line leaving you without many options. Example: In order to unlock wool/cloth/clothing you need one Commoner, yet this commoner needs to have access to goods (e.g. clothing) if you're new and you don't know this you can kiss your newly upgraded villager goodbye if you're not prepared.

4. Villagers get stuck for the most ridiculous reasons. Doesn't seem to be a rhyme or reason as to why, nor does the game tell you why. Villagers will get stuck in their houses, or your soldiers will go into your fort and not be able to come out. Fortunately with the custom buildings these issues can be fixed by adding a random door.

I do appreciate the devs trying to come up with something new and the new UI is quite nice although it seems like the devs focus has been the UI (even though it was fine the way it was). I used to be able to customise windows how I liked them, now I'm stuck with one window that I constantly have to cycle through just to make sure I'm being efficient.

The fact that some of these issues have been around since the game came out is ridiculous. Especially if you're going to charge more than twenty-fucking-dollars. I would like to know how much you plan on charging for a fully functional game if that ever happens. But for the time being, I will not be recommending this to any of my friends. I don't want them to waste their money.
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433 Produkte im Account
2 Reviews
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3928 Std. insgesamt
Verfasst: 02.07.21 17:19
This game reminds me a lot of Banished. It's a very good city builder, and I personally really enjoyed the dynamic growth of my village. I'm not drawing roads or assigned routes, the only thing that matters is what buildings I have placed and where. This includes things like having houses near enough to my job sites that villagers aren't wasting all of their time walking to work, instead of actually working.

This is a game about supply chains, but you can only control those supply chains in a sort of top down abstract way. You can't specify delivery frequency or supply priority. You have to just make sure your warehouses are kept stocked, or that you shutdown production at low priority buildings.

The tutorial could use some work, but I don't personally have any issue with playing for an hour, realizing I have made an irreparable error, starting over and making it two hours before messing up again. Little my little you learn how to grow a thriving city.
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517 Produkte im Account
105 Reviews
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3983 Std. insgesamt
Verfasst: 26.06.21 13:32
Foundation is a lovely great medieval construction game.
All run fine under Linux via Proton and I am quite addicted to it
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320 Produkte im Account
95 Reviews
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532 Std. insgesamt
Verfasst: 22.06.21 18:35
The new UI looks great!
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125 Produkte im Account
21 Reviews
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757 Std. insgesamt
Verfasst: 22.06.21 15:24
I was pretty enthusiastic about this game when I first bought it, but I honestly feel like the devs dropped the ball pretty hard.

Foundation is advertised as a city-builder game similar to Cities: Skylines. The trailer was jaw-dropping, and the ability to create huge custom castles and massive sprawling cities was amazing. Alas, when I started playing, I ended up getting very annoyed. The game is 90% resource management and 10% city planning. You need resource A and B to get resource C to get resource D, all with somewhat limited building space. I've enjoyed games like that before, but it's executed in the most clunky and inefficient way possible.

See all those houses in the trailer? See how it looks like a real sprawling medieval city? Yeah, no, those are placed automatically by the villagers. They'll either waste tons of space, or force you to manually paint the area for every single house manually. I'm not kidding, that's what every guide I read recommended. Imagine doing that in Cities: Skylines. Imagine if every single house had to be manually painted on the map, instead of being placed manually, or painted on a grid. It's not necessarily hard, it's just a chore.

The other thing that really annoyed me is the monument building. If you cruise around long enough, you'll see people building these huge churches, manors, keeps, etc. This was a really amazing concept, but it's ultimately shackled to your constant demand for resource micromanagement. On top of that, villagers require certain buildings in certain areas, so going all-out and creating massive cathedrals like the game advertises just wastes time, resources, and precious space.

To be clear, Foundation isn't a terrible game. It's just such a chore to get through with far too many limitations to keep me interested.
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149 Produkte im Account
1 Reviews
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3715 Std. insgesamt
Verfasst: 16.06.21 17:52
I really like this game. It's a slow paced city builder/economy simulation. It's not too complex and
relaxing to play. It looks pretty nice too, almost like a living Carcassonne.
If you're looking for something with a high level of strategy and tons of upgrade trees this is not it. If you like building castles and pondering the layout of the land as your population and economy grows this may be for you. I've played for nearly 30 hours over the course of the last few months, I'd say that justifies the price. Looking forward to see where this EA goes.
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108 Produkte im Account
25 Reviews
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2797 Std. insgesamt
Verfasst: 14.06.21 07:33
It is such a joy to see this game grow! I can't even pinpoint why I love this game so much more than any other city building game. The music is fantastic, the graphics are lovely (the people look so cute) and I love seeing my town grow organically. I think that's my favorite part, the fact that you don't have to obsess over building the perfect grid and instead just watch as your town grows.
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112 Produkte im Account
2 Reviews
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1810 Std. insgesamt
Verfasst: 24.05.21 05:28
FULL DISCLAIMER!
I have enjoyed every minute of this game and almost played the whole 20 hours straight. But there's just one thing that's forcing me to give this game a negative review, and that's the entire hidden process when a villager decides to go on break from work, their pathing is ATROCIOUS!

