Patch 1.9.5.1 is now available. Here’s what’s included:
Improvements
- Guest needs are now fulfilled from sources close to Hospitiums (lodging) instead of sources related to their current position
- Important narrative panels from specific envoys will now be triggered even if the visit delay is over
- Job auto-assignment now considers villagers who lost their workplace
- The Service Counter is now listed as such in the Tavern overview, instead of being known as a Stall
- Added deep-linking functionality for icons to specific Book pages or zones [list]
- Population: opens the Villager tab
- Happiness: opens the Villager tab, sorted by Happiness (descending)
- Unemployment: opens the Villager tab, sorted by Job status (descending with unemployed first)
- Immigration: focuses on the Village Center
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Update
- Localization
Fixes
- The rustic bench, polished (Monastery) couldn’t be used
- The rustic gate, elevated (Monastery) had a misplaced and misaligned building zone
- The modest buttress (Monastery) wasn’t facing the right direction
- The modest roof texture (Monastery) wasn’t up-to-date
- A part from the abbatial gallery, major (Monastery) wasn’t displayed correctly
- Loading or reloading a game cancelled the progression (study) of a blueprint
- Crash when confirming a building function change when it no longer exists
- The Lush Garden masterpiece couldn’t be unlocked under specific circumstances
- There was a visible gap from the construction steps of the passageway part (Monastery)
- Other specific crashes
- The Shrine masterpiece no longer boosted immigration
- The Shrine masterpiece’s bonus effect did not match the one displayed
- Building construction windows could be merged
Modding-specific
- Delays were always considered in seconds even if they were set in days, which is no longer the case
- GAME_ACTION_GIVE_RANDOM_RESOURCE now takes into account the Quantity field. Before, it always considered it to be 1