EXPERIMENTAL BUILD (0.5.3.1)
The primary changes in this patch include economy enchants on Blacksmith recipes (e.g. +20% efficiency), a change of font for improved clarity (especially Russian), and a smaller fishing hut.
Zitat:
Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/
What's new?
Player: Changed font for improved clarity and better Russian language display
Player: All trainable unit options now show in the building context menu, but padlocked if the required search has not yet been completed
Player: Worker magic loot can now provide production bonuses (Pickaxe Of Laboring +20% efficiency)
Player: Windmills now have a delayed converter for milling Wheat into Flour, in-line with other buildings
Player: Settings: Gameplay: Added toggle for building fires (on by default)
Player: Buildings: Fishing Hut redesigned to occupy less space
Player: Building Dialog: Crafting: Ingredients icons now show full tooltips as they may contain hints
Bug Fixes
Fix: Farmers now carry wheat from fields instead of sacks of flour
Fix: Nearby wheat resources now show a wheat icon instead of a sack of flour
Fix: Crafting tab scroll window contents in building dialog could overflow
Fix: Palisade Gatehouse gates could be opened/closed before construction had completed
Fix: Visual glitch in trees as they are felled
Balancing
Balancing: Increased cooldown on skeleton archer rain of arrows to 60 seconds
Balancing: Reduced leather cost of tailors emporium from 50 to 20
Balancing: Reduced Spider Queen damage
Known Issues
Crime needs visual indication of what has been stolen.
Carrot yield needs increasing
Developer Comments
Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.
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