I have villagers committing to cross country walks, to go to random markets which costs them efficiency to work. And because they're working less, less resources come in and then there's no resources to stock markets so a chaotic cycle is born of complete inefficiency spiralling my 20 hours into oblivion. Because otherwise this review would be positive and I'd list everything I've enjoyed but due to the games coding it's broken and doesn't cater to me in the slightest.
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123 Produkte im Account
2 Reviews
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2103 Std. insgesamt
Verfasst: 24.05.21 01:47
I love playing this when i need to do two things at once. I can manage a city and corchet a blanket at the same time.
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14 Produkte im Account
1 Reviews
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575 Std. insgesamt
Verfasst: 14.05.21 08:35
Excellent so far. Looking forward to the full release.
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27 Produkte im Account
2 Reviews
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1396 Std. insgesamt
Verfasst: 10.05.21 17:17
After playing more than 20 hours, not much to do at the moment.

Currently my builders also stop building new building, even thou I have all the materials. Not sure why this is the case. Made me stop playing the game.
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79 Produkte im Account
3 Reviews
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2849 Std. insgesamt
Verfasst: 08.05.21 22:08
I have played for almost 50 hours. The game was fun, BUT, I am now bored, with little drive to continue playing. If you don't mind spending money on a nice game that you will enjoy until you get bored, then go for it. At this point, I just feel like I'm doing the same stuff over and over again with nothing else to gain and no reason to continue.
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25 Produkte im Account
7 Reviews
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3218 Std. insgesamt
Verfasst: 02.05.21 02:10
53 hour review - 7/10

The early access version is promising. Though limited in depth for the moment, the mechanical and audio/visual elements of gameplay are solid. The pacing and progression feels strong, the atmosphere and ambiance are well-conveyed, and the game seems to just be waiting on a larger breadth and scope of content to emerge.

After 53 hours, I can say that the early learning curve can be steep, but once you get comfortable with the idea of setting your own engagement rate it becomes as demanding as you want it to be. If you're getting bored with nothing to do, get in there and micro-manage. If you just want to watch the AI create at your command, you can sit back and observe for large stretches of time.

It's not exciting, really. It's not adrenaline-filled. You're not shooting anyone or blowing things up. If that's where you're headed, this is easy to pass by. If you want to chill and manage some resources, invest time into making your little world functional and happy, then this is a great game for it.
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95 Produkte im Account
2 Reviews
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1439 Std. insgesamt
Verfasst: 30.04.21 15:27
Very mediocre game. Good for a few hours entertainment before it gets old and formulaic. This has been in a pre-release state for way too long.
The ambiance is the primary strength, it is pretty relaxing to play before it just starts to get redundant.
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88 Produkte im Account
5 Reviews
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2676 Std. insgesamt
Verfasst: 27.04.21 03:45
Fun city builder. Was able to perfect the game on my first play through with minimal effort. This is a good game to relax and just build stuff.
Looking forward to further fixes and additions.
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74 Produkte im Account
2 Reviews
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1647 Std. insgesamt
Verfasst: 02.04.21 21:50
Good balance between being simple and complex at the same time. Really like the graphics. Hoping that they will keep adding stuff to this game.
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10 Produkte im Account
1 Reviews
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20861 Std. insgesamt
Verfasst: 02.04.21 15:14

A brilliant little gem that is really three games in one!



Build an organically laid out medieval Europe village that develops into a town or city in beautiful terrain with detailed structures and a challenging economic system. You'll face varying issues like why are my farmers suddenly planting only 1/2 to 1/3 of the usual amount and causing my people to starve? Why do my markets keep running out of food? Why have my tailors suddenly stopped producing clothes during even though there's an abundance of cloth? How tall can I really make this Lord Manor tower!?! Managing all of these will require mastering all three games.

After 347 hours of gameplay on the same map with many many restarts, my last save game has 1,300 villagers and a stable economy. Here's what I learned. I consider this game to be a brilliant black box machine with a few tricks to keep one entertained, and well worth the money! I paid full price for this game.

Early Gam / City Builder

The early game is a city builder. You start by learning the economic chains, watch the development of the organic pathing and residential layouts, and begin laying out your first buildings. You get to piece together your first Lord Manor with beautiful models, infinite variability and options, and discover by hitting the letter t you are no longer constrained to the pre-determined attachments, but can place parts any which way you choose!

Somewhere about 150 to 200 villagers, you notice things start to go awry. Your people are starving, can't' find housing, are thirsty, can't get a seat in their local church, their productivity goes to nothing and your economy collapses. You barely have enough money to place a new Gathering Hut, although with the complete food shortage, it wouldn't help anyways, as no new villagers are willing to join your village. What's worse is the markets are bare of food and your hungry people are finally abandoning your village altogether. Why are they all thirsty anyways, I put wells everywhere!

That's when you realize this is not just a city builder, it's also a logistics game, and your logistics needed to be taken into consideration from the very start. Time to restart.

Mid-Game / Logistics Game

In order to make it into the mid-game, about 150 to 500-650 villagers, you are going to need a good logistics system. Bad weather will starve your production, increasing demand will necessitate markets have supplies closer, and critical manufacturing of goods needs to be organized. The ultimate logistics tool for averaging out problems is the buffer, represented as granaries and warehouses. Having them in the right places with the right mix of raw resources, goods, luxury goods, and foods will get you through the mid-game successfully.

