News Liste Folk Tale

Experimental (0.5.2.2)
Folk Tale
17.02.17 17:02 Community Announcements


EXPERIMENTAL BUILD (0.5.2.2)



The primary changes in this patch include villagers no longer needing to travel to fulfil their needs, the addition of the watchtower military building, and numerous improvements to the garrison system.

Where can I get it?


Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?


Player: Villagers now consume food / clothing / mead on the spot without having to walk to a building
Player: Military units now consume food / clothing / mead (more mouths to feed than before)
Player: Added watchtower (garrison for Arbalists)
Player: Gatehouses can now be placed right up against palisade (making replacing destroyed gatehouses easier)
Player: Destroying garrison buildings now moves units to the rally points to prevent them floating down slowly
Player: Hunters can now be garrisoned in gatehouses and watchtowers
Player: Bears, boars, spiders and wolves can now attack palisades
Player: Bow ranges are now consistent with crossbow ranges



Bug Fixes


Fix: Sending one already garrisoned unit to a second gatehouse didn’t free up the original garrison slot
Fix: Palisades didn’t cut into the navmesh on sloped terrains such as beaches
Fix: Palisades were too high when restoring saved games
Fix: Cotton fields weren’t showing the cotton plants (visual glitch)
Fix: Gatehouse door state wasn’t updating the navmesh correctly when loading saved games

Known Issues


With consumption now happening without travel, worker productivity has increased. This will lead to faster stockpiling of resources. In the next patch we’ll probably reduce this.
Towers need to ignore obstructions and behave like the gatehouse does.
Selecting units garrisoned in the watchtower and attacking an enemy can result in some units falling out of the tower.
The tower and gatehouse character colliders need disabling during construction otherwise units that walk over them can end up rising into the air.

Developer Comments


Only save games and workshop items saved with 0.5.2.x versions are valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

Enjoying The Updates?


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