Localization
- Updated Ukrainian community translation
- Updated Thai community translation
Fixes:
- Fix 0kb savegame file preventing the playthrough to be listed
- Further fix for trees being destroyed upon load in rare circumstances
- The HUD would disappear when changing the language while placing a Monument.
- Screen could get stuck after pressing cancel when a save game fails to load because of a mod
- Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housing”
- Notifications: Villager Stuck was listed twice.
- Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white
- Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it
- Taxation: "Other" taxes - Amount per X was showing incorrectly
- Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location
- Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build
- Creative mode: The "is New" icon of territory is visible even if all territories are unlocked
- Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs
- Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part
- Fixed missing Bailiff name for some mandate type tooltips
- Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod
- Removed “Outdated” filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.
- Disabling an outdated mod could remove its visibility
Added
- Fishing Hut: Add boat animation
- Fishing Hut: Add waves FX when boat is moving
- Prevent fisherman from going at the same position to fish
- Herb resource: Adding Herb transporter visual
- Swordsmith: Polish VFX and workplace feedback
- Swordsmith: Add Wait for Work animations
- Mission cycle rewards are now dropped in the encampment instead of the village center
Modding
- Expose weather settings
- [Mod] Assemblage - Add a field to specify which prefab to spawn as default part
- [Mod] Assemblage - Implement serialisation for Edit Mode
- [Mod] Fix log spam if Livestock had no sound effects specified
- Exposed even more stuff! See the modding wiki for more details