And then you enter the late-game, and once again, your economy begins to collapse in dramatic fashion. You start to notice some weird behaviors - why is the tailor crossing the entire map to get some clothes? By the time he gets home, he needs new clothes, and marches off again across the map, never working again. Doesn't she make her own clothes? Why are thirsty villagers walking right by wells and not stopping to drink? Wha tmakes intuitive sense no longer works in the game.

Now, however, you have to dig deeper. Using the follow-a-villager in-game tool, you begin to decipher the villager behaviors and learn how the villagers make decisions. Ah, the tailor buys clothes from a market, and the only market with clothes is all the way across the map. The villagers prefer to drink from the well close to home, and home is a long way from work, so they leave in the middle of work to get a drink. The serfs also now live a long way from home because they got kicked out of their original serf home when it was upgraded by a newly-promoted commoner.

And then it hits you - this is not just a city builder, and it's not just a logistics game, it's also a design game. And you have to play all three games at once to be successful through the end game! Time to restart with new information and considerations.

Late Game / Design Game

In order to thrive through the late game, there are many design considerations to take into account. Designing the well/market/church/work/home layout to optimize villagers, designing the promotion order to maximize work while minimizing villagers moving a long way away, leaving space for future logistics expansion to support an increasingly dense village/town/city while effectively transporting goods across the map, not over-building and increasing your maintenance cost to unsustainable levels whille not underbuilding leading to economic ruin, and preparing supplies for known future expansions that require enormous amounts of materials like the monastery and huge gate.

When you first play this game, it's just a city builder. But if you fail to play the logistics or design game that is hidden within, your village will come to ruin in the mid to late game.

Tips and Tricks

Sometimes you have to run the game at 2x or 1x speed. There came a point when running the game at 3x speed seems to not allow the villager AI to make decisions as fast. This results in, for example, farmers in the sowing season taking a very long time to move on to the next patch of land, and significantly reducing their planting. By slowing the game to 2x, and later to 1x, they went back to planting the full farm.

Buffers, buffers, buffers. You can average out almost any economic ups and downs with buffers, represented as granaries and warehouses.

Promote wisely. The first promotion to serf can dramatically incrase villager efficiency because they will now live close to work and won't travel back to the village center all the time, but hey will also want food, water, and church close by. After that, every promotion will increase your income as the villagers increase income, but their efficiency will reduce because they spend more time filling their needs.

Commoners will kick out serfs. When you promote a villager to commoner, the first thing they do is upgrade their house. The second thing they do it to kick out all the serfs. This leads to odd situations where you can have a commoner living in a huge 6-person house while 5 serfs now move a long way away from work, reducing their efficiency.

Villagers will out-walk their needs to get their needs met! If a villager wants goods, they will walk across the entire map to a market that has goods. By the time they get home, they will not have time to work because they are hungry, thirsty, need some church/faith, and ... more goods! Failure to ensure your villager needs are available locally at all stages of the game will lead to an economic death-spiral.

Don't overbuild. Don't underbuild. In the early game, there's a temptation to both overbuild by placing an extra wheat farm or five, or underbuild by trying to only build the minimum to save money. Overbuilding leads to being unable to pay the building maintenance, and underbuilding leads to not having enough to fill the villagers needs.

Balance promotion and logistics. Promoting brings in more money due to consumption, but reduces villager work efficiency because they spend more time filling their needs. Depending on who you promote, you may need to compensate with more production. Some jobs are non-critical and can be promoted whenever, whereas some jobs are critical and need to be promoted carefully.
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72 Produkte im Account
4 Reviews
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852 Std. insgesamt
Verfasst: 01.04.21 15:09
This is a really enjoyable game (especially for those of you who like Settlers and Banished).
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47 Produkte im Account
5 Reviews
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438 Std. insgesamt
Verfasst: 31.03.21 20:32
I'm noticing a lot of reviews include a disclaimer that they are providing a positive review because they like the direction the game is going and they hope to spur the devs with positive reviews. This does a disservice to the gaming community because others will make assumptions on the state of the game's development. Additionally, this fuels the absurdity that has consumed the early access (EA) market by allowing EA projects to charge prices along the lines of full and complete games.

Foundation is just an okay game. I have no doubt that the devs have made progress with the game but it needs so much more work to even break through to being enjoyable to me. My number one reason for this negative review is the ridiculous price-point given the state of this EA game. DO NOT pay more than $20 for this game until it is finished. The current price is completely bonkers and does not reflect how close this project is to being completed. This title already costs much more than I paid for Banished but does not even come close to delivering a comparable or satisfying experience. There are plenty of good FINISHED city builders out there that probably cost less than this work-in-progress. Stay away from this title until it is complete or there is a massive discount... I wish I had.

To the devs: the cost of your product in its current state is ridiculous and I regret enabling this premature money-grab.
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27 Produkte im Account
2 Reviews
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6611 Std. insgesamt
Verfasst: 25.03.21 20:06
At this current stage of the game, when updates take so long to release... i wouldnt recomend you to spend money on it now..
but... dont get me wrong, the game as tons of potencial and its kinda fun even at this stage. if you woundring if you should buy it, let the dev's work a bit more and hard before you buy it :D
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61 Produkte im Account
2 Reviews
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3015 Std. insgesamt
Verfasst: 25.03.21 17:44
Pretty dope. Some learning challenges but that is overcome with experimenting with the mixture of townpeeps, building variety, etc.

