EXPERIMENTAL BUILD (0.5.3.4)
The primary changes in this patch are memory/loading time optimizations and bug fixes.
Zitat:
Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/
What's new?
Optimization: Memory footprint size reduced by 50%
Optimization: Map loading times improved
Audio: Added bandit cutscene lines for “The Sacking Of Shirebrook”
Audio: Added a small taster of Quixl one-liners (selection/command/death)
Bug Fixes
Fix: Questing: Rotwold Antidote: Player could lock themselves out of the Treasury
Fix: Reinstated PCF3x3 for softer shadow edges
Fix: Drastically reduced shader compilations leading to faster load times and less memory consumption
Fix: Woodcutters were planting the wrong types of trees in the snow and swamp biomes
Fix: SSAO has been disabled due to a glitch
Fix: Building fire cooldown timer was starting when the fire started and not when it was extinguished
Level Designers
Core Tiles: Cliff Straight Full 03 - the steps texture is now set dynamically depending on the biome
Core Tiles: Waterfall tile pieces updated
Known Issues
Crime needs more visual indications of what has been stolen
Tooltip text can run vertically
Loot drops are now too rare, and most party loot seems to be for Ser Gregory
Developer Comments
Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.