Note: Patch 1.10.3.2 followed the below update to fix the missing Czech community translation
We have just published a new update (1.10.3.1), which includes community translations of both Czech and Thaï languages as well as a number of crash fixes, bug fixes and performance improvements. Full changelog below:
Added
- Rules: Unlimited Coins[list]
- Note: "Unlimited Coins" will automatically be "On" for games currently setup as "Creative"
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Fixes
- Some notifications were staying visible when they should have been hidden
- Undo/Redo of walls would break after a reload (does not fix current "broken" walls)
- Fixed crash when Undo/Redo on certain walls (does not fix current "broken" walls)
- "Hosting the Abbess" event could fail even when it is supposed to succeed
- Military Mission list was empty in rare circumstances
- Zones could be painted over water and cliffs
- Workers could be assigned to Monastery workplaces (this was unintended)
- Market capacity could go negative in some instances
- "Guard Coverage" indicator was not correctly calculated
- Multiple Keep parts could be added in Castle Keep
- Fixed crash when changing function of the Monastery Kitchen or Provisioner
- Workers would stay at door fronts instead of entering a building
- Missing text on some building descriptions
- Environment Settings (Day, Night, Dusk, Rainy) were not being saved
- Village Fence prerequisite was missing for City Fence unlock
- Fixed Influence tooltip when used as cost or reward
- Fixed Color switcher for Castle
- Houses were not being built in some residential zones under rare conditions
- Houses were disappearing after upgrading under rare conditions
- Villagers were travelling over cliffs
- Transporters were not taking distance into account when fetching resources in some situations
- Fixed the highlight of current Preset when opening the "New Game" menu
- Trees were being destroyed on reload if a Woodcutter reserved it
- Buildings would have a stuck "Missing Resources" status when a farmer was assigned to a new job
- Decorative objects were popping into view next to buildings
- Fixed spamming of "Housing Insufficient" notification
- Fixed trigger of some Town Tales
- "Lumber Camp Improvement Onboarding" quest can now be cancelled
- Main Menu's "outdated mod" icon was not removed after updating mods
Optimisation
- Graphics: Better light culling
- Graphics: Adjust vertex buffers layout
Localisation
- Add community Czech translation
- Add community Thaï translation
Modding
- Fix crash when using "Auto accept immigrant" mod
- Expose missing fortification buildings
- Expose missing monastic meals