I have not made it past a 300 person village and have restarted many times. I make further progress every time and love the replay factor.
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212 Produkte im Account
1 Reviews
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907 Std. insgesamt
Verfasst: 25.03.21 03:17
This is quite a fun game. Compared to many other city building games in the market, Foundation has a unique charm in it. I don't know how a simple feature of villagers creating paths as they walk from home to workplace is such an addictive thing to watch.
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38 Produkte im Account
23 Reviews
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679 Std. insgesamt
Verfasst: 03.01.21 16:41
7 HOUR REVIEW:

So far I love the game! Bought it on sale for $22 and it was well worth it.
Graphics are great, Interface is simple and easy to understand.
Hours of enjoyment. Will review again in a month.
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335 Produkte im Account
6 Reviews
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454 Std. insgesamt
Verfasst: 31.12.20 22:48
Enjoyable, relaxed and pretty straightforward game. The graphics are colorful, the sound is relaxing the objective seems to be whatever you'd want to do. I spend large amounts of my time designing and building churches and the lords manor, I just started building my first keep and I can tell you it is a ton of fun. The game itself does not appear to be challenging, it becomes easy after the first hour to meet your villagers needs and attract many others, I currently have over 80 people and I'd say I'm about 75% done all the buildings. The biggest thing I am craving but haven't run into yet is enemies. No random animal attacks, bandits, foreign invaders or any such diversion as of yet. Admittedly I only have 6 hours of play, hopefully once my keep is built enemies will appear.

Anyway a game I will spend time with, good job game makers!
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122 Produkte im Account
2 Reviews
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3094 Std. insgesamt
Verfasst: 31.12.20 08:17
The game is visually pleasing and the concept is fantastic, but the experience is badly tarnished by things which have been open issues in EA for 2+ years, judging from other similar reviews.

The organic structure of housing, roads and expansion is very well done in Foundation. The challenge, however, is that once you move past a simple cluster of buildings and expand outward into populations of 100+, the issues become far more glaring. My most recent playthrough reached a population of 700 and it wasn't tenable due to the incredibly poor UI that gives next to no information, more specifically:
- There is very little information about any supply chains, particularly around reach, stock in different warehouses/sectors beyond a total tally of what's in stock at a given time
- Trading is clunky and there is no easy visibility of what is currently sellable and buyable except if you scour through the neighbour screen, which says nothing about buying/selling volumes
- Military challenges give decent rewards, but you have to manually requip your soldiers with swords and click on them one by one for every single military campaign
- The quests/challenges are so flat that it's easy to just ignore them - get berries, fish, bread, planks or wood with tragically little variation
- Drilling down into citizens is clunky because you either use a citizen view which gives you a flat list of them, or you have to manually follow them around, which is not worth the effort at high population counts

The game has massive potential, but the absolutely minimal UI greatly pulls down any enjoyment factor for anyone that enjoys civ/sim-style games.
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248 Produkte im Account
1 Reviews
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1642 Std. insgesamt
Verfasst: 31.12.20 02:19
This game is great. I am a big fan of Banished, Settlers and many other city builders and this game has a really unique feel to it. I love the balance between economy and city builder and for an early access game it is extremely polished.

Strongly recommend it for anyone that likes the sort of games that I mentioned.
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63 Produkte im Account
1 Reviews
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4060 Std. insgesamt
Verfasst: 27.12.20 18:33
Development team is responsive and listens to user input. They have implemented many requested features and has been a good Early Access game. The community is also supportive and has recommended good suggestions to make the game better as well as providing good mods to enhance the game even further.
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102 Produkte im Account
1 Reviews
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1143 Std. insgesamt
Verfasst: 20.12.20 19:09
I really want to like this game - great concept and beautiful visuals. I have 1000s of hours on Banished, Anno, C:S, Civ, etc so this is exactly the type of game that interests me. Unfortunately there are just too many massive problems with the game for me to recommend it.

- The systems are poorly balanced. They alternate between boring and severe with no real middle ground management.
- The UI is horrible. In addition to being ugly and hard to read, it is very bad at providing critical information. For example, there is no way to monitor trends in your resource chains, which is basically a must have for this type of game.
- There are no interesting goals in the game, just endless 'put x amount of resource in your warehouse'. The military management is a nice idea but it doesn't actually do anything.
- The core upgrade/unlock estate system is somehow both unintuitive and incredibly shallow. It amounts to spamming to unlock higher versions of things.
- The citizen management (I do not say this lightly) is the absolute WORST I have every played in this type of game. It is a nightmare to keep track of what people need as there is basically no information whatsoever about this other than randomly clicking on people.

It's a shame because some elements of the game such as customizing buildings and organic house growth are really refreshing for this genre and work very well. I hope some core issues are addressed - however, the fact that this game has been in EA for a LONG time and still has such glaring issues is not a promising sign. I will definitely keep checking back and hope for the best though.
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67 Produkte im Account
2 Reviews
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1132 Std. insgesamt
Verfasst: 30.11.20 22:18
The UI and menu systems are a little wonky, but the game is absolutely gorgeous and very fun to play. Some things may be a bit over-complicated but if you re-start your game about 5-8 times, you will eventually get the hang of it. (7.6/10)
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65 Produkte im Account
5 Reviews
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574 Std. insgesamt
Verfasst: 27.11.20 04:12
This game has the potential to be really fun but still has some bugs to work out. My biggest problem is that the villagers have a lot of difficulty upgrading their homes leading to unhappiness and villagers leaving. I have tried to play through 4 games now all running into this issue and have not been able to resolve it even after looking online.
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543 Produkte im Account
18 Reviews
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2397 Std. insgesamt
Verfasst: 23.11.20 01:05
This game has great potential. It's basically better looking Banished. Much easier though. It also has a designer for churches, monasteries, castles and manors, which is the highlight feature of this game.

