As we plan to continue refining the game and adressing the most reported issues, we’re excited to share our roadmap for the first wave of Quality of Life (QoL) updates coming to Foundation 1.0.
General Bug Fixes & Improvements
- Continue investigating a VRAM GPU issue that make the game crash for some players
- Addressing the most reported issues like pathfinding problems
- Enhancing overall performance
- Expanding compatibility with a wider range of GPUs
Gameplay Enhancements
- Creative Mode: Adding unlimited gold
- Hunting Forest Improvements: Maintaining boar density over time
- General Balancing: Adjustments to improve overall game balance
UI/UX Improvements
- Monument Mode Enhancements:[list]
- Move Mode - Allowing you to move a whole monument
- Replace Mode - Allowing you to upgrade a part to another model (i.e. upgrade your wall from wooden to stone wall)
- Part Leveling Mode - Allowing you to level the parts of your monument evenly
- General usability improvements
Mod Support
- Reactivating mod support:[list]
- Initially launching a separate build to allow modders to transition to Foundation 1.0
- Later integrating mods into the main version
Art & Visual Enhancements
- Expanded Monastery customization with new roof colors
- General visual improvements
- And yes—we're making that fisherman row the boat!
This roadmap represents our commitment to refining and expanding Foundation 1.0 to ensure the best possible experience for our players. Your support and feedback continue to be invaluable, and we’re excited to bring these improvements to the game.
Share your thoughts and feedback with the community—your input helps shape the future of Foundation!
- The Polymorph Games Team