However it made very little progress since it entered Ealry access over 1.5 years ago. I can only see several new buildings and minerals. No new maps - there are only few of them. The UI is still clunky. The game also still freezes the mouse cursor for me every 20 seconds or so, which is a nuissance. It seriously looks, like a one man project since EA release.
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222 Produkte im Account
5 Reviews
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1890 Std. insgesamt
Verfasst: 17.11.20 20:53
This is extremely relaxing and quite fun. I loved Banished and this seems like a chiller, more flexible version of it. Your villagers don't keel over and die if you look at the funny or mess up, so that is pleasant.

I'm really looking forward to seeing where the development goes with this.
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164 Produkte im Account
23 Reviews
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7245 Std. insgesamt
Verfasst: 16.11.20 18:34
This game has very much potential - In the most neutral way.
Certain things like villager AI, military, trade and treasury really need some polish before this can be considered a full game.
The devs are taking their time with the updates, but they make sure to make those updates count.
In it's current state, this game is still very much playable and enjoyable.
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303 Produkte im Account
2 Reviews
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973 Std. insgesamt
Verfasst: 14.11.20 14:50
Less than ten hours in and after one play through I feel as though I've experienced everything the game has to offer which is much. Even when keeping your villagers need well met, it takes a long time to gain new ones and so you often find yourself waiting around before you can add more buildings and grow the city. Defences and walls are purely aesthetic, and the trading system is either broken, or simply poorly utilised and explained. For a game that has been in early access for nearly two years I would have expected much more.

Having said all that, I did find it fun to play while it lasted. The graphics although VERY basic are pretty. I like the way that it moves away from grid based city builders in a way that is very organic and fun. I'm the kind of person that swears by grids and filling up every little square, and I found this was done in a way that satisfied me well. And although the tutorial could benefit from being made clearer, the game is very straight forward and easy. Although perhaps the ease of it is also a drawback.
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155 Produkte im Account
7 Reviews
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311 Std. insgesamt
Verfasst: 11.11.20 21:31
While it still has a way to go if you enjoyed banished back in the day im sure you will enjoy this
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63 Produkte im Account
9 Reviews
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2107 Std. insgesamt
Verfasst: 01.11.20 10:58
A gentle city builder, the main challenge is in the supply chains, the placing of industries and resources, and in making sure your people are supplied. No on-screen fighting, a bit of trading and commerce. Nice graphics, reminiscent of Settlers at times, in a good way. Still in development, more to come.
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93 Produkte im Account
31 Reviews
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695 Std. insgesamt
Verfasst: 16.10.20 07:06
It could use a dedicated and in-depth tutorial. Solid city builder so far, only played for a bit but definitely will continue building my small town of Skalitz.
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198 Produkte im Account
10 Reviews
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342 Std. insgesamt
Verfasst: 08.10.20 23:22
So far everything about it is fantastic. It's like if Banished and City Skylines had a baby. I can't recommend this game enough
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478 Produkte im Account
2 Reviews
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1815 Std. insgesamt
Verfasst: 07.10.20 13:27
I am always skeptical with town builders. They need to have a significant amount of interesting things to build and challenges to conquer. With some town builders, you somehow get too many resources and nothing bad every happens. With Foundation, there always seems like an ebb and flow with resources, which is challenging and fun. The natural growth of the residential buildings is beautiful. Gone are the days of me building medieval towns like modern day suburbs.

If you are looking for a good, challenging, expansive, medieval town builder, you can't go wrong playing this game.
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88 Produkte im Account
6 Reviews
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960 Std. insgesamt
Verfasst: 06.10.20 06:01
I’ve been looking for a chill, medieval city builder and this one hits the nail right on the head. You start out with a couple boxes and some villagers and get to work chopping trees, mining stone, and picking berries. Eventually you work your way toward stone houses instead of shabby hovels and fields of wheat instead of just gathering berries. It’s one of those games where you sit down on your day off in the morning with your cup of coffee and suddenly it’s already bedtime. I’m very impressed that the game is still in early access. There are a few bugs, but nothing gamebreaking. It’s more funny stuff like the gargoyle still floating in the air when you delete the tower is was originally perched on. I’m very much looking forward to seeing what additional content the developers will release for the game!
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29 Produkte im Account
3 Reviews
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619 Std. insgesamt
Verfasst: 29.09.20 23:33
Chilled City Builder with great potential
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116 Produkte im Account
8 Reviews
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1888 Std. insgesamt
Verfasst: 20.09.20 18:05
I just feels a bit mechanical and sterile to me a year an a half down the line. I don't feel any engagement with my pawns in the same way I might in say RimWorld. This is not a story generator, this is game mechanics with a cute face. The civic buildings all seem a bit janky and in general the game seems under-worked. There is a lot of stale time. I am just not feeling the immersion.
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131 Produkte im Account
1 Reviews
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4527 Std. insgesamt
Verfasst: 20.09.20 13:08
Solid game even for Early Access. 40hrs in and I'm still on my first map. The maps are big so I'm not even close to running out of available space to build things.

Sure, there are still a lot of things missing from the game but thats not noticeable until you've unlocked everything, which I still havent done.

I think the key to getting the most out of this game is not to rush unlocking the tech tree. Sit back, relax, and play the game at your own pace.
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11 Produkte im Account
1 Reviews
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917 Std. insgesamt
Verfasst: 16.09.20 23:26
When I saw that you can build walls, I got really excited, expecting an enemy siege, etc, but no, it's not gonna happen. I played one game, grew the village to 300 pops and I will probably won't touch this thing again cause the gameplay will be 100% the same next time. Really good, new mechanics in building, but there is no challenge in the game and it's really boring after 2-3 hours of play. Please add an enemy that you can actually fight with in the game it will make it a best seller.
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83 Produkte im Account
3 Reviews
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1325 Std. insgesamt
Verfasst: 10.09.20 01:21
A totally enrapturing new city builder game. I've played city builders for my entire life, SimCity, SimTown, and all the way up to Cities Skylines, and this game has the potential to dethrone them all. This is early access so there's a many rough edges, but none of those rough pieces break the game in anyway. Play it now and say that you played the early access of one of the greatest games of all time. Huge thumbs up.
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2 Produkte im Account
1 Reviews
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7937 Std. insgesamt
Verfasst: 09.09.20 12:19
A very relaxing game to play. Easy commands & controls. Great graphics. Has lots of potential and with the use of mods you can create amazing towns.
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85 Produkte im Account
8 Reviews
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1735 Std. insgesamt
Verfasst: 15.08.20 12:55
great game love city builders so peaceful and simple to love.
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328 Produkte im Account
70 Reviews
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456 Std. insgesamt
Verfasst: 15.08.20 09:54
Super chill and charming game. Price-wise it's affordable and even it's in alpha state it looks well designed and running really well. While there is somehow limited things you can do, i can see myself spending at least few hundred hours without getting bored.

Only thing fatally lacking is game modes, it's only sandbox. Campaigns and scenarios are essential for background lore, why we're playing? who we are? this are important questions and also encourage people to play more. There are tons of sandbox games which i played and enjoyed but none of them grown in me, after awhile i even forget their existence. But with story you can literally brand your game and there are many examples for that, such as Stronghold, Majesty, Anno, TAB, Settlers, AoW.

I really wish you best developers, Foundation is a gem for sure. Question is how far you gonna polish it.
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3 Produkte im Account
1 Reviews
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3451 Std. insgesamt
Verfasst: 04.08.20 19:07
The game is fun, for the first 5 hours, then it becomes repetitive. I wish the economy was better in the game.

Maybe future updates will fix some of the issues
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8 Produkte im Account
1 Reviews
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3570 Std. insgesamt
Verfasst: 31.07.20 04:53
I liked this game generally. But had to restart my efforts many times to adjust for updates & fixes made. It feels like you can only get to a certain point until the people are unhappy. Starts out rather intuitive and easy to gain momentum but becomes impossible to maintain. Many rules & caveats that you can't plan for in the game initially, due to the built in sequencing of unlockables etc...too extraneous.
e.g. As you promote homesteaders they become more difficult to keep happy. You can't put work close to home, but they want to live close to work. They will continue to work when unhappy unless you unemploy them & instead of fulfilling needs they will just stand there. Markets are not being refilled even though there is assigned worker, food in granary & transporter assigned. Probably some other caveat that I'm missing and need to read the rules on...
You get challenges to provide fish before you have prestige to build a fishing hut.
It's great the developers are responsive & working through issues, but also feels like too many rules & requirements in sequencing to make up for design and planning issues. Ending up frustrated with this one, shouldn't be this difficult.
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344 Produkte im Account
11 Reviews
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1068 Std. insgesamt
Verfasst: 24.07.20 13:37
i absolutely love the idea of a spontaneous city builder, however, the fact that I should not place rock gatherer near rocky mountains on the terrain ruins it for me. This game has an emphasis on pretty looks and natural feeling, but this one mindless decision ruins what they want to achieve.

This is because berries and stones, as the fundamental resources of this game, are placed at a fixed location on the map, without any reference to their real world scenario. So I am not able to make a small 'stone excavation sector' of my town next to a mountain or pick berries next to forests(if I do not plant trees next to the berries), which means I cannot create a spontaneous and natural look for my town — who puts stone mining industry in the plain, on the grass, and in the middle of the town?? And why is there a small berry plot out of nowhere, within some highly condensed houses, and no farmlands around it??
Unfortunately, the above scene is something that will happen all the time if you want the city to work efficiently.
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47 Produkte im Account
1 Reviews
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317 Std. insgesamt
Verfasst: 27.06.20 11:45
I have only been playing foundation for a few hours, but I know it's going to be a game I enjoy playing, as it's early access I get that there are a few issues still that need to be sorted, like codes being visible ???? but that does not bother me, I love the building aspect of the game, and am enjoying building churches and castles ❤️ I would love a sandbox option with everything unlocked, and also paths, I like how the paths are made but I really would like an option to make people walk along a path I have already painted down and then they can fill it in.. it just makes it look messy with all the paths all over the place and not leading to the proper area, sometimes not to the door to the side.

Graphics are gorgeous, I'm playing on a low end machine and I still think they are lovely, the people look like they have seen things that had rather not.. also they don't blink which is horrifying ???? I love their little tapping walking animation though.

So really my review entails it's a good, fun game, it's probably going to get better with updates, it's not worth the £30 price tag for the way the game is now, but it will be in the future if updates keep coming out. If you like games like bannished it's very similar but with more creativity. I look forward to the updates.
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21 Produkte im Account
1 Reviews
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5181 Std. insgesamt
Verfasst: 25.06.20 02:45
Farming in a good vibe.

Beware... it'll take u ages to farm the bush for a good day, but whenever you got the chronic youre hooked for life
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828 Produkte im Account
5 Reviews
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479 Std. insgesamt
Verfasst: 23.06.20 00:15
While still clearly in development it shaping up to be a great citybuilder, loved it but it gets pretty hard to keep the production lines organized in the lategame with larger towns, having that information clearer and easy to access would be big for the game, havent really touched the military part of the game yet, manpower is way too tight still for that and that is in part because of my previous point, if the information needed was more accesible it would be easier to optimize said lines and thus potentially have some spare manpower, lots of things hinting to future features still in development, cant wait till a full release!.
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93 Produkte im Account
3 Reviews
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3280 Std. insgesamt
Verfasst: 13.06.20 16:23
This game reminds me a lot of Cultures - if anyone remembers that good old classic, so this is a really high compliment - but it does function a lot differently, which is a very good thing. For starters, you don't have to worry about getting a scout and putting down signposts so your people know where to go; they go automatically and the entire map is revealed from the start. (Thank the Divine for that).
Secondly, you don't have villagers making other villagers - you have to create your village to be good enough for people to want to join in, and it's a really smart indicator on how good your village already. A very creative way to grow, and I like it a lot.
Thirdly, the graphics are a wonderful cartoon-like style (which again reminds me of cultures) but is definitely more pleasing to the eye (and if you're someone who has to have 'better graphics' then this is should be a plus for you).
OH! The sheep. Thank to whomever is obsessed with the adorableness of sheep as I am, because SHEEPS APLENTY! Bonus, if you get it during alpha, you get to build sheep statues EVERYWHERE! It's beautiful, and the caption for the statue is just perfection. The sheep don't have animation to move, they glide around (which to me is honestly hilarious), but the best part? When you purchase sheep they are small, lamb like, and when you have the speed all the way up you can watch them grow large with their fluff in real time, and it's perhaps one of the greatest things in gaming because SHEEP!
Ahem. Moving on.
The building aspect in this game is something that I've been craving for the longest time. FINALLY! A game that lets me build my buildings how I see fit. Yes, they give you presets and yes you have to unlock parts, but honestly? I will take it, because sometimes you just want to change some things, or move some parts around only to know you cannot, and it's just created that way. This game - the whole idea around it - allows you to build it from 'scratch', as much as it can be, and it really fills that void that gaming has lacked for a long time.
Are their building games out there? Yes, but sometimes you just want a little added something to village games, that they don't provide. Like Settlers 6 for instance, you're building your own great village yeah? But you cannot design the buildings as you want. This game you can. Make sense? (Gods I hope so lol).
Another funny thing is that sometimes your fisherpeople won't have boats, (don't ask why, they just don't, maybe boats are offensive to them who knows?) so they will walk/glide upon the water like Jesus and show everyone how it's REALLY done. Which imo is glorious, and I hope that never gets changed, because who doesn't want a village filled with deities that can walk upon water?
The only thing that does bother me - but it will get fixed, however idk if it was reported as an issue? (too lazy to check atm) - is that sometimes when you click on certain notifications to see which exact building is built; such as the markets etc., it will send you to a far off corner of the map and you will have to find your way back to where you were. A wee bit annoying, but the maps aren't big enough to really be a nuisance, and there is a pause button (which btw I don't think Cultures had that, so HA! Take that!).
All in all - without spoiling too much - this game is pretty well polished for what's given, and it's a lot of fun and very relaxing to play. If you want to build things, but not REALLY from scratch - just enough to scratch that itch - then this game is for you. You get to choose how the buildings look, and start your own village. The instructions are all clear, and googling anything that you cannot figure out is all easy to find, because this community is open and very helpful and the devs are active on the forums as well. So have fun! :D
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108 Produkte im Account
2 Reviews
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922 Std. insgesamt
Verfasst: 30.05.20 20:19
Foundation, A city building and medieval building sim. The graphics are fun and colorful the animations are great. Game-play is smooth with few hiccups. There are challenging quests both military and the small side quest to keep you thinking. The game however has a couple bugs that make it difficult to give a five star review. 4 out of 5 overall game-play and fun.
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41 Produkte im Account
1 Reviews
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594 Std. insgesamt
Verfasst: 12.05.20 19:35
After 9 hours I have achieved almost everything that is possible to achieve in this game. Sure, you can expand the settlement endlessly, but that's not all a game like this should be. It lacks challenge and is simply just too easy. I ended up staring the screen utterly bored just waiting, something, anything to happen. I understand it is an early access game, but it should cost 10 euros, not 30 with being very unpolished and empty. Might return to this someday after it has been updated.
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85 Produkte im Account
5 Reviews
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1728 Std. insgesamt
Verfasst: 26.04.20 01:37
I'm a huge fan of Banished and I think this game stands to completely beat it out when it has more work done. I was skeptical about the $30 price point but I am not at all disappointed, and I'm excited there's more to come. Small bugs here and there that aren't a big deal and don't detract from game play.
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85 Produkte im Account
4 Reviews
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367 Std. insgesamt
Verfasst: 20.04.20 07:39
Very good so far. I am happy with my purchase. I enjoy the zoning and pathing. Look forward to future additions. Keep it up devs!
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94 Produkte im Account
3 Reviews
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6616 Std. insgesamt
Verfasst: 15.04.20 18:50
After playing a few hours i can commit its a great game if you are into creating a natural looking medieval village. I missed this typ of game since Medieval Lords. Well, i loved settlers 7 or the old anno games a lot, but Foundation let you build from a little hamlet to a prospering village and it looks like its really grown natural, in a middle of a wonderful landscape. Most thing i love is that i am able to let a forester plants single trees where i want it, to get a natural realistic look of a village, a feature that no other game offers.
But, with all the fun and the beautiful look of the game, and no game ruining bugs, its still a alpha. Lot of things are not implemented, unexplained or even not finished. At the moment its, like many others said, a playable, beautiful, but unfinished and unpolished sandbox game.

I really hope they finish it this year, because what i have see was very promising and i have still so much fun with the game, and not abandon it. That would be a shame.
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186 Produkte im Account
3 Reviews
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3346 Std. insgesamt
Verfasst: 15.04.20 15:00
One of my favourite game, at the moment researched everything, all of the vilble blueprints and waiting for the next patch to see what is coming to the game. I recommend it to anyone who likes city building games, one advice be patient, do not want everything at the first half an hour fo gameplay.
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291 Produkte im Account
58 Reviews
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1099 Std. insgesamt
Verfasst: 27.03.20 22:53
This is like Banished, Cities Skylines, and Anno 1800 all combined. It's fun and satisfying.

To anyone questioning whether or not they should buy because people say the game is impossible past 100 people:

Buy the game. The sale isn't huge, but the game's worth it. Around 18 hours in and I've had no issues managing my colony aside when I'm really not paying attention to resources. I have nearly 400 people now.

My only suggestion for the devs is that you change how the transportation and storage of goods is handled. Warehouses and granaries are annoying to micromanage using a socket based system. Make them general storage or specialized storage, but let them store any resource of that type up to a limit without having to choose only 4 resources per storage.

Adding a goods transportation system like horse carriages would help out immensely. Villagers sometimes walk close to 10 minutes to find resources despite having some already nearby. Speeding up all villagers would be silly, but specializing a job to transport resources -from- warehouses -to- workplaces faster than villagers just walking makes sense.

Other than that, I'm liking the game and am hoping for more added features so it can stand a bit further out from many similar games.
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447 Produkte im Account
32 Reviews
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991 Std. insgesamt
Verfasst: 05.02.20 08:30
Recommended, but with consideration.
Pro: This is one of the most atmospheric game I've ever played.
Contra: It's really far from finished, though it's great, there are a great deal of polish to be done.

When finished this will be an absolute masterpiece, but it's not finished.
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143 Produkte im Account
5 Reviews
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569 Std. insgesamt
Verfasst: 03.02.20 22:13
I liked the game when it came out and I still like it. But in 12 months there wasn´t much progress. You basically can still only build some buildings and maxed out in about 4h. Military training and battles are completely imaginary and doesn´t give the game much more beef. At the current progress Ill have to check out the game in another 12 months. For now, it doesn´t justify the 29 or 24 Euro price tag.
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510 Produkte im Account
30 Reviews
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847 Std. insgesamt
Verfasst: 31.01.20 20:21
Already kinda fun, but clearly still in development. I recommend waiting for a couple of patches before buying (310120).
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9 Produkte im Account
1 Reviews
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679 Std. insgesamt
Verfasst: 30.01.20 22:49
I've spent multiple fun and interesting hours building up my village and the micro management seemed to work brilliantly. As so many others have stated, after around 100 citizens the whole thing turns into a great pit of depression. Suddenly the citizens' needs spiral out of control and all the production lines stop working. Items don't make it to the market, people complain about not having space for houses (when there's loads) and immigrants just stop showing up when the only solution would be more human power. It seems like there are some serious problems when it comes to bigger villages. It happens to every village, no matter how you try to make it different.

However, it is an early access, so I have high hopes it'll get better with time. So far the gaming experience before the dark times is very much enjoyable, the art style cute and general idea entertaining. The UI is pretty awful (boxes spawning outside the screen, bad translations, etc.) but I'm sure that too is a work in progress.

There's still loads to fix, but the developers are on the right track. I think I've got my money's worth just with the starting point, now the next step would be able to get pass 100 citizens! I hope in the future there would be more options for difficulty and a bit more help during gameplay wouldn't hurt nobody! It's hard to say if I'd recommend the game at this point or not, but for me it has been fun nevertheless. So if you're looking for something more finished, wait. If you're fine with alpha gameplay, I see no problem why not!
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276 Produkte im Account
9 Reviews
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351 Std. insgesamt
Verfasst: 25.01.20 10:56
It's a lot like Banished, only without the soul-crushing depression.
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Rating auf Steam Sehr positiv
88.79% 6069 766
Release:01.02.2019 Genre: Simulation Entwickler: Polymorph Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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